
Experience the untold early story of Liu Bei, Guan Yu, and Zhang Fei before they became legends. Scavenge, hunt bounties, master martial arts, build combat combos, and survive the chaos of the late Han Dynasty. Every choice and every battle shapes your journey and ending.
Modeled estimate, not a reported figure. How we estimate →
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About
Over the past two months, we've significantly improved the game based on player feedback, with major upgrades to the onboarding experience, UI/UX, combat feedback, and overall gameplay.
The current version is far more polished than at launch and now offers a complete, stable experience. If you've been waiting for a more mature version, now is a great time to jump in.
The Enhanced Edition is also nearing completion, with more free updates and new content on the way.
English localization is planned and will be updated after full release.
You command no grand armies and govern no cities. At the very bottom of a chaotic age, you will decide how many people you can keep alive around you.
You can follow the story and witness how Liu Bei, Guan Yu, and Zhang Fei rose from Zhuo County—
gathering resources to prepare, resolving conflicts through duels, and pushing the situation forward through conversation.
Track down wanted criminals from bounty notices.
Earn rewards to unlock new scavenging areas and shortcuts.
Face captured outlaws in consecutive prison battles for increasingly valuable rewards.
Scavenge valuable supplies from roadsides and abandoned buildings.
Trade and barter with merchants in towns and camps.
Turn junk into powerful gear through smart trading and rapidly increase your strength.
Spend Resolve at camp to learn new techniques and upgrade your skills.
Build your deck by choosing five technique cards.
Chain techniques into powerful combos to create each hero's unique fighting style.
Recruit and promote different troop types.
Customize your army's composition and size.
Put your strategy to the test in tactical battlefield simulations before the final showdown.
Each hero has a unique background, personality, and path.
Every choice can lead to a different outcome.
Your decisions will shape the fate of every character—and the story you create.
From a micro-level perspective,
you will experience how Liu Bei, Guan Yu, and Zhang Fei began their journey in Zhuo County.
With no reputation and no foundation, they face only the harsh reality—
a lack of money, blocked paths, and constant exploitation.
Those who follow you would not be heroes, but people with nowhere left to go.
How many will stand with you, whether you can confront the Yellow Turban forces,
and what ending awaits—
all depend on how you raise funds, who you persuade, and the choices you make.

The game is set around 184 AD in and around Zhuo County.
Years of drought, the Yellow Turban uprising, bureaucratic corruption, and land consolidation
led the imperial court to decentralize military power—
marking the beginning of an age of chaos.
Built upon historical records and academic research,
The game reconstructs events, characters, and conflicts within an authentic historical context,
allowing players to feel the pressure and weight of the era firsthand.
Drawing inspiration from Records of the Three Kingdoms, Romance of the Three Kingdoms,
and the 1994 TV adaptation, the game carefully selects and expands upon established lore.
Without breaking historical frameworks,
It fills in the gaps left by history—
making each decision and each human struggle feel grounded and real.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
就不能搞个任务位置吗 地图容易迷路你不知道吗 傻逼小编
游戏打不开是什么意思
摇骰子的地方太多了,经常出现0伤害,频繁闪退黑屏
太扯了
为啥第二集关羽稻草人捡不到粮食
勤奋永远值得称赞。
还行,前期一直切换角色有点拖沓和同质化,但是抛开这一点来说是挺好玩的,可惜就是玩法支撑不起庞大的世界观,玩到后面有点没意思了,整个游戏的主线被搜打撤污染了,全程就在开箱子,开的不知天地为何物了,根本不想做主线。 只能说这种玩法和这种有主线的游戏真的不搭,还不如做成单局搜打撤没剧情的
还需打磨
从试玩就关注比较久的游戏,三国+捡垃圾直接击中我,正式版出来立刻入手,没想到正式版直接拉裤兜,玩了50分钟崩溃两次,哎,加载存档垃圾还得重捡,当第二次发生直接挑战我的血压上限
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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