
A charming, colorful adventure game from the creator of Katamari Damacy and the uvula team about a teen navigating life in a small town with their cute dog companion. While their body is stuck in a T-pose, they do their best to make the most of it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
to a T is a narrative adventure game that portrays the extraordinary life of a 13-year-old teenager, whose body happens to be in the shape of the letter "T." They live in a modest seaside town that they explore by foot, train, or even their favorite unicycle, and interact with a the charming cast of characters who live there.
From teenager’s loyal fluffy canine companion and their caring mother, to a gang of despicable bullies and a giraffe that makes the most scrumptious sandwiches. After a chance encounter, the teenager discovers a newfound ability, and a story begins to unravel around a mysterious object enveloped in light that falls from the sky.
Features:
● Episodic Story: Take part in a story that unfolds over multiple days while Teen finds a way to fit in, and discovers a new found sense of self.
● Minigames: Control Teen in a variety of different scenarios that they encounter throughout their day. Maneuver Teen’s arm to reach for and interact with objects. Open Teen’s mouth to take a bite of food or a drink of water. From petting a dog, to eating breakfast, Teen can do a lot even if they have to do it in their own way.
● Explore town: Outside of the main story, collect coins, find a beautiful vista point, visit all the shops around town, or hunt for interesting characters around town to talk to in free mode.
● Character customization: Style Teen to your own liking. Purchase clothing from stores around town to expand your wardrobe and experiment with fun clothing combinations.
● A very cute dog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Strange, Small, an experiment in using Less. An overdose of whimsy delivered in an underbaked toy package.
muiTo fofo. novo jogo do keiTa Takahashi arrebenTa. recomendo para Todos
yeah, this game's really cute. kinda like a slice of life anime I guess, you have an intro sequence and outro sequence after every episode
... i'm not sure what to say. The game has charm? But then it don't go anywhere, and just feels like an interactive walking simulator, chained together by a bunch of short music videos. In just one chapter I've watched like 3-4 music videos for no reason. Sure, some are catchy... but they serve no point. The walking and running waste time. The videos waste time. Even the gameplay feels like they are wasting my time. Adorabe, but spiritually empty.
Very charming coming of age story. Explores how people react to others who are different in interesting ways. The island town you explore is very charming, the minigames in each chapter are fun, and the story was fun to discover.
games to touch the mind and body and soul so sweet .. i really fancy this and wish we carved out a bigger space for games like this in the world, really lovely themes around disability and inclusion
Not sure who this is for. I imagine most children would find this too slow and boring to keep playing. But the plot is so aimless and childish that can't see anyone older getting anything out of this. The game looks nice but performs poorly with some seemingly uncomplicated areas dropping below 60fps. Odd fixed camera make navigating a pain. "Being a T" isn't interesting and the developers struggle to find reasons to use it other than "long spoon" and spinning to collect useless coins. It fails to justify itself as a game outside of a few simple minigames.
mi gato desapareció y murió hace unos meses y el capítulo 6 me dio ganas de pegarle un corchazo a la madre y otro a mí pero por lo demás ser un crío discapacitado de género ambiguo con un monociclo que habla está bastante bien muy guapo
[h1] I am legit too bias toward this creator to give this a negative review, especially with news that the studio may be closing and he may not be able to continue to make games (which breaks my whole heart). [/h1] [h2] But, with that being said, I would absolutely not recommend this to anyone that doesn't have a child to play it with. [/h2] And that's so sad to say. I adore Katamari Damacy (and the like) with all my heart and soul and I truly think it is phenomenal that basically anyone at any age can pick it up and play it with relative ease and have a ton of fun doing so. [b] However, that is NOT this game. [/b] [h3] To a T is, for lack of a better descriptor, a children's show turned walking simulator. [/h3] It even splits its story into episodes, which are distinguished by balloons in the scene with a number on it (1-7 for each chapter). Each episode starts with the same intro song and ends with the same outro song. The character will often look at the camera specifically, address us as the player, and break the 4th way to ask leading questions or tell us something as a type of "lesson". [h3] It's extremely Dora the Explorer or Blue's Clues. [/h3] And that's okay, but only for a very specific type of audience. I was a little worried this would be a bit... childish what with the subject matter being disability in children, but as a woman with some baby fever going I thought I could at least enjoy the cute messaging and story. I did not. I am not 6 and I did not appreciate literally everything wasting my time. [h3] Every single mini-game, every single challenge, every single moment in this game that is "gameplay" is simply there is stretch the experience. [/h3] There isn't even any meaning to any of it. Some of the *extremely* challenging mini games only give you a prize if you get the number 1 spot and then it's a cosmetic you don't care about wearing. Brushing your teeth, eating, going to the bathroom and washing your face? All completely optional and have zero influence on the story (I would know, I tried both options and nothing changed). [b] Honestly really sad it doesn't too, since I think this would be a wonderful way to show children the consequences of skipping meals and chores while also showing how difficult a process it is to do these things every single morning while disabled. [/b] [h2] Overall, just an extremely lukewarm project that I would be a little disappointed in, even if I did have a child to play it with. [/h2] I didn't like the story at all and I don't appreciate all the ways the game felt the need to waste the player's time. This is only serviceable with a child because they can still have fun and enjoy the visuals and don't understand the nuance of making a good game. But make no mistake, this is not a good game. I'm sorry for the review; to the dev for making it so brutally honest and to the customer reading this for still marking it as "recommended", even though that is clearly not what I'm saying in my wording. I wish the absolute best in the whole world to Keita Takahashi and I hope beyond anything that he can still make games (maybe just better ones ahhhh sorry!!) Cheers.
T
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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