
"we don't have to do this. why don't we just leave?" asks you your bestfriend while you try to escape your hometown. and you start hating them. and you start hating yourself. can you pull through or will you choose to go home again? both decisions feel wrong but this time it's you who has to choose.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The words you choose to say during this journey will decide its ending. Watch all the flowers closely. Breathe in the humid colors around you. Catch the essence of Petal and Bios' relationship. To escape this skewed reality. And become a person.
A denpa Point-and-Click-Adventure about becoming a person, giving up, and a doomed friendship. Don't forget that you always can go home again. But you can also dare to answer this question truthfully: "we don't have to do this. why don't we just leave?", while you walk through Petal and Bios' hometown and interact with objects that make you remember your fears.
Featuring!
Over 40 photographs to explore
Up to 90 minutes of playtime
Handmade drawings and sound effects
Three different endings
Fear and Loathing
Including!
An OST from polygon cove
An Artwork from stargrrl
A voice from eliva

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this feels like digging through your old deviantart drawings that you made in 2012 and finding love in them despite how much you've changed. and i mean this in the best way possible. it's rough, it's messy, and that's what makes it so good.
this game is peak
I live for those short experimental indie games. This was great
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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