
Manage a team of fantasy gladiators in this Fire Emblem-style strategy RPG with vibrant characters, funny random events, and emergent relationship-building. Uncover a sinister conspiracy; fight deep turn-based tactical battles; watch your characters grow together!
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About
Dark clouds gather over the island nation of Dese; vile conspirators lurk in the shadows. You must recruit allies and train in the gladiatorial games even as an imperial praetor hunts you down--but soon, even that will not be enough...

You’ve arrived in the island kingdom of Dese with a secret mission to find and train loyal fighters. Hunted by an imperial praetor, you must maintain a low profile even as you are drawn into dark intrigues that will decide the fate of Dese itself.
Recruit and manage a team of fighters. Stay stocked on food, make payroll, and investigate a royal conspiracy. Time is not on your side--and the clock is ticking...

Each day, you'll have 2 Time Points to spend: you can fight in the arena, send characters away on quests, shop, train, recruit new allies, or investigate a dark conspiracy.
At night, you'll return to camp and watch your character's personalities come alive as they talk, pursue their interests, and build relationships with one another! You're the boss--you get to decide how each day is spent. But your choices matter. To succeed, you'll want to make every day count.

Every character you recruit has distinct traits, personal histories, beliefs, hobbies, and secrets. These differences matter: a jokester may do funny impressions to boost morale; a hunter may boost your stocks with wild game; a baker may use food to produce cookies and cakes you can eat or sell; a gambler may visit bars around town and win money for you. Dancers are nimble; sailors are good swimmers.
Some characters are prone to depression; some, to self-doubt. Some self-soothe with long walks or prayer; others undertake long-term projects like growing vegetables, forging weapons, or writing novels. Learn what makes each character tick as they grow and form powerful bonds of friendship!
But beware: your characters aren't just unique, they're dynamic. Let their friends fall in battle, and they may become depressed. Let morale fall too low, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give nicknames–even share their combat skills! With skill and patience, you will emerge victorious…together in battle.

Fight battles that reward creativity and good positioning, not just lucky die rolls. With a deterministic core that never wastes your time, Together in Battle's turn-based tactical combat nonetheless features unusual depth. Combat mechanics include:
Elevation: claim the high ground to boost your effectiveness and hinder the enemy's!
Knockbacks galore: shove, pull, and throw enemies into water, lava, and chasms; into traps; off of cliffs; or into each other!
Backstabbing: strike from behind to avoid counterattacks and score a huge damage bonus!
Destructible environments: bust down doors, blow up walls, hack through bushes, chop through barricades! If you can see it, you can smash it.
Defensive terrain: take up position in tall grass to gain a defense boost--or hack it down to deny that same advantage to the enemy.
Weather: fight on battlefields that change dynamically with the weather, populating it with rain puddles, ice slicks, or even raging fires.
Create new structures on the battlefield: build your own bridges and barricades; freeze water to form ice bridges; place explosives to detonate at an opportune moment; produce roaring infernos and jagged ice barriers; set traps; and more!
Extreme turn flexibility: move a character, move a second character, then return to finish the first character's turn. An unlimited undo stack lets you redo it all if you don't like where everyone ended up!
Clever AI: face enemies that use the terrain to their advantage, take advantage of weak positioning, cut through barriers, and compete with you for item pickups.

You won't see everything Together in Battle has to offer in a single playthrough--or two. Every game offers a new experience. TiB includes:
24 base classes with branching promotions for a total of 75 distinct character classes;
More than 175 skills;
6 playable species;
Dozens and dozens of random events and side quests that can play out in multiple different ways;
Multiple endings, for good and for ill;
A near-limitless variety of unique, procedurally generated characters;
A custom character maker to create your own characters with your choice of traits, portraits, personalities, growths, and even custom dialogue. The game will pull them into the world to fight, level up, and develop relationships with your other characters;
Hundreds of thousands of possible procedurally generated weapons and pieces of armor, (including unique and personal weapons);
A trainer you can use to shore up your characters' stats or even multi-class them;
A jobs board with various randomized jobs you can send characters away on to earn extra money;
A brilliant blend of both procedurally generated arena fights and dozens of carefully hand-designed battles!

Together in Battle also comes with a campaign creation suite to let you build your own full-fledged SRPG campaigns!
Build characters in the character creator!
Sculpt battlefields and place armies in the map editor!
Compose cut scenes in the cut scene editor!
Write branching dialogue trees for both battles and cut scenes using the dialogue editor!
Create new skills for your characters to use in the skill editor!
Craft new items and equipment for players to use in the item editor!
Need ideas? Let the game roll up full-fledged characters and battles for you to edit (or simply use them as-is)!
Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up!
Mod support for custom music, sound effects, character classes, AI profiles, and more!
Then, when you're ready, share your masterwork with the world! With the click of a button, you can let every other player who owns Together in Battle see, download, and experience your campaign for themselves.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Re-evaluating my review of this game as I suspect I'm one of the few who saw it through to the end. I played on the roguelike mode to add challenge and fun, and I played on the challenging difficulty which is one step lower than Brutal, the only difference being that sometimes your characters will survive dying on Challenging +. I have to say, the roguelike mode while adding challenge to the fights absolutely rails you on the story stuff and it's already so clumsy that I cannot recommend you ever play it on roguelike and that this is a terrible feature. I dusted every arena fight with my team, I passed every story mission with all the optional objectives achieved, but since I didn't realize taking the boat option ends the game I got the bad ending. I could have intuited that it might end the game, however the other option prompts you that THIS WILL INITIATE THE ENDGAME and the boat option does not, so you can see how you might get confused. My original review stands, the battles are fun and engaging, the comradery mechanics are silly but endearing, the graphics are a limiting factor. I will add that there is no way of really knowing if you have all the skills for a class so you never really know whether or not to spec out of one until after you've beaten the game, and apparently there are multiple endings which normally I'd enjoy. However... this game doesn't warrant 2 playthroughs. There just isn't gameplay there. You're mostly on auto pilot in meaningless fights for ~60% of the game, and once you hit the late game and there are no more investigation missions but you're in the run up to the last arena class that goes up to about 95% trash fights for money or just to pass the time between climbing the league ladder. I still think supporting the devs is the right thing to do, as I'd like to believe that essentially this game reflects their limited means and not their total ambition. Stay away from roguelike though.
挺上头的 就是有一些bug 1.在自动事件触发:击退强盗事件 在强盗行动回合,玩家UI可以操作强盗 2.创意工坊不能loading 战役
Revised: The Save mechanics are some of the worse I've ever seen in a game. The story mechanics for me were poor but the developer immediately gave me an option around the decision making guessing which I greatly appreciated. The combat mechanics are very good and enjoyable.
This game is an absolute gem, one of the better turn-based tactics games I've played. The combat is deep and well balanced, there are a lot of different classes and builds with lots of progression. On top of this the game has a cool atmosphere and story.
Perfect
Adictive . Lots of ways to play
Scratched that tactics itch.
Great game, it scratched a Fire Emblem itch I didn't know I had. Developer is great and is super responsive to the community. I really would recommend this if you like turn based games.
Well 40 hours in with 2 separate save files attempted both have hit a point they are locked up and i cant play either anymore. BY this i mean the cutscene starts on one at beginning of a battle for one of the people to explain the way to beat the fight but doesnt say anything and theres no button to escape or anythig its just alt f4. other one has same kind of bug in middle of battle so until these kind of game breaking bugs are fixed i cant recommend the game. It is a shame the bugs are so bad as the game is truly fun till it hits a breaking point. can only hope these get fixed
ジョブが豊富でマルチクラスも出来て面白い。あとカスタムキャラの名前は英語にしたほうがいい。名前を日本語にするとダンジョンの探索やキャンプで他のグラディエーターと対戦する時にバグる
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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