
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На один вечер под пиво максимум
是的,你的UI正在成功。 但是相对的携带了一些新的问题,结果就是这个UI界面并不好用。小地图非常糟糕,阅读困难;大地图凌乱晃眼,没能突出主干,藏身处只有武器或装备的其中一种,但是它只会在大地图专门写“商人*1”,却偏偏不写卖的是什么,要自己去记;装备界面点起来很麻烦,尤其是配件相关内容;主界面看起来相当清爽,但是我甚至没法轻易了解自己的生命值,未免有些过分了。 说到剧情,我一点没看,实在是莫名其妙。同时支线和遭遇则是完全没有剧情,全是一样的套路。或许育碧很喜欢。 游戏上,这个躲掩体的机制做的太过失败,各种离奇判定让人感到无力,直接站在掩体后peek或许更有用,但是这个游戏不能下蹲和趴,大多数时候就必须要用,它的唯一优点或许就是可以伸出胳膊盲射。游戏的等级升的太快,并且等级之间装备数值差距奇高,同样的装备两级能差出一两百的数值,除非锄大地式的赚钱或者攒钱,否则装备是永远落后的。主线可以说BUG频出,但是都能应付。 但是总的说来,游戏主体风格舒适,放在现在也不过时,联机推主线的压力也不会很大,推小部分支线升个级赚点钱就能一路打通,装备要求并不高,部分落后并不影响。技能龙之吐息真神了,它太好用了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really liked the game a lot. Campaigns can be challanging by yourself but when playing as a group, its way more easier. This game is really good if you wanna start division franchise:)
Keep disconnecting in single player due to horrible servers on ubisofts side
This game have been on store for 10 years. Originally I have no intention of purchasing it, but when a sale that goes only 12% of it's original price, its hard to pass up. Finally a decade later, I get to see what the fuss is about it being a "good techtical shooter". I will mention, I am a usual solo player, not because I don't like playing with people, it's because where I live, the internet is bad and it can cause multiple problem during online play, the main reason I don't like multiplayer online game in the first place. The fuss is not up to it. It basically the worst shooter I have ever played ever. granted I don't play most of the popular shooter, it doesnt excuse how bad it is coming from the so called "Triple A Developer". - The gun stability and recoil is all over the place. While I understand why SMG's and rifles have plenty of recoil because of their RPM, you don't shoot the sky when just tapping while shooting it, on any kind of gun from this game. It's outrageous and obnoxious, while enemies with said weapons seems to have no recoil and can snipe you using an SMG or LMG with 100% accuracy that just deletes you 5 levels below even when you are like 500 meters away from them, even when I saw the bullet projectiles already went past my character. For some reason it's still registered as hit. -Hold Interact button for the input to register, and get animation locked from it. Seriously? The only Interact button that you don't have to hold are the ECHOs and menus. Talking to someone, opening boxes, bags, cupboard, picking up gears, etc, all needed to be hold for it to register, and being locked in the animation while making yourself susceptable to attacks. I would asume Ubisoft being Ubisoft, wanting to put "realism" in every single game that they made, doesn't even bother to put QoL feature in Division. -The environment is beautiful, snows, tree in the park, while also being the one of the worst thing about the game, being a "tactical shooter". At night, with snowfall, you can barely see anything without light, and when light is actually pointing at you, it's blinding you. Its messy, crowded with debris and abandoned vehicle, being a 3rd person shooter, will still obscure your view even when it's already behind your character. The enemies however, because of their aimbot, doesn't care about model obscurement view, which still gives them 100% hit rate even behind full cover. -Game area levels are basically non-existant. You'll be in a level 15-19 area, enemies at higher levels still spawn for some reason, and it's not even yellow boss encounter or purple elites. What's the point of area levels now? -On the same topic of levels, there is no balancing in leveling in this game or mechanic. While leveling from 1-10 seems like a breaze, the game throws a curveball at you starting around 12 and above. The same level gear stats that you get is basically not suited for the level of the enemies you are facing, especially when facing the "dungeon bosses" or roaming spawned ones. You have high armor? doesn't matter, they just LMG your HP away or throw a bomb that landed on your feet perfectly without limits, even behind full cover. Oh yeah, they have unlimited numbers of bombs, and they aren't afraid of spamming it. -The NPC are useless, in facts they are more of a hindrance than helping. The amount of time I died or close to death because for some reason the NPC took over the cover I was suppose to go to, or block my view and stand where I was aiming for enemies, while the enemies bullet went past them for some reason and hit me past 60% of my health bar, it's enraging. They don't pull agroo, even when they are near me, every single one of the enemies went for you when the NPC is litterally kissing the enemies. Calling for backup and only arrives when the mission/event ends. "We had that under control", ..... that is the most backhanded dialogue I ever heard in a videogame. Now I do have to give some credits to the game, main campaign is somewhat interesting, some ECHOs storyline peaqued my interest, the environment even how crowded and mechanically unhelpful, it is beautiful, for a post pandemic city. But that's all the credit I can give the dev. If I know the gameplay is going to be this bad, I would have not purchase it even at the discounted price.
The Division actually has great PvP mechanics, which makes the cheating situation even more disappointing. The Dark Zone can be incredibly fun when fights are legit. The combat feels good, the tension is real, and the gameplay has a lot of potential. The problem is Ubisoft barely seemed to even try stopping the cheating. Hackers and exploit abusers were everywhere, and it constantly ruined the experience for legitimate players. It’s frustrating because underneath all the cheating is a genuinely good PvP game. But when the developers don’t properly deal with the problem, it kills the competitive side of the game fast. Amazing PvP potential. Terrible anti-cheat support.
Лучшая игра от Юбислоп
Tom Clancy's The Division é um looter shooter em terceira pessoa criado pela Ubisoft. Zerei o jogo em cerca de 35 horas jogando em coop. Fiz apenas a campanha principal porque já me dei por satisfeito com ela e não tive muita vontade de testar as Zonas Cegas ou o multiplayer. No geral, achei um jogo bem mediano, mas ainda assim dá para se divertir bastante. O maior ponto positivo do jogo, para mim, é a ambientação. Essa versão de Nova York durante uma pandemia é extremamente imersiva, algo que a Ubisoft geralmente sabe fazer muito bem. Os gráficos também continuam muito bonitos, principalmente para um jogo de 2016, e o sound design ajuda bastante na imersão. A variedade de armas também me agradou. Eu preferia usar submetralhadoras ou escopetas para combate de perto e snipers para longa distância. A dublagem também achei muito boa. Dá para perceber uma certa repetição de vozes nos NPCs, mas sinceramente isso não chegou a me incomodar. Vi muita gente dizendo que dá para zerar o jogo sozinho, mas pessoalmente eu discordo. Zerei com um amigo e, mesmo assim, algumas partes eram frustrantes. Tinha missão em que ele precisava me levantar toda hora e outras em que eu precisava salvar ele constantemente. Como esse foi meu primeiro looter shooter, eu já sabia mais ou menos o que esperar, principalmente sobre os inimigos serem esponjas de bala. Mas aqui parece que basta o inimigo ter um nível maior que o seu para ele simplesmente te massacrar. Você toma muito dano só de se expor por meio segundo, precisa gastar cura o tempo inteiro e muitas vezes nem dá tempo de se recuperar porque os inimigos avançam na sua direção ou jogam granadas para te tirar do cover. Até você trocar de posição, mesmo que seja para um cover próximo, já fica quase sem vida. E quando os inimigos eram roxos ou amarelos, aí era praticamente certeza de sofrimento. A estratégia que eu tive que adotar foi fazer missões no máximo no mesmo nível que o meu personagem, mas o ideal era sempre estar um nível acima para evitar morrer toda hora. A gameplay também acaba ficando extremamente repetitiva. Basicamente você só vai correr, usar cover, atirar e às vezes jogar uma granada. As missões seguem quase sempre a mesma estrutura: defender suprimentos de hordas de inimigos, recuperar algum item importante ou resgatar reféns eliminando alguns inimigos pelo caminho. Além disso, tem um delay nos tiros que me incomodou bastante, principalmente usando snipers. Os NPCs que aparecem pelas ruas também são terríveis. Eles praticamente não fazem nada. Os agentes da JTF, que deveriam ajudar em certas missões, são completamente inúteis. Em vários momentos eu nem ligava se eles estavam vivos ou não porque mal conseguiam chamar a atenção dos inimigos. Outra coisa que não dá para entender é por que um jogo desses precisa estar sempre online até para jogar a campanha. Isso significa que, quando a Ubisoft decidir desligar os servidores, o jogo basicamente vai deixar de existir, igual aconteceu com The Crew. A história eu achei apenas ok. Nada muito marcante. Eu também não tinha muita paciência para ficar ouvindo os ecos ou todos os diálogos espalhados pelo mapa, então na maior parte do tempo eu só queria seguir para a próxima missão. No resumo, acho que esse é um jogo que vale bastante a pena pegar em promoção, principalmente porque ele frequentemente aparece por uns 15 reais. Jogando em coop, a experiência melhora bastante e, mesmo com toda a repetição da gameplay, ainda dá para tirar uma diversão legal da campanha.
I still feel nostalgia for the first time I ran through New York, with my two best friends at my side. Once in a while, I load it up, just to sit near the old AFK spots, and run the missions we reran over and over, for the MP5K. I miss that silly girl and her LMGs. 2 doesn't capture the emptiness this game gives you.
游戏性只能用无聊来形容,千篇一律的战斗,毫无交流的npc,塑料一样的打击感,也就场景建模还能看看了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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