
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is ♥♥♥♥♥♥♥ peak
it aight
Once you get past level 40 the game is actually pretty good with all the bundles and guns you can get
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 93% | $19.99 | |
| $1.7M | 2.3K | 90% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.3K | 83% | $19.99 | |
| $1.7M | 6.1K | 93% | $14.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.6K | 47% | Free | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $532.5K | 965 | 83% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沙塵暴活動根本沒法玩,活動需要完成紐約軍閥主線任務,但新玩家在古墓追擊帕內爾會無法進行BOSS戰卡住,導致無法參加活動
desp de una actualizacion empezo a andar como el reverendo orto, una poronga
За время в игре я накачал часы Кинера уже примерно до 15 000 уровня, так что мнение сложилось не после пары десятков часов. Самое сильное, что есть в The Division 2 — это атмосфера. Разрушенный Вашингтон выглядит очень круто, локации разнообразные, карты сделаны качественно, а графика даже спустя годы остается на хорошем уровне. Что касается билдов — тут, на мой взгляд, есть проблема. Действительно сильных и популярных билдов не так много. По сути, чаще всего встречаются два варианта: снайпер через комплект «Горячая штучка» и билд «Боевик». Остальные либо слишком медленные, либо заметно уступают по урону, поэтому разнообразие в эндгейме ощущается не таким большим, как хотелось бы. Если говорить про фарм, то, наверное, большую часть времени я провел на миссии «Стадион» на легендарной сложности. Играл и в соло, и в группе — оба варианта по-своему интересны, хотя в пати, конечно, проходить контент проще и веселее.
this is now the superior game for looter shooting that can be called D2. Still supported and getting content also pretty gear so yay division fashion UwU
good game. well managed and consistent good game play for everyone
The most fun I've had in quite a long time. This game keeps me coming back again and again, On my 3rd character. Was playing maxed out level 40 on Amazon Luna but they removed access to all Ubisoft Plus games recently. Bought base game on Steam and decided to grind it out again, totally worth it. If I'm playing solo most of the time it all good. the great multiplayer options are an added bonus. Drop in and Drop out at will. Great player base, really no toxic BS from my experience. Plenty ahead to do and stay on the proverbial grind for now. Agents unite, we are the reason this game continues.....!
one of my best game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.