
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一代是非常完美的(不考虑外挂),符合原版小说内容,剧情紧凑,游戏性丰富,设计惊艳,画面炸裂。 二代是制作组无底线的放飞自我,剧情瞎编乱造与原作小说毫无关系,强行接上故事。各种恶意削弱装备,恶化模式各种负面状态,电击、伤害爆减、敌人自我修复等,出现叛变特工奖励还没增加,如此恶心玩家的设计仅此一家,以至于玩家们使用原力反击,育碧却没有封禁PVP的原力玩家,而封禁对抗制作组的自负无能设计的真玩家,也没有反思,这就是育碧。另外本人的差评还没包括游戏中那些严重影响体验糟糕透顶的bugs。 但是你要明白,这才是育碧,因为能素无忌惮摧毁自家经典名作的游戏公司,在这个地球上最出名最为人所知的,最令玩家感受良多的只此一家。 同时也要感谢油管的某(几)个知名博主,他(们)总认为是玩家的过错,玩家的无能,游戏和制作组很完美,是玩家们摧毁了游戏。这种现象造成的后果大伙都看到了,玩家们真的非常需要这些博主的表态和行动,因为他(们)真的很棒!
audio bugs are always been there but now the LMS's are no longer a weapon you can use without having the bug, so sound nada.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game
Fill with bugs still after all these years. Pretty sad since the crashes and bugs I encounter are ones from when the game released and I'm still dealing with them lol. A new one though is when I redeemed a DZ prototype cache and I did not receive it. Good job devs.
I know this is petty of me, but forcing the player to stay online and play multiplayer even if they just want to play solo is always a mark against a game for me. As for the rest of it, it suffers from the comparison to Borderlands simply because it's consistently "realistic" (heavy air quotes there, mind) and thus nowhere near as colorful. Borderlands will give you a shotgun that shoots swords that explode into more swords and this, umm, won't. And of course you HAVE to play multiplayer while you're shooting. I'd have been a bit more meh on it if it weren't for the "always online / always multiplayer" garbage. I can't refund it now, but if I'd realized that more clearly, I never would've bought the game.
Works with [b]Steam Machine[/b] without issues Fun game with friend. Lot's of grinding, and starting game was somewhat hard, when you didn't know what to do. Also I could say many things about Ubisoft Q-A, and things how this game is made. But game is playable and you could even enjoy this. If you are into Diablo 4 and Borderlands looting, you may like this too. At least, easy to put your extra hours in this.
神经病键位ui和地图指引
Ubisoft is so brain-dead that they released Cross-play for their mobile game before their actual AAA game. What a joke of a company. Aside from that the game is very lazy. Its additional DLC doesn't come with any new open world areas, rather just mission icons or a block of NYC for a 'open world' area. The game is incredibly repetitive, with nearly every mission requiring you to do the same steps for quite literally everything you will do in this game. Capture this area, survive this wave, press this button, and then fight the boss. There's nothing new, nothing that involves a real challenge.
5/10
浪费我一千个小时😑😑😑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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