
Toilet Paper Idle is an incremental game about consuming as much toilet papers as possible with the help of helpers, skills, and upgrades. Discover special types of toilet papers as you progress, and be careful to not clog your toilet!
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About
Toilet Paper Idle is a paper rolling incremental idle clicker. Roll with your mouse, wheel, or let your helpers handle the rolling!
Every sheet you roll earns Sheetbucks, every completed roll grants Rollcoin, and every upgrade helps to progress further.
Spend your bathroom tiles to purchase unique and ever groving skill tree items.

Whether you actively click or let your helpers handle the work, progress never stops.
Currently present helpers in game:
Cat Paw
Bathroom Fan
Air Freshener
Bathroom Cleaner
Hand Dryer
Soap Dispenser
Unlock and use different types of toilet papers. Every roll gives unique bonuses and essential to progress in game. If you want to stick with certain toilet paper you can equip cosmetic-only.
Toilet Paper Idle stays loyal to idle incremental gameplay. There are hundreds of satirical one-time upgrades and 6 helpers consisting of indispensable bathroom companions. Helpers both auto-click and provide passive income, helping both active and passive fronts. Each new toilet paper roll gives extraordinary boosts to increment your adventure, while skills allow fine-tuning of your strategy to become even richer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, French, Italian, Korean +1 more
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
[b]TIPS:不开玩笑的话,是价格合适、具有仪式感的短小类饼干增量,但完成全成就需要挂机。并且在现实中为危险动作,请勿模仿。[/b] 它打破了固有类饼干最大的难点:开头。过去的Clicker,是枯燥的、干瘪的、乏力的; 通过仿扯厕纸的行为,让初始的Rip off,是心情畅快、心跳加快的,并且极大的降低腱鞘炎风险。 即便增量挂机游戏的三个阶段,中段的成长过于迅速,终盘的技能树有些简陋。可在看到“猫抓”、“腹泻”、到“有意识的纸”,我释怀了,明白“厕所三部曲”的第二部迎来了它的大变。 [hr][/hr] [b]但是,但是——[/b]据不完全统计,考虑到国际形势带来的,原材料(木浆)关税、运输成本波动及地缘政治冲突等因素,现实卷纸成本在不稳定的状态下波动。即使会因品牌、纸张质量(如层数、韧性)、卷的克重或长度有所变化,仍能省下未来近乎百亿的厕纸成本损耗。 在当前大地球气候极端化的大背景下,保护环境已刻不容缓;而《Toilet Paper Idle》最难能可贵的是,每在游戏中扯800卷纸,同样在现实中就拯救了棵大树。[b]最重要的是,各位,[/b]一台最高端的游戏电脑(RTX 4090 + i9-14900KS)在满功耗运行状态下,每小时会增加约 0.43-0.54 千克的二氧化碳排放;而一个厕纸撕裂者在游戏中,同现实世界中一样,每小时扯下约1500卷纸,相当于减少总碳排量足足约750千克。 因此我们很荣幸的宣布: [quote] [h2]《Toilet Paper Idle》在增量游戏领域,率先实现了碳中和[/h2] [h1]ㅤㅤㅤㅤㅤㅤㅤ[b]Only TPI Can Do[/b][/h1] [/quote] 作为2026年增量游戏的GOAT,当之无愧。 [b]↓↓↓[u](实际上在Mac上无法游玩)[/u][/b]
Aw man, the last achievement is just an infinite time sink, or a really long one. There are achievements for breaking the game, that seemed funny at the time, but it really does crash the game. It almost brought my computer with it. I didn't really like that too much. It seemed fun for awhile, from a brrrrrrt numbers go up perspective, but there's no real 'content' here. Fast prestige system eventually but do not max out the clicks per second or you will experience pain and suffering with a crash loop. The only way to fix that is boot the game quickly, prestige immediately before the game crashes and reset the tree (EDIT: don't max out clicks per second on the prestige tree for all the skills). I don't really like the fact that the last achievement would take 16+ hours to potentially achieve. I'm not even sure it will pop correctly, or if my math is even slightly correct, there's two achievements in-game that I'm missing and 1 achievement on steam for it I'm missing (the 1000km achievement - which is just a huge waste of time). I'm sure there's some way to cheese it, but I actually sit here and play these games... there's a way to import a saved game - I'm sure that's a workaround. It just seems kind of pointless though. I'm not going to leave the game running for this. We'll see if the offline mode works at all for this.
Игра года
Best way to waste time and procrastinate. 10/10.
It's so fuun!!!!!!!!!!!!! I really loved it. IT'S MY NEW OBSESSION :) I wanted to close the game but I just couldn’t find the strength in myself LOL. I opened it so it would stay on in the background while I was working, but after a while I couldn’t stop playing; eventually it wasn’t the game open on the side anymore, it was my work hahaha.
Fun and silly for about an hour and a half or so. I can't say that it's an absolutely groundbreaking idle game by any means, but for the less than $2 I paid for it I definitely feel like I got my money's worth.
É um roguelike legalzinho, porém o jogo apresenta vários problemas, como muitas travadas durante a game play, além disso, ele simplesmente crasha quando você atinge certo ponto. O preço cobrado por ele é muito caro pelo que ele oferece, paguei 6 reais na promoção e praticamente platinei o jogo em 1 hora e 20 min. Tirando esses pontos negativos, o jogo é legal, os “ajudantes” são bem criativos, o próprio dev as vezes brinca com nós jogadores com o nome de algumas conquistas, por exemplo uma que se chama “Tenho que atualizar o jogo”. Em resumo é um jogo bom, não acho que vale o preço, mas tá longe de ser um game ruim. Vou dar uma nota 4 de Outubro, porque é facil de se platinar e não demora muito(por mais que falte uma conquista pra mim, já que o jogo chasha antes, mas enfim, legalzinho) OBS - Depois da platina, descobri que o jogo não funciona offline ainda, existem conquistas dentro do jogo que dizem serem adquiridas tanto online como offline, no entanto é extremamente bugado, deixei o jogo fechado por 1 semana e quando reabri a conquista ainda estava na mesma porcentagem que havia deixado, e mesmo com o jogo aberto(minimizado), as conquistas não vêm. Irei deixar a análise que já tinha feito, mas se forem comprar, comprem sabendo que é extremamente bugado e que para funcionar as conquistas, o jogo precisa está aberto 100% do tempo.
I enjoyed the demo and I think the concept is fun. I think 28 mins in or so I had most of the prestige screen bought due to the previous demo progress. I'm not a big fan of very short incremental games but this one probably would give you a few hours for 2$ and that's decent value, but wasnt the case for me due to the demo. Now though the game keeps crashing at the end. Achievements at 48/50. I assume there's not much more to do in the game? The gameplay loop eventually incentivizes you to do spammy 10 second prestige runs because that will give you best value per hour. I think the loop of just clicking prestige every 10 seconds is not the best gameplay imo. Overall a bit too short, unfortunate crashes but decently priced and with a fun concept.
Edited a week later: The dev has fixed this issue and also reduced the requirements for an absurd time-based achievement, so I can switch this to a recommendation now. I actually really enjoyed this, but I'm giving it a negative review because the game simply crashes in the late game when your income gets too high. The dev added achievements referencing this, so it seems either intended or like something they have no intention of fixing. Progress is artificially kneecapped because of this and there's no way of knowing what will trigger the crash specifically. Definitely don't use any abilities after upgrading them, as that's a guaranteed crash. It crashed three times in the course of writing this review.
i can say that this game is so addictive
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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