
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是我第一次玩育碧幽灵行动系列 选的沉浸模式 我已经差不多做完所有主线和支线任务了 最终关卡也通关了 首先育碧很多游戏都被玩家诟病“罐头” 断点是我玩过育碧最罐头的游戏 总结一下我对这个游戏的不满: 很多地方明明高度明显够 却不能翻过去 背起倒地NPC或者放下倒地NPC的时间 够我绕着断点地图跑一圈了 营地过场动画 每次进入营地准备 强制看一遍游牧人耍帅 3百块的游戏过场对话值3块 地图里每隔几百米一小撮敌人 每隔一会一架敌人战机经过头顶 马路上无时无刻有敌方的车子 每次除了乌有山以外的营地 我布置个载具 地图不显示已经很阴了 我想的是好歹你布置到显眼的地方吧 结果每次跟见前男友一样躲着我放 玻璃窗户不能打碎 我在跳伞时 视觉旋转 纸片一样的云也跟着转 假的我以为我在玩4399 操作游牧人转身动作之类像在开一台机器 绿植这一块 所有的叶子是钢铁做的吗 隔着这么薄的的叶子 挡下了我射出的子弹 有时候装完弹开不了枪 还有技能这一块是不是干日结来设计的 火箭筒这个武器 体验过玩家都知道有多无力吧 技能升级这块 开局只给玩家一个专长口袋 升级完 一共就三个专长口袋 技能树里有一半以上都是专长技能 这么多个专长技能里就只能准备3个专长 游戏里所有敌人装备和样貌用脚都数的过来 体力值因人而异 我很讨厌 还好有设置能关掉 AI队友我不喷了 救过我 能不能在敷衍一点设计游戏 我也玩过很多款育碧游戏了 看门狗三个系列 刺客信条系列等等 我说真的 我真的说真的 我真是忍不住了 才来吐槽的 你定这游戏原价3百块 当玩家来捐钱呢 一般被捐钱的也不难为捐钱的 你育碧是真难为玩家啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
servver sux disconeect too much
1/10 There is a single word that describes everythign wrong with this game: Ubisoft! And thats it. Filled to the brim with means to try to sell you stuff, janky mechanics, bnad writing, shallow gameplay .... just dont. not even for a dime.
like it
Неизвестная ошибка. INFINITY-00000. Постоянно вылетает сетевая сессия при попытке играть с другом, вылетает из лобби. Сложности с подключением. Игра покупалась исключительно для кооперативного прохождения с другом, функционал которого работает очень и очень плохо
игра скучнейшая
EL gran problema de estos juegos, es que debes instalar otro programa para poder jugar además de que no te permite jugar offline, y yo que que me acabi de pasar a Linux, es mas complicado de hacer
Muito bom o jogo.
NO CROSS PLATFORM (Ubisoft said they would add it and then said nah)
They game is all right But the fact that the game is always online and the constants server issues it's just annoying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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