
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.25/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
thriving small developers create competition in the gaming market which improves all of our gaming experiences. Dont buy the dlc if you dont want to support the developers, there's plenty of vanilla content i promise.
O jogo e muito bom, O mercado mundial deveria melhorar por exemplo em vez de poder so fazer uma compra de tantos veiculos de uma vez e depois ter que procurar de novo,como tenho que fazer com minerios poderiam colocar um sistema de contratro tipo tal pais vai me fornecer 500 mk 18 por mes durante 3 anos,podendo cancelar o contrato mas pagando multa ,se entrar em guerra com o pais seria cancelado automaticamente ou com um aliado dele,um sistema de emprestimo com outros paises seria bom,ter um mercado apenas para aliados que fossem mais baratos tanto para vender quanto para comprar e quanto mais voce vende para um alidado melhor a relação e menor o valor de algo que voce compre dele,novos veiculos e navios como um porta avioes funcional para apenas atacar com os caças um vilarejo inimigo e depois em outra batalha poder entrar com soldados com o inimigo mais fraco,helicopteros de transporte e ataque,poder ter ataques a navios comercias ,ex um pais mandou 50 ouros para a capital mas tem que passar pelo mar poderia ter como roubar ou ser roubado ou simplesmente destruir a carga,e daria um motivo para os piratas ,poderia ter como fazer um cerco real como cercar um vilarejo assim acabando os suplimentos das tropas que estao la como comida se la não fabricar,deveria ter acordos militares melhores quando entro em guerra os aliados dificilmente ajudam,ter como acionar milicias so pagando ai seriam forças não regulares so recebendo ordens de dominar um local ou defendelo mas não controlariamos como isso aconteceria,ou pagarmos por forças aliadas ,poder doar armas a aliados e receber, se tenho um estoque de algo que não uso mais e o valor baixo poderia doar,logico que se for algo pior que eles tenham eles não aceitem
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
отзыв дополняется и *возможно* будет дополнятся далее по ходу набора игрового времени. Мда, видно, конечно, что это ранний доступ. Что это за игра? Представьте как к упрощённой хойке прикрутили мановар. Вот примерно оно. Сеттинг здесь что то среднее между Югославскими войнами 90ых, и войной на Донбассе года так 15, где пехоту с мосинками прикрывают с РСЗО. Собственно игра поделена на два сегмента - тактический и стратегический. В стратежке обучаемся производить автоматы/боеприпасы/итд, торгуем, удовлетворяем пищевые потребности, и гоняем конвои к отрядам, что бы они от голода не померли. В тактическом режиме это урезанный мановар, где ты управлять можешь либо лично одним бомжом/техникой, либо всем отрядом разом. Выделить допустим 4 юнита из отряда с бэмпом для засады за холмиком нельзя. Тока всех сразу послать можно. Готовых позиций для каждого юнита, как в мановаре, нет. А жаль, как будто это планировалось, при перемещении юнитов даже точки для каждого из них показывает. Кстати станковых пулемётов нет. И вот их тоже нехватает, без них разница между наступлением и обороной только в том, стоят ли юниты, или двигаются. Вместо них приходится использовать бронетехнику. Очень не хватает более удобного меню шаблонов отрядов, и возможности выдать всем солдатам бригады ИМЕННО ту снарягу, что указана в шаблоне, если при этом есть на складе снаряга получше(ну типа выдать старые винтовки вместо новых), и приходится дрюкать конвои, дабы выгрузить более крутое оружие в другой город. ИИшка туповата в тактическом режиме(причём именно ии каждого солдатика в отдельности, и смотрят хрен пойми куда часто, бот, правда, нормально вручную нормально подползает за ПТ команду к твоей БМП), и слишком уж склонна к огромным волнам мяса в стратег.режиме. Штрафы за войну в стратег.режиме вроде и большие, но как то плевать на них, бот сам не разрывает соглашение о торговле, а жаль. ИИ мало быкует на игрока в стратег.режиме просто так. А вот если ему объявить войну, то нормально лезет. А если застрять в войне с кем-то, то в это месиво боты будут влезать, в основном, без объявления войны, в крысу. Увожаем. Бот активно использует авиаудары, так что и зениткам есть работа. Не понятно, в чём прикол конвоев, которые перехватить нельзя. Просто микроменеджмент что бы не засыпать? Я, конечно, такой себе игрок в ртс, мой максимум это чистить карты в мановаре на средней сложности, но как то я не нашёл тут реального способа противодействовать боту в тактическом режиме, без толп бронетехники и чизинга прямого управления(с отстрелом 70+ противников на старом брдме с резервом в 2 бомжа, или за одного карлика с мосинкой). Вертолёты кстати по ощущениям мусор какой то, в чём их смысл решительно не понятно, типа более раннедоступный авиаудар? Но с шансом просрать вертушку, и бОльшим временем ожидания, ещё и меньшей областью поражения. Нет возможности расширить количество ячеек строительства, ну то есть не получится как в HoI4 MD сидеть на непале 15-20 лет, что бы потом захватить за пол года индию, а затем и весь мир за ещё пол года. Расти будешь за счёт захвата городов, и только постепенно. Оптимизация, к слову, приемлимая, более чем. Для игры на 5 анриале так вообще нормас. Памяти тока много жрёт, в 16гб не уложится. Новая реальность, увы.
Every time I think about playing this game, I get bogged down in the terrible UX and quit. Devs need to stop releasing DLCs in early access and fix the basics of the game.
i like what i have done so far though i would really like to see multi player at least one so me and a buddy can play against each other in custom battle. I would also like to see unit charts in the menu so i can see what each nation has before hand. Maybe it does but i havnt found it yet. I dont like this game but the rts multi player setup on silica would be really good for this and mainly just for the custom battles. after that its a pretty fun combat rts and would be awesome to play against my buddies.
If they would just hire someone to redo the UI, I'd be so much more willing to try and learn this game. As it stands, everything is just so poorly explained and there's no popups in menus to tell you what you're actually looking at. Menu popups ALONE would probably get me to play more of this game than I have.
was excited but got fatal err every time i tried campaign or tac campaign, maby next time its on sale an gets an update
When I first got this game awhile ago it was pretty broken. I have to say I am impressed with how many improvements have been made to the game. Still need some QOL improvements and some more content would be excellent but I do really like the game now.
cool concept, terrible engine and optimization despite meeting minimum standards, the game doesn't break 30 FPS on low graphics in windowed mode. Windowed mode also doesn't seem to cap your mouse, as my mouse would consistently travel out of the game window, causing more lag and making it incredibly difficult to play. Switching to borderless only made the game completely unplayable, as the game would then crash consistently stating that it fails to allocate VRAM. optimization needs lots of work, lots of it... i really was looking forward to playing this game, but the severe optimization issues just completely make the game unfun. Only 30 minutes of play time for this one, wish it was 30,000 hours. I can't do anything else but refund it.
Game is def a work-in-progress. Played 300 hours so far, this game has been getting the fix I need lately. Bannerlord but set during cold-war. Needs a lot of help and work but I see the potential for this. Know what you're buying before buying it. I did my research and I'd say this game has been worth my time. Thank you, and I hope to see more updates that smooth mechanics and fix bugs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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