
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 18 → 4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Passei muita raiva. Quem foi o idiota que teve a ideia de colocar só uma flecha nesse jogo??? Consegui zerar, mas não sei se vou platinar, provavelmente não pra preservar minha sanidade. Dito isso, recomendo muito!
[b]One Arrow, One Shot, One Problem – Titan Souls’ Brutal Precision Puzzle Boss Rush[/b] [i]A minimalist action game where every boss is a deadly puzzle and every fight is decided by timing, pattern recognition, and a single perfectly placed arrow. [/i] [b]Core Gameplay & Combat Structure[/b] Titan Souls strips action down to its absolute essentials: you have one arrow, one hit point, and a series of massive bosses that also die in a single hit. Every encounter is effectively a self-contained puzzle where success comes from learning movement patterns, identifying weak points, and creating the exact window needed to land your shot. There’s no grinding, no build variety — just pure execution layered over observation and patience. [b]Boss Design & Mechanics Identity[/b] Each titan behaves like a moving logic problem. Some require baiting attacks, others demand precise timing between cycles, and many punish hesitation instantly. The design philosophy is consistent: bosses are invincible until you solve how they aren’t. This makes every encounter feel like discovery first, execution second — and failure is how you learn both. [b]Movement & Control Feel[/b] Movement is intentionally simple: dodge rolling, sprinting, and aiming your single arrow. The key tension comes from vulnerability — aiming freezes you in place, while retrieving your arrow (or recalling it) often leaves you exposed. That push-and-pull between offense and survival defines the entire mechanical rhythm. [b]Difficulty & Learning Curve[/b] The game is brutally iterative. You will die repeatedly, not because of unfair systems, but because bosses demand memorisation and precision under pressure. Once the pattern clicks, fights often end instantly — which creates a strange but deliberate contrast between long learning and short execution. [b]Pacing & Structure[/b] There’s minimal padding: no loot, no side systems, no distractions. You move between arenas, repeatedly attempt bosses, and gradually build mastery. The downside is repetition between attempts, but the design is clearly focused on isolating the boss fights themselves as the entire experience. [b]Presentation & Atmosphere[/b] Minimalist pixel art and understated environments keep attention on the encounters. Audio cues and animation timing carry a lot of weight, giving each kill a sudden, almost surgical finality. [b]Verdict – 10/10[/b] Titan Souls is a razor-focused boss rush built entirely around learning, precision, and execution — a game where every victory feels earned through understanding rather than power.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
噁心遊戲 完全折磨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441K | 888 | 78% | $21.99 | |
| $441.3K | 2.5K | 58% | $4.99 | |
| $441.5K | 1.5K | 71% | $12.99 | |
| $440.6K | 477 | 79% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 966 | 75% | $14.99 |