
Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice combination of a match-4 mechanic fueling an overall tiny tower strategy game. I like the mechanics and overall idea, but the design is focused on pushing players to grind long sessions with little return as well as diminishing returns. This means the incentive to play for further unlocks and carryover of your strongest soldiers drops drastically with every play-through. There is a limit of buildable floors with static floors being the starting floor and a hero camping floor for every 5th floor. Unfortunately, each floor is only supplied with 2 troops and there is no way to build more troops or change the choice of floors and troops after they are built, and herein lies the main problem: the game keeps spamming high level heroes (lv 10) which will always overrun your tower and since you have 1 less soldier per floor, you are set up to be spread thin and needing to micromanage and move troops here and there to address enemy swarms. At the same time, you have to worry about resource management via the match-4 and really only have the unlocked item buffs at your disposal to shore up your weakling troops, since you can only carry over a few strongest troops per play-through. So, although the game is very cleverly built and merges two very cool mechanics together, the math doesn't add up and players are punished each session with these limitations. Even with 86 unlockable floor plans, there is a balance issue where the rate of enemy spawns exceed your dispatch rate so swarms of enemies end up reaching the lowest level. After scanning Steam community, it looks like the game was specifically designed this way to encourage online leaderboard play. The possible buildable number of levels seems to be unlimited as long as you have the patience to grind 4- 6 hours per play-through after unlocking better floors and troops... o_O This game is designed for long-term play and grinding unlocks. Each of my sessions usually last 2 hours. This game is for you if you love unlocking things and enjoy match-4 mechanics with some troop management on the side and are not easily discouraged by difficult AI. Summary: Tyrants are always set up to fail regardless of previous tyrant's performance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best match 3 games I have ever played. Pros: - Simple to learn, hard to master floor system - Great RPG elements in tandem with the Rogue-like elements - Large variety of floors and upgrades - Constant changes and layering as match progresses Cons: - Not always a clear for the upgrade paths on the floors If you like Match 3 games, this is a must have!
Meh
I must have been drunk as I bought this game.
The two halves of the game don't mesh together well often requiring you to pause the game to micromanage. It's an interesting idea but the poor tutorial and busy UI take a while to decipher.
Tomb of Tyrants is one of those games that looks simple at first glance, but quietly eats hours of your life once the systems click. On the surface it’s a dungeon builder. You’re an evil overlord constructing a death trap to stop waves of heroes. But the twist is that everything runs on a match-style resource grid. Every move you make generates gold, monsters, traps, and mana that power the dungeon. It feels like a strange mash-up of tower defense, puzzle game, and idle strategy. The real hook is the upgrade loop. Every run unlocks new monsters, stronger traps, and deeper dungeon layouts. At first you’re barely scraping together goblins and spike pits. Later you’re chaining combos that flood the dungeon with undead armies while your traps shred entire parties before they reach the boss. It’s the kind of game where you tell yourself “one more run” and suddenly an hour disappears. What I like most is that it respects the player’s time. Runs are quick, progress is constant, and the mechanics stay readable even when the dungeon becomes chaotic. If you enjoy puzzle strategy games with strong progression systems, Tomb of Tyrants is a hidden gem.
Tomb of Tyrants sneaks up on you — what looks like a simple match-4 game reveals itself to be a surprisingly deep dungeon management strategy game, and the moment it clicked for me I lost several hours without noticing. Matching resources to build floors, recruit minions, and fend off waves of heroes creates this satisfying loop where every decision feels meaningful, especially once you start chaining prophecies and building toward a specific dungeon identity like an undead horde or trap-heavy gauntlet. Fair warning: the learning curve is genuinely steep and the tutorial only scratches the surface, so expect some confusion early on — but pushing through that initial fog is absolutely worth it. The solo developer has clearly poured real care into this, and it shows in the charming pixel art, the puns hidden everywhere, and the steady stream of updates. If you can tolerate a rough onboarding, this is one of the most rewarding puzzle-strategy hybrids I've played.
Hey, I'm too old to do this kind of job! It's not because of my physical performance but of my brain's ability to handle both left and right screens, being never knowing what exactly is going on. Still, quite an addictive match-3 variant. Especially, dragging one line to the left and then up/down and then right in one time is awesome.
.
A kind of match 4 puzzle for dungeon keepers, Tomb of Tyrants is a fun short term distraction when you only have a little bit of time to waste or you want a palate cleanser between meatier titles. The game goes quickly but there is constant progression in a kind of roguelite sort of way. Balancing managing the dungeon with solving the puzzle that grants you powers is a constant struggle. I just don't pause enough (spacebar) to plan very far ahead. A calmer person might not have as much trouble with getting defeated by managing their minions better, but even so I have a blast every time I play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $559.3K | 2K | 96% | $9.99 | |
| — | 0 | — | — | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $134.7K | 1.1K | 82% | $4.99 | |
| $52.4K | 90 | 98% | $22.99 | |
| $45.9K | 137 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.6K | 210 | 91% | $19.99 | |
| $72.6K | 919 | 86% | $4.99 | |
| $72.6K | 1.1K | 81% | $2.99 | |
| $72.6K | 150 | 91% | $24.99 | |
| $72.7K | 102 | 54% | $19.99 | |
| $72.7K | 102 | 63% | $19.99 |