
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.83/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FIXXX GAME PLEASE!!!!
Gra ma fajne mechaniki, ale jest częsta powtarzalność misji
It be going in the right direction. excited for more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $4.8M | 6K | 66% | $24.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 9.6K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $283K | 1.2K | 93% | $6.99 | |
| $32.1K | 99 | 90% | $12.99 | |
| — | 0 | — | — | |
| $2.4M | 24.1K | 79% | $3.74 | |
| $2.5M | 4.2K | 88% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
Love the game !!!
very fun
Классная игра, что-то вроде тотал вара, но с примесью армы и хойки. Можно делать как американские военные (расстреливать сдавшихся)
It has alot of AI generated assets which are claimed to be "placeholders" (just kinda like every game that uses AI generated assets), but it looks like these really are here to stay. So if that bothers you: stay away. Making gameplay DLC for a game already in early access is kind of a bad move. Even if they have come a long way. This stuff should already be in the game. When I bought this game a few months back. I was already doing so in really shaky faith. But I am glad I did buy it. They did improve the optimization significantly from when I last played. Transitioning between RTS mode and FPS mode is actually very smooth and the vehicles feel surprisingly good. However, units have basically no preservation autonomously so you have to constantly corral them in RTS mode and you can't really coast for too long in FPS mode. I am also generally impressed by the amount of destruction included in maps. This is probably one of the few games where I actually bother to play the custom battles. I'd say they are worth it to actually see how the units work before you blow everything on the campaign in a few beginner mistakes. One of my issues with this game is that theres no "dismount passengers" command with the vehicles. Which would be useful for APCs when you just want to dismount the mechanized infantry and not the vehicle crew. When you click "exit vehicle" command it dismounts EVERYONE from the vehicle making the actual vehicle inoperable. While the tac-campaign is fun and battles, the UI in the global campaign is clunky and you really don't feel like you control anything, really more just suggest where units go and hope their AI just figures out how to shoot bad guys. I predict this game may have a great niche in 1-2 years but for now. I'd only buy it if you were really into the concept and didn't mind that it is clunky and shallow.
This IS awesome and will be even more awesome!
Muy bueno. Un ETR en el que puedes controlar cualquier tropa en primera persona
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.