
In Tobla - Divine Path, creative puzzle gameplay, a story inspired by classics like Portal™, and impressive 3D graphics come together. Step into the role of Mort and tackle the challenging puzzles and cynical comments of the cunning goddess Tobla to find your way home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
轻松惬意的解密游戏,
Tobla - Divine Path
It's a fun game. As everyone else has already said, it truly is borrowing heavily from the giants of the genre. You won't find anything narrative-wise that takes you by surprise if you're played any popular first-person puzzler, all of the clichés are here. The momentum-style puzzles involving spheres were definitely the highlight of the game for me, and when the puzzle design genuinely excited me. Beyond that, I didn't find any of the puzzle solutions particularly inspiring. Get it on sale. I bought it for just under $2, and I'd say I got my money's worth.
A puzzle game with a VERY friendly overlord. Too friendly, perhaps. I'm sure that won't come back to bite us later. With one single mechanic (swap two swappable elements), the game manages to create quite a number of distinct types of puzzle. Well designed game, if perhaps a little short.
If you have an appetite for a small first-person puzzle game that doesn't overstay its welcome, Tobla - Divine Path is a great game to still that urge. This two-hour experience is clearly influenced by games like The Talos Principle and Portal. The central mechanic is that you have the ability to swap any two objects in space. A key wrinkle is that objects keep their momentum, which becomes essential in some of the later puzzles. The puzzles can get a bit finicky when movement is involved, but overall the solutions are quite elegant and don't rely too much on agility. The story is nothing special, and again clearly inspired by Valve's visionary puzzle game: a female voice is commenting on your experience while the main character remains silent and tries to break free from this environment. It is well executed, but nothing new, and the game is too short to make the story feel impactful in any way. Still, I enjoyed my 2 hours with it and was impressed by some of the puzzle designs. 8/10
O jogo, realmente é divertido, em promoções você consegue ele facilmente por uns 5 a 10 reais, isso devido a sua extensão que é de uma média ali de duas horas. O jogo realmente tem puzzles bem divertidos de se resolver, porem, peca como a maioria de jogos puzzle indie onde "a lore por tras" é meio que um pano de fundo e pouco aprofundada... Você inicia sem saber o que acontece (normal) mas termina ainda sem saber os meios, o porque, o objetivo... Porém tirando esse detalhe, eu esperava que tivesse um pouco mais de fases, explorando novas mecanicas e etc, pois o modelo de resolução foi bem pensado.
A surprising number of puzzle mechanics from 1-2 simple tools. Great art and music. The story was fun and engaging. Would have liked to see more transition rooms. Would recommend!
Bisschen teuer aktuell für knapp 1,5 Std bis man die Level durch hat. Rest war im Menü afk und die restlichen Achievements machen. Für 3 - 4 € aber gut.
Really great little game! I wish it had more content but definitely worth a buy 🙂
it took me about 3h to finish it, though twice i got compleatly stumped and had to look up a guide, the rolling ball puzzle and second to last puzzle. overall a good short fun game, only ever got 1 power in total but it seems like a very small scope indie game which si fine. i liked the narrator and mini story. overall for 2-3 hours of plain intersting puzzles, its good enough. would recommend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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