
A short, interactive historical experience set in a historically accurate 3D environment. Explore the convergence between cultures and the environment across a few hundred years of American history.
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Languages: English**languages with full audio support
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Tombeaux is an educational point and click walking simulator. You walk around a small environment through different time periods, click objects, which provide historical insight - fully voice overed (although subtitles are available). Between each chapter you return to the central structure where you can click on each item discovered to learn more about it. A simple experience, it takes around a 45 minutes to an hour to complete if you listen to, and read everything available. It's a wee bit depressing, as perhaps history so often is, but definitely gives food for thought and reflection on what we can learn from the past and hopefully improve the future. It's very pretty graphically, and 100% of the profits go back to the St Croix Watershed Research Station to protect the river you've explored. This is a very niche game and I can't see many gamers spending money on it - but for those who enjoy history, or want to walk through this with children or teens, then I can definitely recommend it. I'd love to see more historical areas and time periods covered like this and could see it being a great way to help kids engage with history and learn. I received this game free through Steam's Curator Connect Program, to provide a review. 💖 If you find the reviews of an old Welsh lady interesting, please follow [url=http://store.steampowered.com/curator/28971565/]My Curator Page[/url] and you can browse many of my reviews in an even longer format, with screenshots or video through the [url=http://www.welshgaming.co.uk/author/athravan/]Welsh Gaming Network[/url]. 💖
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
[h1]Introduction[/h1] Time has finally arrived for the publishing of my 400th article on Steam. I wanted this review to represent a hard hitting theme and I think I made the right choice with Tombeaux. The title literally means “Graves” in French and its environmental warning is deeply imbedded into historical accuracy. Its validity can’t be contradicted while its predictions can’t be overlooked. Much like my previous review, Tombeaux can also be regarded as an interactive documentary in equal parts to a video game. The Steam debut for Dave Beck, it is paramount that I mention the one aspect which impressed me right from the start: all proceeds generated by Tombeaux shall be donated towards the St. Croix Watershed Research Station, as the game itself focuses on the evolution and subsequent preservation of this particular river. https://steamcommunity.com/sharedfiles/filedetails/?id=1711860447 [h1]Story [/h1] I admit that “St. Croix” first reminded me of the Caribbean island bearing the same name, but the proverbial tombs of our story shall highlight the struggles of the St. Croix River (a tributary of the Mississippi River, in vicinity to Lake Superior). As part of the natural border between Minnesota and Wisconsin, the St. Croix has drastically changed alongside the rest of the landscape and you may regard its rise and fall, as a reflection of colonization and industrial upheaval. You see, while I can’t describe myself as a “green thumb” since I strongly believe in progress via industrialization and technological advancement, witnessing the radical transformation of a natural habitat simulated in Tombeaux has left a sour taste to my mouth along with guilt to some degree. The First Industrial Revolution (18th-19th Centuries AD) left scars and even wounds which couldn’t possibly heal as we’re heading (or have already entered) towards a Second phase, of a much more destructive industrial development. Environmentalism aside, Tombeaux’ rather brief narrative thread also focuses on the cultural heritage of the St. Croix riverbed and its immediate surroundings. Long before the forests of pine were chopped off and the river used for lumber transit, that territory belonged to Native Americans (Ojibwe/Chippewa, in this case). Their treatment by the new settlers cannot be described lightly or in a sufficiently objective manner, yet I’m certain you are aware of the many mistakes from the past and their overall cost assumed in the name of carving a better future for some, in the New World. How the very concept of “freedom” was perceived during the Manifest Destiny era of US colonization, remains a divisive topic and I shall refrain from commenting too much about its many shortcomings. Harvesting all natural resources while driving away the initial inhabitants in the name of prosperity and civilization, I’ll let you be the judges of such drastic decisions. [h1]Graphics[/h1] Powered by the ubiquitous Unity Engine (5th edition), Tombeaux is skillfully crafted with no visual flaws and only slight frame rate deviation between the indoors level focusing on a cabin and the outdoors representing a river segment. It scaled perfectly to my native resolution and considering that the title exhibits no sudden movement and requires no quick reflexes, I’m willing to overlook the frame drops which are probably an issue of optimization rather than technical dysfunction. It doesn’t deter anyone from this “walking simulator” whose brisk pacing highlights its points of interest without any inherent boredom associated with the subgenre. Apart from a square-shaped crosshair, the HUD features no elements whatsoever. Thus, plenty of opportunities for screenshots arise in spite of the limited area of interaction. https://steamcommunity.com/sharedfiles/filedetails/?id=1711860748 [h1]Audio[/h1] Featuring both voice acting (audio reenactment of various letters detailing the many issues plaguing the St. Croix river) and a convincing soundtrack, there really isn’t anything to complain in regards to Tombeaux’ sounds. Subtitles are obviously integrated as well since we even have the chance to hear the Ojibwe language spoken by the Native Americans once located along the St. Croix. From what I’ve noticed on the game’s Steam Store page, the OST contains 14 songs and it's included separately as well, yet its status or pricing is up for debate since it can’t be purchased nor claimed as free DLC. Hopefully this shall get cleared in the future and I shall update this section accordingly. [h1]Gameplay[/h1] You get to experience the very noticeable transformation of the St. Croix over three centuries and let me tell that this has left quite an impression on me. By the sheer level of documentation undertaken by this project (all properly credited, of course), I have no doubts about its accuracy. While there’s arguably not a lot of territory to cover in this simulation per se, it’s filled to the brim with interactive objects each carrying its own tale of despair or hubris. It all depends on perspectives, as detailed accounts from both profiteers and the oppressed are rendered in-game while awaiting discovery along with contemplation. Don’t expect to kill anything in Tombeaux, as death takes its toll regardless of your actions. It is a very steep price and a vision of an equally bleak future. Not even the narrator or his cabin are fictional and the latter element shall allow in-depth examination of the objects you encountered outdoors. Steam Achievements are fairly easy to acquire if you’re patient in your exploration. Why you should you be in a hurry? [h1]Verdict[/h1] Even if you set aside its message or charitable purpose, Tombeaux stands out as a new breed of walking sim which no longer desires to “force” players down long and arduous journeys of self-discovery. It isn’t a judgemental title either, as it simply exhibits the past along with several “what-ifs” while allowing players to form their own opinions. We all know that the present and future aren’t set in stone. Change should come as natural as greed in humanity’s case. We adapt for a profit, perhaps we can do so for a better cause which involves altruism rather than self-gain. Allow me to maintain my reticence though. https://steamcommunity.com/sharedfiles/filedetails/?id=1713791754 [h1]Strong Points[/h1] + Steam Achievements. + Beautiful graphics and soundtrack. + Powerful message conveyed through a convincing simulation. [h1]Weak Points[/h1] - Rather brief experience within a limited space. - No Steam Trading Cards. [b]Rating 70/100[/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/ImperialReviews]Imperial Reviews[/url] through the generous contribution of the game's developer and the Steam Curator Connect program. Following my [url=https://store.steampowered.com/curator/25802515-Imperial-Reviews/]Curator Page[/url], will help me keep publishing new reviews as soon as I can. I appreciate your support![/quote]
Pure walking sim that's less than 30 minutes long. Well intentioned and has good voice acting plus some historical accuracy, but everything's presented via a "white people and technology bad, native americans and nature good" filter. And wait till you hear the part where "Jeff Olson" talks about being a "merican, brah". If it wasn't for the in your face agenda it could have been OK, but there's really no reason to even bother with this. You can get a much more interactive and well balanced account of the impact of European settlement on the Midwest at any library.
This is a short walking simulator, however my time walking was enjoyed. Seeing the changes in the environment and the knowledge of information really shows, and I can tell the developer really spent a lot of time researching and understanding the history behind the location and items. I would describe this game as an edcuational waking simulator.
A short. delightful, and educational point-and-click adventure. Tombeaux is well worth the five dollar donation to the environmental restoration of the Tombeaux River.
It's what the description says; an "interactive historical experience." I think it's like a cross between an exhibit at a history museum and a brief lesson on environmental science and technological development. As a student of environmental science, the game really speaks to me. The fact that profits go back to the river it's based on is nice, too. I liked it. The music is soothing, the visuals are pretty (well, if your computer isn't a toaster), and the message is something that I'd like to see more of in games. That being said, I would have liked to see a bit more about the history of the river pre-America, with the native peoples on it, and I would have liked to see more of the river pre-people. The game has an "agenda," sure, but I think that's pretty clear from its steam description, anyway. I still really enjoyed this museum of a game.
Tombeaux is a very well crafted and thought provoking narrative experience. The exhaustive amount of research the dev put in is evident, and as a result Tombeaux can also be described as a very educational experience. For patient gamers and fans of the genre, it's a solid recommendation.
I wasn't sure what to really expect from this game, so I thought a brief explanation might be helpful for others. The narrative of the game centers around a river and a small cabin next to it. There are short "chapters" as you play through the story of this location that take place during different time periods. Each chapter has 4 "objects" to pick up (except for the first and last which only have one), and those artifacts have an audio narrative of someone from that time period relating to their experiences on the river. Then you return to the cabin for the next chapter to begin. Your movements consist of walking around, looking at the world around you, and clicking on the objects you're collecting. The narrative focuses on the environment, and the changes that humans brought to the land of North America from the late 1770s to the present. It has a point: we need to pay attention to what we're doing. It's short; probably only about 45 minutes. Yet I really enjoyed seeing how the small area you're in changes over time. Actually it was rather depressing at the end, especially since you're hearing about real people and real events, but it's the kind of enjoyment you get when you know you've learned something important that you know you need to remember. I also really like that the developer/publisher donates the game's profits to the [url=https://www.smm.org/scwrs]St. Croix Watershed Research Station[/url] and its projects and conservation efforts. This game hit home for me. I grew up in the dense forests of Northern Michigan. We weren't hunters, but I remember spending hours every day all summer as a kid trying to catch turtles and frogs by the rivers and lakes near my house, bird-watching with my parents, and even making up goofy stories about the other small critters that were always around our house and the woods. But even in the past 20 years I've noticed some distressing changes in the environment and natural spaces of the area. There are an increasing number of very disrespectful people appearing and throwing their garbage everywhere, and big corporations exploiting and polluting the beautiful areas without any concern or consequence. It's sad. Disgusting actually. And I think it's important for projects like this one to be shared.
Lesson of history and ecology in America 's 19 th ! Not bad ... Put ur childrens and play it with them !
A beautiful, deeply and surprisingly moving little game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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