
Tok is a game where you will have to solve a puzzle by connecting all dots with lines. Note: the number of turns is limited!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple Meh Uninspired
试图让游戏变得有深度,但其实可能真没必要。
Another great installment in the TOK series!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +17 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
норм
적절한 난이도의 퍼즐게임
Até que da pra distrair.
TOK 2 refines and expands upon the stark puzzle philosophy established by the original TOK, offering a focused experience that prioritizes clarity, restraint, and deliberate thinking over spectacle or narrative framing. At its heart, the game revolves around a deceptively simple objective: rotate nodes so that all connection points form a complete, uninterrupted network. What makes this concept compelling is not complexity of rules, but the strict limitations imposed on the player. Each puzzle allows only a finite number of rotations, transforming every decision into a calculated risk and turning even small mistakes into meaningful setbacks. The pacing of TOK 2 is carefully measured, easing players into its logic with early stages that teach core behaviors through repetition rather than instruction. As the game progresses, puzzles grow denser and more abstract, demanding that players visualize outcomes several steps ahead. Trial and error is still part of the learning process, but reckless experimentation is discouraged by the move limits, nudging players toward thoughtful planning and pattern recognition. This balance creates a satisfying mental rhythm, where success comes not from speed, but from understanding how shapes interact as a system. Visually, the game remains committed to minimalism, using clean geometry, restrained color palettes, and uncluttered screens to keep attention squarely on the puzzle space. Backgrounds and colors shift subtly between stages, providing just enough variation to prevent visual fatigue without undermining the game’s austere identity. The interface is intuitive and unobtrusive, reinforcing the sense that nothing exists in TOK 2 unless it directly serves gameplay. Sound design follows the same philosophy, with gentle audio cues that acknowledge player actions while maintaining an overall calm, almost meditative atmosphere. What distinguishes TOK 2 from its predecessor is a greater emphasis on puzzle density and efficiency. Levels feel more compact and tightly constructed, often presenting solutions that hinge on a single insight rather than brute-force iteration. This makes moments of clarity especially rewarding, as puzzles tend to “click” into place once their underlying logic is grasped. At the same time, this design can feel unforgiving, particularly for players who enjoy exploratory or sandbox-style puzzles. TOK 2 expects precision and patience, and it rarely compromises its rules to accommodate frustration. Community feedback has generally reflected appreciation for this disciplined approach. Many players praise the game for delivering a pure puzzle experience free from distractions, highlighting the satisfaction that comes from solving problems using minimal tools under strict constraints. Others note that the narrow focus and lack of mechanical evolution can make extended sessions feel repetitive, especially for those seeking variety or escalating systems. The long-standing Early Access status has also shaped expectations, with the experience feeling complete in design but modest in scope. Ultimately, TOK 2 succeeds by committing fully to its minimalist vision. It offers no story, no spectacle, and no unnecessary features, instead delivering a concentrated series of logical challenges that reward careful observation and strategic foresight. While it may not appeal to players looking for visual flair or narrative depth, it stands as a strong example of how much depth can be extracted from a single, well-considered idea. For fans of pure logic puzzles and controlled design, TOK 2 provides a thoughtful, disciplined experience that values understanding over excess. Rating: 8/10
🧩
Ну тож самое, что и первая, кому зашло зайдет, кому нет, тому нет..разве что 3д надо добавлять в продолжения.
看久了眼睛有点难受
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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