
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 18 → 37.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice gameplay
Классная игра
DIVERTIDO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2K | 55% | $12.49 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 3.8K | 97% | $10.39 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.6K | 47% | Free | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $532.5K | 1K | 83% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More fun than shaving my MIL's bush. :)
All good to me. Stood the test of time. Still very playable and budget friendly. There are a few hiccups along the way but all in all I like it. So many choices on the loadout and cosmetics. Play solo or group up for bullet mayhem. Hope you have fun with it ~
it runs, it's okay game to sink hours into CountDown gamemode.
The developers consistently show that they are just utterly incompetent.
♥♥♥♥♥♥♥
ubisoft has an insane way of making cool game concepts and then making them feel actually terrible to play at the end of the day. the end game progression and loot loop is well done and i have a lot of praise to give for the multitude of ways that the game rewards you for whatever way you prefer to play, pvp, pve, or pvpve. solo and multiplayer groups will find a lot of activities to do and grind in without feeling hindered. my main issue is just how awful the content can feel in the difficulties you should be grinding at challenging+. the ai in this game is still as dumb as the division 1, and while i like that game for a multitude of reasons its hard to say i ever found the ai engaging or interesting to fight against. in the division 2, i feel like it only just gets further escalated by annoyances. the ai still runs back and forth in the same position because their pathing gets obstructed, elite and named enemies regardless of class still mindlessly push the players and end up killing you insanely fast due to their scaled damage and health. they will place enemy spawns directly behind or to the side of you with little audio cue (if the audio even works) and all of a sudden the position you rotated to is flanked. grenadiers airburst you with little indicator. flanking the enemies doesnt really work when they are omnipresent and aware of everything going on, and shield enemies are so unbelievably annoying its absurd they can spawn in packs of 3 or more playing solo. etc etc. every time i fought any of the factions i never felt like i was fighting a unique enemy or distinctive fighting style. i was just dealing with what annoying gimmick this faction has. theres a really apparent sound bug that keeps occurring and according to other reviews its been in the game since release and i find that really stupid.
Very tense action packed realistic shoot-up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.