
The adventure continues in Torchlight II! An Action RPG filled with epic battles, bountiful treasure, and a fully randomized world. Bring your friends along for the journey with online and LAN multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No quality of life, everything based on MOD while you will have tons of issues with MODs stack with each other. Can not recommend this game while nowadays there are many other ARPG options available.
是一个很老的刷子了,游戏的手感很好,刷起来很有趣,且机制相较下不复杂,可以很快上手。游戏流派方面,技能书简洁易懂,大多都是点几个主要的输出技能剩下的点数全点被动,也可以将大多点数写入被动里面去,然后点几个功能性的技能,因为这游戏的平A流都挺强。内容量不算特别多的那一档,但也不会太少,几百个小时还是绰绰有余的,再加之有大量的MOD,游戏的总体寿命还是有保证的。但是因为年代问题,便捷性的机制不完善,背包和箱子太小了,建议先去大一个大箱子的mod,和一个洗点药水的mod,才能有一个稍微现代的游戏体验。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Polish*, Russian**languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall it's a pretty fun and quite short ARPG. What I liked: [list] [*] Really fun and transformative active and passive skills, most ARPGs I played before usually you focus on maybe three or four actives but here it gives you quite a lot of options to choose from. The built in level requirement for upgrading skills forces players to get other skills from the skill tree instead of getting tunnel-visioned into maxing one out allowing more interaction and experimentation with different game mechanics and playstyles. [*] The combat feels responsive and impactful, you can really feel the damage you do to the enemies when they ragdoll or get stunned. The sound design carries a lot for this. [*] I liked the colorful and cartoony art style. It's a breath of fresh air compared to the other more dreary and grounded ARPGs. [/list] What I didn't like: [list] [*] I didn't care about the story at all, which is for the par with ARPGs but I wished they gave more to the worldbuilding. Maybe add more journals and voice recordings? [*] Pathfinding can be a little wonky at times especially on dungeons with multiple layers of verticality. I find myself repeatedly walking into walls sometimes when targeting enemies on higher or lower platforms. [*] Re-specing skills is limited to the last three skill points. If you want to reallocate skill points beyond that you will need a mod. [*] You can't see enemies unless you get close to them which looks a bit janky. Kind of reminds me of that old Hulk game where the render distance was only a few meters away from you. [/list]
老游戏,要求不能太高,画面和玩法都在水准之上,但是技能设定有点一言难尽,技能少,学习跨度大,1级的时候用的技能,22级还是主要技能有点难绷
в игре есть щит.
I liked it. It's an ARPG. Different classes, pets.
Its like Diablo light...still fun to play though
Никогда не любил игры типо Diablo, но с этой игрой особые чувства. Очень низкий порог вхождения, даже я в юном возрасте разобрался в чужом для себя жанре, и мне понравилось. Прошли полностью с братом, все карты позачищали и развили своих персонажей до пределов.
no longer playable online
Sadly, my #1 favorite ARPG of all time. I had hundreds of hours in this on my alt account when I was a kid, however, as with many ARPG games these days, there are achievements locked behind hardcore mode. I refuse to have anything to do with hardcore in a video game and, to all the people who love hardcore games, good for you, keep playing hardcore... I ain't having fun. If dying in a video game is like dying in real life, then what is the difference between the two. This was the last good THQ Nordic game before they kamikazed the ♥♥♥♥♥♥♥ Torchlight license into the ground. If you can get past the fact you will never have all the achievements, it's a very fun ARPG with beautiful graphics. The second act is my favorite.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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