
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning... but only in their patients' heads.

Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
This particular story follows their attempt to fulfill the dream of an elderly man, Johnny.

With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.
And Johnny's last wish is, of course... to go to the moon.

A unique & non-combat story-driven experience
Innovative mix between adventure game elements and classic RPG aesthetics
Acclaimed original soundtrack that closely ties to the story
An espresso execution with zero filler and no time drains
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 86.5Kreviews | 96% | — | $19.6M |
| $9.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saddest game I've ever played.
SUBLIME
泪点很高所以没哭 但是很喜欢这个游戏 好的爱情不是朝朝暮暮而是顶峰相见 小插曲很萌但是没有交代清楚发生了什么
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Korean, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Simplified Chinese, Ukrainian +1 more
| $9.99 |
| 536ratings |
| 96% |
| — |
| not modelled |
| $5.99−40% | 137ratings | 96% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo absolutamente expetacular! Experiência curta, porém única. Narrativa impecável de como se contar uma história, personagens cativantes e uma imersão única. Se permita jogar esses jogos, leva em torno de 4 horas mas que ficarão marcadas na sua memória. Chorei e me emcione demais, jogos são feitos pra isso te fazer sentir, afinal são obras de arte. importante ressaltar pra jogar sem spoilers. Já estou querendo mais e jogarei os outros dois da trilogia!
La verdad que este juego es precioso, la historia es hermosa y te hace emocionar hasta las lagrimas, super recomendado si queres jugar algo chill y con una bonita historia. No apto para personas que recientemente han perdido a un ser querido.
River剪了半生的短发,折了半生的纸兔子,问了半生的“然后呢?” 但直到离开的时候也没等到那句: 它的肚子是月亮,它的头和四肢是星空。 就像我们我们约定好相约的地方。 John最后实现了去月亮的愿望,而River不是客户,终究只能带着遗憾离开。
[b]Playtime[/b]: 8.2 hrs (100% of achievements, game completed twice). [b]Grindy achievement(s)[/b]: None. [b]Difficult achievement(s)[/b]: None. [h1]Overview[/h1] This character-driven visual novel about two doctors who alter a dying man’s memories to fulfill his final wish will forever hold a special place in my heart. While the gameplay is minimal, the story more than makes up for it. [h3]Should you buy this game?[/h3] [b]Yes[/b] — if you enjoy narrative-focused games with emotional storytelling. However, it may not be for you if you prefer gameplay-heavy titles or a more traditional story structure. [hr][/hr] [h1]In-Depth Review[/h1] [i]To the Moon[/i] is a visual novel with a few light puzzle elements. [b]There are no choices[/b], and progression is entirely story-driven as you move backward through a man’s memories to understand his life and his desire to reach the moon. https://steamcommunity.com/sharedfiles/filedetails/?id=3758083484 [b]The pacing can feel slow at the beginning[/b]. I even dropped the game about an hour in during my first attempt. It takes time before the story starts to connect, but once it does, you’re left with a [b]deeply emotional, character-driven narrative[/b]. What makes the story unique is that [b]it’s told in reverse[/b], moving from later memories to earlier ones. It’s not a format you often see, and it can make the emotional context harder to grasp at times, since you’re constantly rebuilding meaning from fragments of a life you’re stepping backward through. That fragmentation is also part of what makes the ending hit as hard as it does (I cried). https://steamcommunity.com/sharedfiles/filedetails/?id=3758083636 [b]The characters and their relationships are at the center of the story[/b], with their personalities brought to life through strong dialogue. I also found the game funnier than expected in places, which helps balance out the heavier themes. The pixel art and music are another highlight. Both are beautiful and do a lot of emotional heavy lifting throughout the game. Combined, they give the story a distinct atmosphere that I can’t get enough of. My second playthrough hit harder than the first. Knowing where everything leads adds weight to earlier scenes, even if the structure still makes the timeline slightly difficult to fully process. https://steamcommunity.com/sharedfiles/filedetails/?id=3758083724
这是一款我在九年前入手的游戏 ,当时没有把所有流程走完,也完全不记得剧情了,故而开档重玩。整个流程不算长,解密难度几乎为0,没有碰见卡关的情况,游玩时间共计四小时左右。游戏口碑在这里,他家的《影子工厂》我也是刚出的时候就通关了,真的不错,再加上这一作是这系列里第一个也是最出名的作品,所以我完全能提前猜到这是一个感人至深的爱情故事,但是,可能因为过高的期待让我对这部游戏的结局充满了自己的浪漫幻想,以至于刚打通看到结局之后我真的浑身不得劲,矛盾的感觉让我陷入久久的思考: [u] *以下评价包含剧透,没玩过的慎看… [/u] 虚假的梦幻泡影是否能为一个将死之人带来真正的幸福?诚如游戏标题“去月球”——这三个字是Dr.二人一开始的工作目标,同时也是委托人老先生最后心愿的结局,这个中心一直没有动摇可谓贯穿始终。去月球 无疑是浪漫的,是幼年在星空下的“总会在月球上相遇”的约定,是John刻在潜意识里弥留之际也要去恪守的诺言。这游戏剧情里面令人感动的地方有很多,比如两个小家伙在星空下那段充满孩童趣味及纯真的对话;女孩一直放在身边那形影不离的鸭嘴兽玩偶(它每时每刻都在提醒观众:女孩一直没有忘记诺言);即使吃了阻断剂忘记了一切、第二次依旧重新被女孩深深吸引的男孩。正是因为那个他挚爱的女孩/妻子,老先生才会想要去月球实现与她童年的约定。而女Dr.擅自抹去了这一切,仅凭一句“他可以找到其他river,但是兄弟却只有一个”便将女孩的存在替代为了男孩童年就去世的兄弟,而后面在航天局出场的river更加荒唐,那只是一个与他的妻子长得一模一样的其他人。没有了以前的约定和邂逅,仅凭着虚假的、别人帮助构建的人生而去月球完全就失去了它本身的意义。女博士明明说过“对于过程而言结果不是那么重要”,但是后面为了完成任务拿到结果,开始不择手段的改造过程是否也算是一种人设崩塌【】所以这游戏结局残酷的事实就是——男孩这辈子也没记起和妻子幼年时候的约定,女孩在病痛和悲伤的折磨中度过了余生,她赴约了,但是在月亮上永远没有等来那个她爱着的男孩。即使这一切错误并不在男孩,但遗憾将人生贯穿始终。结局真的不算是一个令人满意的结局,不够完美,不够浪漫,但确实有遗憾才是真实的人生啊。难道真的要抱着他人制造的虚假的幸福溺死在自己的幻想之中吗。我对Dr.二人的工作到底有何意义抱怀疑态度。
像看了一部电影,还是很感人的,故事有令人意想不到的地方,挺环环相扣的,不错。
泪目了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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