
A charming, colorful adventure game from the creator of Katamari Damacy and the uvula team about a teen navigating life in a small town with their cute dog companion. While their body is stuck in a T-pose, they do their best to make the most of it.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
to a T is a narrative adventure game that portrays the extraordinary life of a 13-year-old teenager, whose body happens to be in the shape of the letter "T." They live in a modest seaside town that they explore by foot, train, or even their favorite unicycle, and interact with a the charming cast of characters who live there.
From teenager’s loyal fluffy canine companion and their caring mother, to a gang of despicable bullies and a giraffe that makes the most scrumptious sandwiches. After a chance encounter, the teenager discovers a newfound ability, and a story begins to unravel around a mysterious object enveloped in light that falls from the sky.
Features:
● Episodic Story: Take part in a story that unfolds over multiple days while Teen finds a way to fit in, and discovers a new found sense of self.
● Minigames: Control Teen in a variety of different scenarios that they encounter throughout their day. Maneuver Teen’s arm to reach for and interact with objects. Open Teen’s mouth to take a bite of food or a drink of water. From petting a dog, to eating breakfast, Teen can do a lot even if they have to do it in their own way.
● Explore town: Outside of the main story, collect coins, find a beautiful vista point, visit all the shops around town, or hunt for interesting characters around town to talk to in free mode.
● Character customization: Style Teen to your own liking. Purchase clothing from stores around town to expand your wardrobe and experiment with fun clothing combinations.
● A very cute dog.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 266reviews | 86% | — | $90.6K |
| $19.99 | 142ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In no world could I have predicted the bizarre places this game took me. Occasionally clunky, always charming, To A T was a bright spot in a dark time for me. It's childish, colorful, and just enough game to have fun with and then walk away with a smile. Keita Takahashi gave us a game full of glee and silliness, and we wasted it. Everyone apologize to Takahashi. 8/10 Rebecca Sugar wakes up at 3 every morning to bake the bread for sandwiches.
Like a weird mix of: - a gag manga - a season of anime - slow TV - an open-world platformer - a fumblecore comedy game The worst thing I could say about it is that it's never quite sure what it wants to be, but it makes that fun if you're willing to engage with it like a toybox wrapped around a story? (Like most of his post-Katamari games, to one extent or another) The music will never leave your head, and the world is so full of charm. I dunno, I feel weird writing reviews these days, but watching this sink under the waves without getting noticed, even though the folks who DID notice it have given it "Very Positive" reviews.... Figured I should put my money where my mouth is when complaining about the saddeningly tiny number of Steam reviews it got?? Apparently it sold badly enough to make him re-evaluate his future making games, *even though* the people who played it liked it this much.... Everyone just failed to get the word out, or never got around to picking it up, or something? I dunno. I just hate to see this much charm and personality not get noticed, in an era where everyone is desperate for human creativity to be given a priority in art again. Take your time with this, it's a slow game on purpose; play one episode/chapter per evening for a while maybe, let it spread out, let it be comfy and silly and slow you down. It's not perfect (the controls are a little TOO fumblecore sometimes) but it's got so much heart.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To a T is the youngest child of Keita Takahashi the man who gave birth to Katamari (which belongs in the Museum of Gamers for and by Gamers). Put some respect on this man's art that embodies joy itself. I don't know how he got Rebecca Sugar on this project but thank the maker because it is wonderous. Each chapter is treated like a television episode with opening and closing credits song that you will become emotionally attached to. I named my in game dog Muffin after the nickname of my recently passed pupper. It was comforting to be with my baby again and experience their treasured bond. If I must pass criticism that is going to fall on the camera design. The intention feels like they want you to experience the aesthetic of the game a certain way by fixing the camera every which way as you walk around. This created nausea for me and I considered asking others to play certain parts of the game for me. With that I must go because "I'm asleep by 7, dreaming of new recipes, can't wait to see what tomorrow brings!"
another wonderful game from keita takahashi, peace and love on earth
To a T is a super cute game that reminds me of a lot of the kids shows I enjoyed when I was younger. I think this is best taken in bites, one or two chapters at a time, but it's real fun to share in a group and react to all the little bits it's interested in showing you. Highly recommended to anyone with a discord channel they like sharing things in.
To a T is very unique and weird in a good way, the message of the story is to accepting imperfection and the difference between people. The music is nice; the cast is funny. The gameplay is the weakest part, it feels slow to explore the city and not that rewarding. I think people need to experience this game once for the story and the weirdness.
This game is so cute!! I absolutely love how you can change the screen filters in game, and the story is absolute nonsense but wholesome. :)
Earnest and cute
In the world of the late capitalism, where consumerism is still being promoted, while the results of it are being frowned upon, O is probably the shape that most people try to avoid becoming. In this game, however, U or F or O are much more desirable than T, it seems. The poor giraffe still has to wake up at 3AM to work for an oppressive bourgeoisie, but at least it's all bright and cartoony! You play as a T shaped Teenager that has an extraordinarily big closet which contains clothing for both genders. And you get to use it in the beginning of every "episode", which makes me wonder if T also stands for Trans. Which is a good thing, because I can't think of any other game that touches this topic. Apart from the purely cosmetic choices in a couple of RPGs. I'm actually not sure if that was the intention of the developers, or if it's just how I see it. But I think it is intentional to use this T shape of the main character as a placeholder for whatever that can make a person feel different and cause a struggle to either fit in or push your way through. The game's message is that you can be anything you want to be and it's full of metaphors where you can easily apply many things and conditions and it all would fit well together, allowing you to relate even if your arms aren't stuck in a single position and your elbows are just gone. Also, it's never mentioned in the game, but if this T shape was caused by some deformation before the birth then imagine the suffering the mother of this child had to go through... But ok, I guess I'm getting to far with this review already, let's get back to the game itself. I got immediately hooked by the trailers, even though I hate pop music and musicals, these songs will be stuck in my head forever. I was wondering how many more are there in the game, but it just has to be said without a spoiler warning: this is pretty much it. Unless I had a serious episode of amnesia, there are only 3 songs in this game. The third one is not in the trailers and was an amazing surprise, actually, but I really wish there were more. They play the first 2 between every episode, however I never skipped them anyway. So if you want this game to explore the OST then it would be rather disappointing. As for the gameplay itself, it's very basic kind of arcade, where you mostly explore rather than jump on things. Don't expect any challenges apart from being unsure where you are supposed to go next a few times (or maybe it was caused by long pauses between the sessions). There are several twists in the game that make it all fresh and interesting again in case you get bored at some point. Apart from what has been said above, the story is very silly and made me cringe a number of times. I'm still not sure if this supposed to be a kids game or not, in particular. But sometimes you just want to relax your brain a little, get reminded of how it was when you were a kid or simply want something silly to giggle about. The humor is very basic, but I actually laughed out loud a couple of times. Disclaimer: I was quite intoxicated while playing this, so I can't guarantee you'll enjoy it as much neither do I promote any form of intoxication, but I'm just sharing my experience here. Some games are just great when you want to get as far from the reality as you can. And speaking of the reality... Initially I planned to play it on Steam Deck, as it would be perfect for it, but then I found out it has a (unofficial) VR support, since it's an Unreal Engine title, so with a couple of clicks in UEVR mod I turned this title into a VR experience, which always makes every game better. Now watching the trailers again it's just so disappointingly narrow in comparison to what you see in VR, when you can move your head around and see everything far beyond what the flat version is showing you. The sense of scale really adds to the immersion and the rainbow was actually impressive! Overall this game extends the boundaries of what is considered a videogame. It might be not so revolutionary, but it's definitely unique and variety is always welcome in a medium that is all about repetitive interactions.
Strange, Small, an experiment in using Less. An overdose of whimsy delivered in an underbaked toy package.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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