
A charming, colorful adventure game from the creator of Katamari Damacy and the uvula team about a teen navigating life in a small town with their cute dog companion. While their body is stuck in a T-pose, they do their best to make the most of it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
to a T is a narrative adventure game that portrays the extraordinary life of a 13-year-old teenager, whose body happens to be in the shape of the letter "T." They live in a modest seaside town that they explore by foot, train, or even their favorite unicycle, and interact with a the charming cast of characters who live there.
From teenager’s loyal fluffy canine companion and their caring mother, to a gang of despicable bullies and a giraffe that makes the most scrumptious sandwiches. After a chance encounter, the teenager discovers a newfound ability, and a story begins to unravel around a mysterious object enveloped in light that falls from the sky.
Features:
● Episodic Story: Take part in a story that unfolds over multiple days while Teen finds a way to fit in, and discovers a new found sense of self.
● Minigames: Control Teen in a variety of different scenarios that they encounter throughout their day. Maneuver Teen’s arm to reach for and interact with objects. Open Teen’s mouth to take a bite of food or a drink of water. From petting a dog, to eating breakfast, Teen can do a lot even if they have to do it in their own way.
● Explore town: Outside of the main story, collect coins, find a beautiful vista point, visit all the shops around town, or hunt for interesting characters around town to talk to in free mode.
● Character customization: Style Teen to your own liking. Purchase clothing from stores around town to expand your wardrobe and experiment with fun clothing combinations.
● A very cute dog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not sure who this is for. I imagine most children would find this too slow and boring to keep playing. But the plot is so aimless and childish that can't see anyone older getting anything out of this. The game looks nice but performs poorly with some seemingly uncomplicated areas dropping below 60fps. Odd fixed camera make navigating a pain. "Being a T" isn't interesting and the developers struggle to find reasons to use it other than "long spoon" and spinning to collect useless coins. It fails to justify itself as a game outside of a few simple minigames.
[h1] I am legit too bias toward this creator to give this a negative review, especially with news that the studio may be closing and he may not be able to continue to make games (which breaks my whole heart). [/h1] [h2] But, with that being said, I would absolutely not recommend this to anyone that doesn't have a child to play it with. [/h2] And that's so sad to say. I adore Katamari Damacy (and the like) with all my heart and soul and I truly think it is phenomenal that basically anyone at any age can pick it up and play it with relative ease and have a ton of fun doing so. [b] However, that is NOT this game. [/b] [h3] To a T is, for lack of a better descriptor, a children's show turned walking simulator. [/h3] It even splits its story into episodes, which are distinguished by balloons in the scene with a number on it (1-7 for each chapter). Each episode starts with the same intro song and ends with the same outro song. The character will often look at the camera specifically, address us as the player, and break the 4th way to ask leading questions or tell us something as a type of "lesson". [h3] It's extremely Dora the Explorer or Blue's Clues. [/h3] And that's okay, but only for a very specific type of audience. I was a little worried this would be a bit... childish what with the subject matter being disability in children, but as a woman with some baby fever going I thought I could at least enjoy the cute messaging and story. I did not. I am not 6 and I did not appreciate literally everything wasting my time. [h3] Every single mini-game, every single challenge, every single moment in this game that is "gameplay" is simply there is stretch the experience. [/h3] There isn't even any meaning to any of it. Some of the *extremely* challenging mini games only give you a prize if you get the number 1 spot and then it's a cosmetic you don't care about wearing. Brushing your teeth, eating, going to the bathroom and washing your face? All completely optional and have zero influence on the story (I would know, I tried both options and nothing changed). [b] Honestly really sad it doesn't too, since I think this would be a wonderful way to show children the consequences of skipping meals and chores while also showing how difficult a process it is to do these things every single morning while disabled. [/b] [h2] Overall, just an extremely lukewarm project that I would be a little disappointed in, even if I did have a child to play it with. [/h2] I didn't like the story at all and I don't appreciate all the ways the game felt the need to waste the player's time. This is only serviceable with a child because they can still have fun and enjoy the visuals and don't understand the nuance of making a good game. But make no mistake, this is not a good game. I'm sorry for the review; to the dev for making it so brutally honest and to the customer reading this for still marking it as "recommended", even though that is clearly not what I'm saying in my wording. I wish the absolute best in the whole world to Keita Takahashi and I hope beyond anything that he can still make games (maybe just better ones ahhhh sorry!!) Cheers.
Начинается обыденно (умыться, позавтракать, почистить зубы), а заканчивается бредом (прямоугольные сверхразумные существа). Может быть игра и научила бы чему-то хорошему малышей, если бы не было такого сверхпопустительного родиделя и слишком слабохарактерных одноклассников. Урок математики был классным. 3,0/5,0
사실은 12화구성에 한화 한화도 더 길었을 것 같다는 생각이 하면서 자꾸 드네요. 갑작스러운 부분도 많고 뻥 뚫려있는 부분도 많긴 합니다마는 플레이해봐서 손해보지는 않은 느낌.
if Nichijou was a video game it would probably look like this
Really charming. Had a good time!
節奏很奇怪,遊戲引導也沒有很好 很多次進OPED的點都很不自然,會有點錯愕甚至有種嘲諷感(尤其在劇情發生不好的轉折的時候) 也有很多次動畫已經結束確還不知道輪到玩家要行動,就呆呆站著不動好久才反應過來 再者就是視角除了其中一章以外不能自由轉動,所以在逛圖的時候非常痛苦,看著主角肢體放鬆自在的奔跑,玩家這邊確像是被硬扳著脖子只能看著特定方向,有的時候已經轉彎了視角還會慢辦拍才轉動,相當彆扭 在遊戲要求你要去特定地點的時候,視角還會強制固定某個方向不讓你走,但其餘遊戲內沒有任何引導,玩起來就很不順暢
iT's cuTe.
Creativo, muy bien construido, gracioso, carismático y original. La música es preciosa. Un juego que da la sensación de estar jugando en la época de los 32-64bits: nada pretencioso, suficiente, relajante y directo a lo que va. Alcanza el umbral que permite la disociación suficiente de la realidad inmediata. Uno acaba sumergido en su precioso mundo relajante, en su curiosa y psicotrópica historia, en su belleza singular. Lo recomiendo infinitamente.
Structurally very interesting with a cute story! Give it a go!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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