
To The Capital is roguelike game with battles as in old jRPG in a medieval setting with pretty graphics. Your goal is to deliver a letter to the capital having passed the whole country.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
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意外と楽しめた。 南から北の首都への向かう一人JRPGタイプのゲーム 特徴的なのは、期限があること(36日ぐらい) 目的は首都へ向かえばいいということ 基本的にはJRPG仕様の通り、街の付近で戦って資金と経験値を集めて自分を強化。 近くのダンジョンへ入ってアイテム回収したら次の街へ。 と行きたいところだが、あまりのんびりしてると時間が無くなってしまう。 時間制限があるため、JRPGのよくあるストーリーに急いで目的を達成しないといけないのに、真面目に急ぐと敵が強くてとてもじゃないが苦戦をしてしまう。時間など気にせずじっくり強化してから進んだほうが正解という矛盾にならない。 目的は一つ「首都へ行く」だけなのでよくある首都へたどり着いた途端ボスが登場ということもない。ただ着けばいい。 だから、時間が無くなったら逃げまくってでもたどり着けばいい。ボスがいるとどうしても対ボスの戦力が必要になるので敵をたくさん倒してレベルと装備を整える必要があるが、本作はボスがいないため装備を整えなくても良い。 メインマップはランダムだがそれほど意味はない。ステータスが4つあるが、旅費を稼いだり、敵を倒すためにストレングスを優先がおすすめ。PTは主人公一人だけなので戦闘がすごく単調。そのためリプレイ性は低いけど、逃避行のショートストーリーだと思うとそれなりに楽しめる。
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Languages: English, Russian, Korean
Hours played at review time, across 40 reviews with recorded playtime.
Too simple. Doesn't seem very roguelike.
нет
This game is very basic. And for $2 that's fine. I even appreciate the sort of roguelike elements and randomly generated layouts. But it falls into the old turn-based game pitfall of battles becoming "Get into a random encounter after 3 steps, have bigger stats, press A to attack, win." There's only one attack option and the only strategy is killing the lower HP or higher damage target first. That loop often led to me dying as I would just autopilot through standard fights without realising my health was low, the number didn't even turn red to indicate it, so I lost because I didn't give my occasional A press my full attention. And in my last attempt, I lost because the game decided I took too long. I found a really easy way to grind so I decided to gear up before going, like the game taught me. Then with no warning, game over. The best part of this game is managing your healing items when you go off on an adventure and seeing how far you can go from a town safely. But the cost for a slight miscalculation of that is a game over, there's nothing that helps you get out of a sticky situation for that relief of worming your way back and living to fight another day. You just die. Visuals aren't horrible, but I'm sure most will agree they're not exactly good. Bland pixel art with next to no animation and very basic polish was ignored like the sprite always holds a sword even if you've equipped a bow, axe, or spear. And the enemies don't even get the standard JRPG colour change when they're an upgraded version, it's the same sprite with a different name. The game has potential but it needs a bucketload of polish and some significant changes. Like different attack options, I was in many situations where I was begging for something as basic as a weaker attack that hits many targets. The encounter rate should be lowered, there should be actual movement animations on the overworld, the pixel art could be seriously improved, many things need better visual indicators like low health, And just overall better juice / game feel would do this game wonders.
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ローグライクJRPG。 南の国境から裏切者の存在を知らせるために首都まで行くのが目的のゲームだ。コマンド戦闘のJRPGで、ランダム生成されたマップをダンジョンで宝箱を漁ったり町で装備を整えたりしてキャラを強化しながら、限られた時間内で目的地を目指す。 ローグライクとJRPGの組み合わせは悪くないが、このゲームはシンプルすぎるためにローグライクとしてのリプレイ性は低い。一度クリアして攻略セオリーを確立してしまえば、マップが違っても難易度が違ってもそれが通用するからだ。それに加えてプレイ状況を揺さぶるようなランダム性も乏しい。ランダム生成マップで町やダンジョンの数や宝箱の数が若干変化するが、あまりゲーム進行に影響しているとは感じられない。どちらかと言えば、序盤の宝箱から何が出るかが影響が大きいと思う。詰まるところ、プレイするたびに攻略セオリーのレールの上をただ歩かされるような感じがある。 ステータスは自由に振り分けができるが、4つのステータスのうち逃走成功率を上げる"Charisma"は上げる価値がないように思われる。ステータス関連実績でこのステータスについての実績だけないことからも開発者はこのステータスについて自覚しているのではないかと思われる。せめて、自分より弱い敵からは逃げやすく強い敵からは逃げにくいという相対的な補正がかかって、商品が値引きされるなどの効果があれば、上げる価値はあったのではないかと思う。 一度クリアする分には楽しめるかもしれないが、低価格とはいえ内容が薄くローグライクとしては不十分に感じられるためにオススメはしない。
Это очень нудная игра! Каждые четыре шага появляется противник, а ходит персонаж со скоростью улитки и походу палкой в одном месте. Вообщем не рекомендую.
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Players by region
Where this game's players are, estimated from review languages.
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