
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Modeled estimate, not a reported figure. How we estimate →
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About

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning... but only in their patients' heads.

Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
This particular story follows their attempt to fulfill the dream of an elderly man, Johnny.

With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.
And Johnny's last wish is, of course... to go to the moon.

A unique & non-combat story-driven experience
Innovative mix between adventure game elements and classic RPG aesthetics
Acclaimed original soundtrack that closely ties to the story
An espresso execution with zero filler and no time drains
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Korean, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Simplified Chinese, Ukrainian +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情神作
Mükemmel duygusal bir oyun oynanış çok yok ama kısa hikayesi güzel müzikler efsane bir oyun 2 tanede devam oyunu var kesinlikle tavsiye ediyorum bu oyunu
Chill and fast moving story game. I like this game very much
第一次玩这种几乎纯剧情向的游戏,虽然因为探索顺序点错,不擅长找【连结点】(抱歉忘记叫什么了反正就是要探索的东西)还找了几次攻略 下面涉及剧透和主观臆断,注意避雷!!! 鸭嘴兽的伏笔贯穿始终,前期以John视角看见的River的偏执行为都是对儿时去月球约定的试探,对灯塔边房子的执念也出自“于其中一个星星(星星被比作为灯塔)做朋友”的想法。 为了儿时的执念而放弃治疗这样的行为极端吗?我想这是理想与现实的冲突,而River更偏向于理想一方:面对中学重逢的John,她略加犹豫便答应他突兀的约会请求,他在悬崖边道出对接近她动机的歉意,她用停顿和转移话题(沙包)来掩饰,开始折很多兔子,追问兔子有什么特别之处来试探John是否还记得二人的初识,在John的重构记忆中,River也是一样会为儿时约定来找对方的人。但她在意的是这个失去儿时记忆的爱人,是否还是月下找兔子星座,赠送鸭嘴兽玩偶的他?她需要证明,而灯塔与月亮就是她的标准。在John的记忆中可见他还保留潜意识,他们将灯塔作为结婚的地点,让River如愿与灯塔Anya成为“朋友”,John甚至提出在灯塔边造房子,我认为River兴奋的拥抱不只是“与灯塔继续做朋友”的如愿以偿,更是对恋人仍抱有印象的欣慰。从意识到“他不记得”直到死亡,River实际上都在忍耐并培养着John的这份潜意识,如果房子与灯塔被John舍弃,那么或许对River而言就是过往与信念的全部崩塌,那还不如让生命就此消逝。她要坚守的是在月下欣赏她名字特殊性的他,赠予玩偶的同样不习惯吵闹的他,有纯粹爱着自己的他,她以自己的坚持换来了恋人答出的最佳答案,哪怕代价是死亡。 而John对River这些对他来说难以理解的“偏执行为"予以包容的行为,也是一种爱的表达。他已经以一个失忆者的身份去给了他的爱人力所能及的一切,并且在生命的最后如River所愿重拾了被遗忘的记忆去往月球兑现约定。他一直是她所爱的那个样子,所以不管是在现实世界还是想象世界,两个人的故事都算圆满。 Eva私自做出的选择是对工作的执行,也是对现实John对“去月球”的成全。我认为现实John觉醒去月球理想分为主次两个诱因:次是潜意识的呼唤,主是River的死亡。因为想去找River,才想去月球。 主人公推销航天本身的好处来干涉行为当然成功不了,因为去月球的奖赏已经在自己身边了。 所以River必须被支走,还不能被抹除,要将她放在终点最中心的点,John才会有去月球的欲望 后期舍去了在鼠标上找放大镜标识努力找的过程,加快了剧情推进节奏,完美地利用了玩家对剧情认知的滞后性。这让River与John的重逢更加出乎意料,让玩家从“以为Eva断绝了River与John的联系”的愤怒在凸转中变为“终究还是你”的感动。 Joey几乎是后期才直接描写的角色,至少我前期认为他并没有起到很大作用,顶多是在暗示母亲精神错乱和为失忆意外的发生做伏笔。所以Eva一句“他会遇见下一个'River',但他只有一个兄弟”就会引起误会,哪怕她早就解释“只是把她支开了”。但就是这个支开,让Joey的存在避免了失忆,使得John遇见的“River”依旧是这个River。 现实与重构都是一场双向奔赴 目的是奔赴而不是天上那轮moon
Increíble historia, de las que hacen llorar
Tremenda obra narrativa
amo este juego, al fin puedo jugarlo de manera legal XD
누군가 나에게 의미 없는 일을 하고 있다면, 그것은 내가 그 일의 의미를 알려고 하지 않았기 때문이다
我一直哭
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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