
Manage a team of fantasy gladiators in this Fire Emblem-style strategy RPG with vibrant characters, funny random events, and emergent relationship-building. Uncover a sinister conspiracy; fight deep turn-based tactical battles; watch your characters grow together!
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About
Dark clouds gather over the island nation of Dese; vile conspirators lurk in the shadows. You must recruit allies and train in the gladiatorial games even as an imperial praetor hunts you down--but soon, even that will not be enough...

You’ve arrived in the island kingdom of Dese with a secret mission to find and train loyal fighters. Hunted by an imperial praetor, you must maintain a low profile even as you are drawn into dark intrigues that will decide the fate of Dese itself.
Recruit and manage a team of fighters. Stay stocked on food, make payroll, and investigate a royal conspiracy. Time is not on your side--and the clock is ticking...

Each day, you'll have 2 Time Points to spend: you can fight in the arena, send characters away on quests, shop, train, recruit new allies, or investigate a dark conspiracy.
At night, you'll return to camp and watch your character's personalities come alive as they talk, pursue their interests, and build relationships with one another! You're the boss--you get to decide how each day is spent. But your choices matter. To succeed, you'll want to make every day count.

Every character you recruit has distinct traits, personal histories, beliefs, hobbies, and secrets. These differences matter: a jokester may do funny impressions to boost morale; a hunter may boost your stocks with wild game; a baker may use food to produce cookies and cakes you can eat or sell; a gambler may visit bars around town and win money for you. Dancers are nimble; sailors are good swimmers.
Some characters are prone to depression; some, to self-doubt. Some self-soothe with long walks or prayer; others undertake long-term projects like growing vegetables, forging weapons, or writing novels. Learn what makes each character tick as they grow and form powerful bonds of friendship!
But beware: your characters aren't just unique, they're dynamic. Let their friends fall in battle, and they may become depressed. Let morale fall too low, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give nicknames–even share their combat skills! With skill and patience, you will emerge victorious…together in battle.

Fight battles that reward creativity and good positioning, not just lucky die rolls. With a deterministic core that never wastes your time, Together in Battle's turn-based tactical combat nonetheless features unusual depth. Combat mechanics include:
Elevation: claim the high ground to boost your effectiveness and hinder the enemy's!
Knockbacks galore: shove, pull, and throw enemies into water, lava, and chasms; into traps; off of cliffs; or into each other!
Backstabbing: strike from behind to avoid counterattacks and score a huge damage bonus!
Destructible environments: bust down doors, blow up walls, hack through bushes, chop through barricades! If you can see it, you can smash it.
Defensive terrain: take up position in tall grass to gain a defense boost--or hack it down to deny that same advantage to the enemy.
Weather: fight on battlefields that change dynamically with the weather, populating it with rain puddles, ice slicks, or even raging fires.
Create new structures on the battlefield: build your own bridges and barricades; freeze water to form ice bridges; place explosives to detonate at an opportune moment; produce roaring infernos and jagged ice barriers; set traps; and more!
Extreme turn flexibility: move a character, move a second character, then return to finish the first character's turn. An unlimited undo stack lets you redo it all if you don't like where everyone ended up!
Clever AI: face enemies that use the terrain to their advantage, take advantage of weak positioning, cut through barriers, and compete with you for item pickups.

You won't see everything Together in Battle has to offer in a single playthrough--or two. Every game offers a new experience. TiB includes:
24 base classes with branching promotions for a total of 75 distinct character classes;
More than 175 skills;
6 playable species;
Dozens and dozens of random events and side quests that can play out in multiple different ways;
Multiple endings, for good and for ill;
A near-limitless variety of unique, procedurally generated characters;
A custom character maker to create your own characters with your choice of traits, portraits, personalities, growths, and even custom dialogue. The game will pull them into the world to fight, level up, and develop relationships with your other characters;
Hundreds of thousands of possible procedurally generated weapons and pieces of armor, (including unique and personal weapons);
A trainer you can use to shore up your characters' stats or even multi-class them;
A jobs board with various randomized jobs you can send characters away on to earn extra money;
A brilliant blend of both procedurally generated arena fights and dozens of carefully hand-designed battles!

Together in Battle also comes with a campaign creation suite to let you build your own full-fledged SRPG campaigns!
Build characters in the character creator!
Sculpt battlefields and place armies in the map editor!
Compose cut scenes in the cut scene editor!
Write branching dialogue trees for both battles and cut scenes using the dialogue editor!
Create new skills for your characters to use in the skill editor!
Craft new items and equipment for players to use in the item editor!
Need ideas? Let the game roll up full-fledged characters and battles for you to edit (or simply use them as-is)!
Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up!
Mod support for custom music, sound effects, character classes, AI profiles, and more!
Then, when you're ready, share your masterwork with the world! With the click of a button, you can let every other player who owns Together in Battle see, download, and experience your campaign for themselves.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing SRPG. If you like that genre worth a try!
Simply as advertised. Its a turn based strategy / management sim. I think both can be fun and thus I think this is fun. The randomness of hire-able characters (classes / skills) adds some nice variety. I recommend.
While not my favorite tactics/management game, I believe this indie game deserves a shot. The developer(s) had a vision and went with it. The lore and races are compelling and I like the east India vibes which are often under depicted in the gaming industry. The tactical choices on the battle map is what makes every movement or attack thoughtful. I haven’t gotten that far into the main story yet, but I appreciate having other objectives than just fighting in the arena. I’m hoping this game does well enough to allow the developers to continue delving deeper into the world building and characters.
Have you ever wanted to play an SRPG with completely random characters? What about an SRPG with environmental hazards you can shove enemies into with psychic powers? What about an SRPG with a heavy focus on money and resource management? What about ALL THREE OF THOSE THINGS? This is a tactics game that's crunchy in the best way possible. Try not to lose your units to hazards.
from a dev who cut their teeth in the Flash game era with the Telepath RPG series, there's a remarkable record of his development from his Flash era to now, continuously developing the Telepath universe and concepts from over a decade ago. TIB hits the right notes for me on first glance: fully customizable custom characters, and an arena that promises action upon action. The care put into character interactions between teammates and worldbuilding is a nice complement to the core mechanics that keeps me drawn in. Haven't had a chance to finish it since it reached 1.0, but impressed from what I played during beta and excited to eventually dive back into it.
Very nice and relaxing turn-based game. Downloaded the demo and then purchased. Very well done narration and interesting and deep turn-based game mechanics and strategy. I hope the community creates many campaigns in the workshops to have a potentially infinite game.
very very cool game; great step forward in the genre very involved developer who is invested in player feedback, compelling gameplay mechanics, & the craft of his game!
Fun TRPG
Another great game. It doesn't add too much more mechanically to Telepath Tactics, but the different game formula still keeps it fresh, and the ability to mix and match classes through class change adds fun character building elements. I found the personality sets of the pre-genned characters enjoyable and charming. The main story had me second guessing my suspicions at multiple points, and delivered a satisfying conclusion. Good game, looking forward to the next project in this world.
Finally got the chance to play this and I'm already hooked. Telekinetically pushing people off bridges never gets old. I'm only 3 hours in but I'm already looking forward to the crazy characters I might put together with class changing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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