
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I only wish it was available on more platforms so it would have more players.
A neat mix of RTS mechanics with a little Pikmin thrown in, great presentation with some lovely visuals and sound. Ultimately becomes a little frustrating as it goes on due to a streamlined control scheme that removes a lot of the nuance from the genre. Without the ability to move individual units, a lot of overall control is lost often forcing you into a handful of very specific strategies. If you go in expecting something a little more casual rather than a new frontier for RTS strategy sims, it's a fun game with a great presentation and a lot of charm.
The idea is nice, implementation fails somewhat in my eyes. The gameplay is too simplified for consoles. Playing with keyboard / mouse feels stupid, as you're mostly just using your left and right mouse buttons. Control groups, hotkeys, and other features you might be familiar with from the genre don't exist here, but they really should. Also, the vibes of the game just aren't pleasant. The campaign story, the graphics, the atmosphere, everything is just edgy and dark.
This game is great
meh
Top tier game.
Great little rts
最有意思也是响应整个游戏底层设计的就是最后一关,可以说整个游戏设计就是为了最后一关的(因为饥饿机制的设计其他关打着很无聊,也很卡手)。 最后一关血流成河的模式在RTS里也是屈指可数的,玩家扮演四个阵营不断切换,就跟养蛊一样,玩家在挑战自身极限的同时也能放开手脚大杀特杀,直至饿死在猪喽之下。换个形容就是玩家在一个大战场同时扮演GDI NOD和茄子,一个阵营丢失一次基地车立刻切换为其他阵营继续大乱斗,直至泰伯利亚矿彻底枯竭。
非常有趣的类RTS游戏,游戏内简化了经济和手动微操士兵进行战斗,你需要的是操控一个指挥官去建造农场和兵营,然后这些建筑会自动生产,你作为指挥官可以挥旗指挥部队前进。 不过比起玩法,这个游戏的剧情设定才是最大的亮点,游戏的大框架是一个真正意义上的弱肉强食的世界。 关卡设计方面我觉得重复度还是有点高。可能也是因为和游戏玩法设计有关系,因为快节奏和简化,所以做不成那么多样化的关卡。游戏剧情和角色行为性格之类的都是通过关卡中间的大厅对话来侧面展现的。 只论单人战役部分的个人评分:7/10。多人游戏部分没有试过,但是单人战役方面内容还是挺足够一试的。
Ten out of ten simple RTS game to play with friends only issue is small player base but great either way grind groups
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, Korean, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese, German, Portuguese - Brazil, Russian, Turkish, French, Dutch +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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