
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This is same tihs - кооперативный шедевр, как и предшественник. Здесь отсутствует история(да и зачем она в подобной игре?), но есть идея, которая реализована по-моему мнению полностью. Красивый, визуально оформленный мир, но уже в другом городе, с совсем иными законами - Вашингтон D.C. Вы всë ещë участник спецотряда с идентичной целью - установить порядок, который был нарушен из-за простого человеческого фактора и оплошности. Вы - надежда Америки, и, пожалуй, мира:). Я в двойне в восторге и также в двойне расстроен, почему? Не то чтобы игра стала хуже - наоборот, просто привык к NYC и первое время было проблематично адаптироваться к новой атмосфере, окружению и системе игровой прокачки). В данной части лично меня и моего спутника вечно преследовала одна сложность - непонимание как правильно использовать определëнные ресурсы и снаряжения, из-за чего адаптация и миссии очень затягивались, а моральное состояние было на износе, с полным непониманием:D. Если не учитывать данный фактор - мне однозначно понравилось времяпрепровождение в игрухе в компании ArtSound. Желаю Вам приятной игры, обязательно найдите компаньона для трилогии Division'а, как бы тяжело это не звучало:). See ya.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3.6K | 93% | $19.99 | |
| $1.7M | 4.5K | 81% | $19.99 | |
| $1.7M | 3.2K | 89% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 1K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $530.6K | 1K | 83% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну норм
It is just good. Like seriously, unc friendly shooter. Definitely suprised to see it's ubisoft's title. Hope they dont ♥♥♥♥ it up like every other good game they've had under them. I see ever faint similarities to the old discontinued title Ghost Recon Online. Good bit of fun that
僵尸打腻了,打打人机120!!!
THE GAME FREEZES OFTEN
its cool
This game is straight up unplayable. I got the demo to try it out and kept getting anti cheat and connection errors - I was determined enough to try the game out that I spent several hours trying to fix it after all of which I found out that the demo is just unpatched and was left to rot so if you want to "try the game out" you pretty much need to buy it. The game was on sale so I did buy it - MIRACULOUSLY it launched with no errors - locked to windowed mode without the initial access to settings during character creation because why not I guess. After I FINALLY get into the game it just doesn't respond to my inputs except that sometimes it does but mostly not and the menus seem to be working, except again not always. The game also doesn't save any of my settings when I shut it down. I tried a few more workarounds but the game is still unplayable and I'm done wasting my time digging in this pile of ♥♥♥♥ just to be able to maybe move my camera and shoot. This game is a technical turd... don't touch it even if it's 99% off.
Division at its core is a fun mechanic for lower levels, but at the end game, the grind becomes just silly. They introduced a new system to give elite high watch score players something else to grind for. But it's a trick. Sleight of hand. Yes the gear is stronger and even eliminates the insane marathon to get expertise to level 30. Which is needed to do harder end game content effectively. The problem is, every time you do an escalation if for any reason you decide its too hard half way though, or get dced, or even run out of time, YOU FAIL. Go back to start and loose all of your tokens. Which means the run at 00 nets you nothing. So you need to do 2 or 3 runs just to get back into the possibility of getting one item. But guess what, you can't pick the stats or perks. You may earn a full set eventually, but it won't match and it's not as good as what you had. They say all you have to do it level up your expertise gear to 30 and then you can use your own sets. Problem there is, only a handful of insane grinders have that. If you are new to the game, it could be years before you see a set you want of prototype gear. It can take you years to even get to expertise 30. I've read the guides and played for years, for hours a day at times and I'm only watch level 460. I was told in the guide to not even try to up the expertise level until watch level 1000. To top that off, the events they pick like the dust storm, is just silly. Not only is the end game content already hard, now you are blinded from time to time. I don't play games to suffer. I tried Dark Souls a long time ago, beat it and never wanted to play it again. That kind of suffering isn't for me. Some games will let you pay for the upgrades so you don't have to do the grind. That would be nice if they did that. Allow us to turn off the event modes. Or only do them in a mission, not tie it to the main world. The problem with Escalation missions, is that they pick random missions each week and each mission has a specific gear type. Some missions are not doable solo, or are super hard to do with high failure rate. Since you can't change the talents on gear you get, and you have to wait weeks if not months to find a set piece you want. Guess what, that could be one of the harder missions. The loss of progress there is super annoying. Essentially they took missions that you have been tired of doing for years, and repackaged them with a new gear drop. Accept, it's harder and every time you fail you lose progress and have to do several missions to get back to the point where you can see gear drops. I know there is other content to do, but just knowing that prototype gear is there, it makes me not even care about anything else. Makes me feel like im wasting my time trying to perfect a set that will be obsolete soon as get the prototype set. So you have to love wasting your time, failing a lot, never finding a group and then have no way to complete the hardest end game content without a super group. Which of course mics and skills are required. So good luck with that. For a player that wants to just do a pick up group, play and advance to the highest tier in a reasonable amount of time. You can't!. Either because you can't find the groups, or you can't get a prototype set or 30 expertise to be able to do it. So the end game is just kind of a brass ring just out of your reach that will entice you to keep trying and keep failing. Why, there are plenty of shooters out there that are more fun and value your time. I've played Division 1 and 2 on multiple platforms, since they both came out. I can do almost all of the content on heroic. I can even do the escalations up to tier 5. But after a couple of wipes my progress is reset. Or if I run out of time or DC< same thing. They need to fix the loss, make the content doable due to no groups, give us the npc bots that can revive us. Or fill our group with npcs to help. Our skills kind of suck in the new content. Give us those black tusk robots with the treads instead of an insane realism mode. Who would want to start over , and suffer even more to play that. If it resets your expertise level, I can't imagine anyone wanting to play that. The numbers will show. So stop making things harder and start making it so solo players can do all of the content. Give us the tools to do that. Better Skills, new classes, a stronger solo class and set. Anything that makes it easier and doable not harder. I only play this game because of the skills, and they need to be better. Id like the option to play with skills if that's what I want to do. My turret and drone are good, but not great. They need to be better to solo these end game legendary modes, because you can't get good groups in a pug, or if you are solo, wipes put you back at start. That needs to change. Make the end game accessible and I think you will get more players to come back and keep players you already have. As for me, I'm done until they fix this. Save your money, unless they fix the escalation end game problem. If they make the end game accessible, then I'll change my review and come back.
I love this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.