
Full of hilarious dialogue and comical encounters! A super exhilarating Metroidvania action game!!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽快感とテンポに全振りしたお手軽メトロイドヴァニアです。 マップはまぁまぁ広いけど自キャラの動きが速いので見た目程の距離は感じず、メトロイドヴァニアにありがちな「あそこまで移動するのたるぅ~」は無かったです。そもそも探索要素が薄めではありますが。 トモミちゃんがやられても直前のセーブポイントまで戻されるだけで経験値や拾得アイテム等はそのままなので慎重にならずゴリゴリ進めていけるテンポの良さとストレスの無い操作性が素晴らしいです。 会話は基本ふざけてて見た目通りコミカル。私は大好きです。 クリアしてから気付いたのですが実績が途中から解放されていませんでした。道中、倒したボス部屋に行くと再度ボスが出てきたのでそーいう仕様かなと気にせずプレイしていましたがフラグ系のバグが起こってたのかもしれません。
良ゲー。 レベル、アイテム、ドロップによる自己強化のテンポ感がすごくよかった。 ワイヤーアクションが素晴らしいので、終盤獲得なのがおしかった。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really good. A bit crude but at no point that turns into lazy. The game mainly focuses on action, and although you do receive various movement abilities, those are mostly used as keys to new areas. The map consists of nearly linear segments with save points in-between, each area ending in a boss fight. There's very little backtracking - half of it is for optional upgrades. Overall, a nice throwback to pre-steam indie platformers.
I thought they were just good friends.
輕鬆、簡單、紓壓的類銀河戰士惡魔城小品
재밌었다 근데 2회차 업적작은 좀 귀찮음 핫도그만 먹고 튀어야지
画风好色哦
enjoyed this way more than i thought i would. fun 4 hour ride.
Delightful little metroidvania. Simple, short, very boisterous.
瘋得可愛的輕鬆小品。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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