
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud
для казуалов сделайте настройку чтоб все ресурсы с разных городов были сразу размещены во все (сделал снаряды в 1 городе но можешь их раздать из любого города на который нажал)
Love the concept, So far, i think they're doing good at the execution part :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a good game, globel campaign is a bit buggy. i mean crashing and becomes playable after a while, overall good game 7/10. if the developer is seeing this please work on ai and the ui and other things.
Can u create more maps, I really need more maps!
게임이 너무 불친절함 튜토리얼도 없구 100 VS 50 싸움에서 '니가 와' 하는중인데도 아군 AI 멍청해서 싸움짐...... 쓰읍......
other than the fatal errors its all good
ё
El juego tiene una idea excelente, HUD arruina por completo la experiencia. Estaba dispuesto a pasar por alto el HUD inicial y el menú de las fábricas, pero el sistema de personalización de las tropas es inaceptable. No pueden dejar un menú tan importante diseñado así, es horrible y frustrante. Mínimo deberían poner cuadros visuales o iconos que te permitan saber qué miércoles estás eligiendo, en lugar de obligarte a leer una lista de puras letras de molde que parece una hoja de cálculo. Le tenía muchísimas ganas a este proyecto. Pensé que sería el juego definitivo que sacaría a relucir y terminaría todo lo que el clásico Freeman: Guerrilla Warfare dejó abandonado. La parte que más me interesaba de todo el juego era poder equipar y personalizar a mis propias tropas a mi gusto, pero con una interfaz tan descuidada y gris, no pienso jugarlo. Espero que en futuras versiones y actualizaciones arreglen ese HUD por completo; si lo rediseñan visualmente, no dudaré en volver a comprarlo.
Still needs a lot of work. the idea is awesome.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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