
Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Build your catacombs and protect yourself from incoming hordes of heroes. Game plays like your typical match 3 type. Gather resources and expand your crypt then place monsters inside to fend off enemies. Music is very melancholic and drowsy. Visual side basic. Definitely not for everyone. I don't know why but this one is not much enjoyable. [/h1]
I've tried to get into this multiple times, and have never had any success with it. It seems like something I would like, especially because it seems similar to 10,000,000 - but it's so confusing that I just couldn't grasp what was going on. Maybe I'm just bad at multitasking, but there are so many things to keep track of, all in real time, that it goes from being fun to frustrating.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun tower defense/blockswapping game with a Dungeon Keeper-type theme and a roguellike mechanic where the more rituals you fulfill in a run the more floors are preserved when your tyrant inevitably succumbs in battle and you have to begin again with a new one. easy to learn, easy to get hooked. i haven't touched this game in years, reinstalled on a whim, and immediately lost an hour.
Wow, pretty underrated game that seems to go under a lot of people's radar. It LOOKS to me like the game was in a messy, hard to understand state for a long time but I've had a pretty easy time understanding the game in its current state... And I may or may not have skipped most of the tutorial. I picked up on a lot of things from the few tutorial hints I read and had to reset the tutorial eventually just to make sure I understood a mechanic or two (that wouldn't actually change my progress, I was just curious) So this game is a lot like Dungeon Keeper + Match 4 and roguelike mechiancs. You do the match 4 to gain resources to build floors to your dungeon that open up branching paths depending on the combinations of rooms you use. For example using goblins and wolves will open up wargs, if a goblin and a warg are in the same room, they combine into a Goblin Beastmaster, that's the most extreme example I have so far, normally its just a room and a new monster/trap. There is a reason to keep using the match 4 system when you've built all you can build. So matching meat/red will heal monsters, matching teal/armor tiles restores armor and so on. It starts feeling pretty simple. But eventually I picked up on some things. Different kinds of heroes show up depending on what you build. This can open up weaknesses or counter you depending on how you continue to build your dungeon. You can intentionally build something that brings a certain kind of hero and then focus on their counter. This game has something ELSE that I love. Randomly named monsters with a good bit of variations on their appearances and higher level ones look more powerful(or fancy) than others. Then methods you can use to keep some monsters between runs. This resulted in the grand saga of "Grum the Fashionable" a goblin ringleader. Who carried me through most of the early game allowing me to progress very far. Eventually he was defeated by a level 10 paladin, the first level 10 enemy I'd ever encountered. Now I have a Drow Spider Queen and Heretic combo that can practically hold down an entire floor by themselves due to them having insane damage and a great combination of abilities. They seem simply unbeatable and continuously stick around between runs. This is something I hold dear when a game does it. You build up these implied stories based on what happens when you have characters that stick around, have funny names, look cooler than the rest etc. Anyways, this game is cheap. I'd say this is worth more than the game costs when it's not on sale. So pick it up ESPECIALLY if it's on sale. At least if you know you're into these roguelike dungeon master games or just want to play some pretty good connect 4.
Very addicting, a lot of unlocks and somewhat complex
Good game, install the beta for full 4k resolution.
"After defeating 20 assaults by everyone and their mother, the 14th tyrant was suddenly defeated by the Fire Marshal's draconian fire laws." Maybe you think this game is hard but there's ♥♥♥♥ in it like this that is so ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ mint.
This German-engineered solo puzzle game is about the "thing within the thing"; it isn't good-looking and shallow, it's pixellated but deep. It evolves to adapt to your play-style as a result of hundreds, thousands of your choices. Warning: might be frustrating if prone to "analysis paralysis". Its many moving parts defy analysis, creating instead an engaging, addictive, hours-long session of non-stop active choices that, taken as a whole, begin to define the "thing within YOU" ! (your style, traits, character) There's no turning back, no return to zero, in this open-ended roguelite blend of synergy card games, Tetris puzzle, D&D dungeon-designer, and worker-placement. One-of-a-kind experience! Stick with it!
Fantastic game. Old, but great! Very addictive. Basically tactical match 4 :)
"You Must Build A Boat" is a game I spent a lot of time playing. This game looks similar, and it could be fun, but I can't get into it. The game seems needlessly complex without being rewarding. I just get tired of watching everything at once. It would be better if the game paused itself after moving lines, but you have to press the space bar every time. It's disappointing that the main mode of the game is just an endles mode. Your final boss is your highest score. After that, you start from scratch, no unlocks, no new content, nothing. https://store.steampowered.com/app/290890/You_Must_Build_A_Boat/
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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