
Do you miss the times when games were not holding your hand? When they did not forgive mistakes and controls and rules were clear and simple to learn? YES? So you miss the 90s!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра понравилась, веет ностальгией по 8-бытным приставкам.
Es ist ein schönes auf alt getrimmtes 2D - Game. Nicht immer einfach, aber einfach gut, der so wie ich, auf solche Spiele steht. Achja, die alten mehr oder weniger Klassiker aus den 80/90ern. Ich finde sie geil und auch dieses Spiel gehört dazu! Klare Empfehlung von mir ******!!!
I first discovered this game's existence on the biggest Polish fantasy & games convention, Pyrkon. I was impressed by what I first saw; the demo, while very short, was fun to play and the developer seemed very passionate about his product. Little did I know back then, the demo contained pretty much everything the full game has to offer in terms of fun. Too Angry to Space is a tongue-in-cheek side-scrolling platformer-shooter, not unlike a plethora of niche games that came out on PC at the dawn of the century. The story is obviously purposely silly and barely existent, and the main character has a ridiculous slavic accent, spewing out unnecessarily vulgar one-liners (you can actually turn on a parental mode, which you don't see often in this kind of games I guess). Now, the story and setting I really don't mind, five minutes into the game and you never give it another thought. But Red Madson, the main character, is not only unfunny, but plain annoying. Once I heard a few circulations of about 10-15 lines, I up and muted the whole game. The sound makes no difference in clarity here, anyway. We'll get back to sound in a moment, but first, the gameplay. Did you miss the unmemorable, grey, purposelessly gritty sci-fi themed 2D platformers from 20 years ago? No? Because Too Angry to Space harkens back to just that. It's one thing if you build your product on nostalgia for something actually good, but this one build upon the stuff you'd get for free on a CD attached to a gaming magazine because this was the only way you'd ever be willing to give it a shot. Now, you may notice, I actually went ahead and 100%ed the whole game. I did so to prove a point. The game's difficulty in jumping, shooting, finding Doom-like keycards, hitting switches and collecting stuff is incredibly artificial, and more often than not deaths are cheap as heck. Both the hard and ultra modes are barely any bigger challenge than the basic playthrough - one pits you against a few more enemies, the other starts you off with a plethora of ammo for all weapons that you need to conserve wisely, as all ammo pickups are worth just one shot... Which would be something, except the basic pistol has unlimited ammo and is almost as good as any other weapon, especially in anger mode. Anger mode, then, is your run of the mill berserk. Shoot stuff, pick up dogtags, and for a few seconds you run faster and shoot more bullets with each shot. That's all of it, really. Combined with the fact the whole game has a total of five types of enemies, three bosses, and all four guns just fire horizontally forward, the novelty wears off after like five levels from the fourteen it consists of. Tanks drive left to right and shoot, mechs do exactly the same but are taller so you can duck their shots, green aliens are too flat to be hit on the same level with anything that's not the shotgun, ugly-eye aliens follow you lazily and mines are just mines. Most often, you'll die not from the enemies' shots, but by running or falling accidentally into them, since there's no invincibility frames so if you're touching something that hurts, your health goes down in less than a second. Incredibly frustrating and unfair. Oh, and the bosses are laughable. First two are just based on the pattern of getting out of their way as they walk left and right, then pummeling their behinds. The third and last one is supposed to be harder by regenerating its health constantly, but then you notice the machine gun, first weapon you find in the entire game, has the highest DPS so you just stand on the platform with ammo and take the boss' health down faster than it can take down yours. Graphics are mediocre at best. The artist has a decent comic book style, which shines most in the intro and outro comics, and the main character looks okay. Enemies however, are extremely basic, and colored in a way that often blends with the background, because everything is just grey, brown or bluish. Levels are made of two tilesets that toggle from one to another each level, and mostly differ through coloration. Any visual effects are the most basic stuff you can achieve in Unity. All of this looks acceptable on its own, but gets boring very quickly and combines into a mess. Now, back to sound... I was willing to say the music and sound effects (apart from Red Madson's voice lines) were the strongest part of Too Angry to Space, but I can't say that it's a good thing. Why? Because as soon as you watch the credits, you'll notice that all of it is Creative Commons stock material! Seriously! Add to the fact you're greeted with a Unity Personal Edition screen every time you launch the game, it suddenly dawns on you - what the hell did I pay for? The developer clearly didn't invest anything into his work! So why should anyone else? A game like this should be released on a gamedev board for free, get some feedback, and maybe begin something serious from there. I can't believe someone greenlighted a product so obviously half-assed. In conclusion... Well, I did say I 100%ed the game. No challenge, sure, but I did spend my time on it, so Too Angry to Space can't be the absolute worst, and maybe 20 years ago I'd consider it okay... But in a world of so many games to choose from, this isn't worth your interest, not even if you're from Poland and want to support the local devs. Support someone that actually puts real effort into their work.
This game could be good, but first i played this game in Poznań in Poland i thought then it is not bad but need polish it was much easier but what's it is now it is a joke almost everything is killing you in 1 hit the worst is the mechanic that the enemie is rushing on you and in 1 sec killing you. THE BOSS HAS THE SAME MECHANIC i know that he is a tank and the mobs are robots so it is heavy and can kill you but it is still a awful mechanic when the boss do this randomly and THERE is not patern! I like challange but this is masochism. When i start to like the game it represent a reskin of enemie witch kils me in a sec. Let's return to the technical stuff you can't change the resolution, your stuck at 30 fps even when your computer breaks 90 fps easly in Witcher 3, and dont start me at the awful grphic filter. Dont recomend it even when the shooting is not so bad.
If you look at the positive reviews, you will notice quite a few have less than an hour worth of game time in it. A lot of people praise this game for nostalgic reasons, saying it reminds them of the old times. And there is nothing wrong with that, if done well. But ... The platforming is clunky, enemies are simple/one dimensional, and most of your deaths will come from lack of vision(not knowing where you will land or whats coming at you), which is incredibly cheap. There is a short comic strip in the beginning giving you a context of what youre doing. There is no storytelling after that. Environmental storytelling is almost non existent as well. Sound is alright, but the music was bought as an asset, as far as I understood. The graphics and art style are pretty mediocre. I kept getting the feeling I was playing a flash game from the mid to late 2000s. You know, one of those free ones you found on game sites with an abundance of simple and cheap games. This would have been the standout in one of those sites. But for 2016? For money? I mean, it looks and probably plays better than the stuff from the 80s and 90s, but is that really a benchmark when everything else is the same conceptually? With all do respect to the pioneers, many of the gameplay elements and design choices from back then are horribly outdated. Its pretty bland. Thats probably the most fair assessment I can give this game. You might get a nostalgia tickle from it, but thats about it. 3/10
Крутяк! =)
Buggy on the controller, randomly jumps, Avoid, not worth it.
Its not fun
Too Angry To Space is a sh*tty low effort Unity game. The graphics are so bad that my eyes hurt from playing it. The main character swears every 5 seconds and it becomes annoying really fast. Every time you jump camera moves upwards. With a game that requires platforming, this is unacceptable. The camera movement is nauseating. I was so close to vomiting. The screen shake when you blow up a mine or kill an enemy is ridiculous and you can't turn it off. When you get hit, you don't have i-frames. If you get closer to an enemy. It can kill you in a second. There is an unnecessary time limit on every level. Strong enemies are just pallet swaps of regular ones. This garbage has a positive rating and it really blows my mind. People who consider this a good game either never played a game before or really have low standards. This isn't a game. It's a low effort donkey t*rd that released to Steam by some shameless c*ck breath developer. I have played free flash games that are thousand times better than this piece of sh*t.
Its not good but its not bad either.... For 1-2 Euro its worth it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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