
In Tobla - Divine Path, creative puzzle gameplay, a story inspired by classics like Portal™, and impressive 3D graphics come together. Step into the role of Mort and tackle the challenging puzzles and cynical comments of the cunning goddess Tobla to find your way home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, the other reviewers are correct in that this is basically Portal / The Talos Principle from Temu. But for me that is a positive. The later puzzles will actually make you think a bit and I honestly feel like the mechanic of swapping items is pretty unique. Plus I really enjoy the environments and the narration also isn't too bad. I'd appreciate it to be longer with more mechanics introduced. It's not a lot of content overall, which is why I'd not recommend buying this at full price.
Tobla - Divine Path es un juego claramente inspirado en Portal, donde la mecánica principal es el intercambio de posición entre 2 objetos, en combinación con el uso de las físicas del escenario a tu favor para mantener inercia, trayectorias, etc. También tenemos 2 tipos principales de objetos. Los de color oscuro podemos intercambiarlos y cogerlos para transportarlos, mientras que los más claros solo podremos intercambiarlos pero no cargar con ellos. Además, los objetos tienen 2 formas principales. Cuadrados, que se quedan fijos donde los coloquemos, o esféricos, que pueden rodar por desniveles y ganar velocidad que podemos aprovechar tras un intercambio de posiciones. Con estas herramientas, el diseño de puzles es correcto, y se han añadido mecánicas como los portales naranjas, que no permiten usar nuestro poder de un lado al otro pero sí cruzar con él activo, o los portales rojos, que no permiten usarlo NI cruzar con el poder activo, impidiendo que puedas intercambiar objetos a ambos lados del portal. Esto consigue complicar algunos niveles y nos obligará a pensar y dar con la idea genial para poder superarlos. El juego es corto. Tiene 15 niveles y un puzle-boss final, y en 3 horas o incluso menos se puede hacer perfectamente al 100%. De hecho este el único punto negativo que le encuentro, ya que me deja con la sensación de que con esta base se podría haber hecho mucho más y haber explotado la idea de muchas formas. Sin embargo, su duración es comprensible sabiendo que viene de un estudio indie y que podemos encontrarlo por 1,55€ en oferta, lo cual es un precio regalado y que justifica sobradamente su compra ya que estamos ante un buen juego del género. Si te gusta el género, dale la oportunidad y no te decepcionará!
个人游玩印象:震撼神作 超级喜欢 [b][u]玩得开心[/u][/b] 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 [b][u]简易补齐[/u][/b] 硬核冲刺 以后再说 枯燥堆时 手残放弃 Games Under 5 Hours Humble Bundle里的,一款短小(只有16关)但深度尚可的类传送门3D解谜游戏。 解谜核心就是交换机制,以及箱子可以拿,由此衍生出了很多高阶技巧,比如交换可以瞄准远处或窗户后面的物品,选中一件交换物品后依然可以拿着箱子移动,运动物品在被交换的瞬间会保持原有的动量等等,因此在解谜的基础上也考验时机和手速,最后一条也在boss战中得到了充分运用。全程只有两次看了攻略(地狱第一关我没想到可以带着小立方体回去,boss战我一时也没想出怎么隔着栅栏炸掉眼睛),准备室中的隐藏按钮也是自己发现的,每次靠自己思考过关之后都会由衷觉得“我真厉害”。(笑) 其实感觉这个机制是可以深挖的,比如搞点小球和轨道之类的物理谜题,或者准备室来点类似三消的小游戏,但这游戏除了解谜外也没有什么别的玩法了,16关的长度也基本就是新鲜劲和腻烦的临界点,原价买的玩家估计会深深失望,不过像我这种通过HB以近乎喜加一的形式入手的玩家就会觉得度过了益智健脑的几小时吧。
Let's get the obvious out of the way; this game used Portal as a textbook. If you don't like Portal, you probably won't like this. If, like me, you LOVED Portal, you'll love this too! It's different enough in its mechanics to be refreshing, but scratches the same itch. The level design is fantastic, the sound and music is really immersive, and the visuals are beautiful. The story, while not elaborate, is exactly what it needs to be for this type of game - engaging, but not distracting. Banger of a game, and easily worth the price of admission.
浅玩了一会,作为一个策略游戏基本的逻辑就是利用交换的能力来解谜,关卡制,通过能移动的砖块,不能移动的砖块,能移动的小球等元素利用地型组合来通关。有一定的难度同时解法比较唯一,因为没有什么奖励机制激励同时通过一关后游戏的系统一直冷嘲热讽导致解谜成功后没有很强的成就感。同时游戏近乎没有的剧情,简陋的建模,平庸的音乐在卡关过程中放大了游戏不好的体验。 总体而言,非常一般的游戏,非解谜爱好者不推荐,解谜爱好者了解后谨慎考虑。
A neat puzzle game with a core mechanic. It's a nice, shorter game.
除了太短小精悍外,算是相当不错的解谜游戏。面对交换这一核心机制,设计了比较经典的限制条件,并挖掘了[spoiler]保持速度和方向[/spoiler]这一机制,可惜的是对于本应可以开发出更多创意的机制,游戏总共就十来关,通关也只需2个多小时。结尾的[spoiler]boss战[/spoiler]依然紧扣解谜机制,相当精彩。考虑到史低不到5元的售价,能在最高潮时结束游戏让人意犹未尽,也算还不错。
Bien que le jeu soit sympathique il est assez "scolaire" les énigmes ne demande que peut de réflexion, il s'agit essentiellement d'observation et d'avoir les bons timing. J'ai était un peu déçu je m'attendais une plus grande variété dans les énigmes. Gros bémol concernant la phase final la rigidité de la physique du jeu va vous compliquer la vie.... Visuellement et niveau son c'est sympa et pour ne rien gaché il y a un doublage FR (en plus des sous-titres). Compté environ 5h pour les habitués du genre et entre 6 et 7 pour les joueurs occasionnel. [ENG] Although the game is enjoyable, it is quite “academic.” The puzzles require little thought; it is mainly a matter of observation and good timing. I was a little disappointed; I expected more variety in the puzzles. A major downside is the final phase, where the rigidity of the game's physics will complicate your life.... Visually, it's nice. It takes about 5 hours for those familiar with this type of game and between 6 and 7 hours for casual players.
Fun mechanics but very easy. There were two puzzles that took a bit of thought. There are also a few puzzles that require precise timing and object placement. I got all achievements in less than 2 hours and that includes listening to the monologues in between levels. (Why not just talk at the beginning of each level?)
bien
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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