
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 18 → 4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't think I can recommend this to anyone. You'll spend less time in the fights than you'll spend walking to them; not necessarily because you'll die a lot, but because once you see one rotation of their move set, the solution to the fights become very obvious. The game still has the resolution issues it had at launch, which may have contributed to the fact that sometimes I would die from an attack that wouldn't hit me, and sometimes I would live despite being attacked or knocked into a wall. Such issues really dampen what needs to be a fact-paced, fluid experience. I've decided to give up on the game after a glitch in the fight with the colossus in the ice (the one seen in the trailer) caused me to get continually stuck in place between its head and the crystals from its beam attack, while the camera freaked out. I'd put up with stuff like that in games where the reward is worth the trial, but that's not the case with Titan Souls.
稍微有些难,本质背板游戏,建议用手柄,键鼠玩难度翻倍。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good 4 hour game
Je me suis un peu forcé à le refaire après une session avorté 10 ans plus tôt. L'ambiance est cool, graphiquement c'est sympas, la DA est la, la musique est sublime, les boss sont varrié. Juste finir le jeu ça vous prendras deux ou trois heurs. En revanche si vous voulez faire tout ce que le jeu à a offrir (Hard Mode, Iron Soul)... Et bah bon courrage! moi je m'arrète la XD Juste... 15€?... Meh, un poile élevé, surtout vue l'évolution des mini jeux du genre depuis 10 ans. Mais il est régulièrement à 1€50 pendant les soldes, faites vous plaisir.
非常糟糕,不适配键鼠。
ES HARDCORE, LO VAS A LAMENTAR, TE VA A FUZILAR, PERO TE VA A ENCANTAR!!!!!!!!!!!
vai tomar no ** dificil pra ******* jogaço demais
Cool concept, but after trying it for a quick few minutes I couldn't handle the fact that these controls weren't made for keyboard users. Sekiro had it's own problems with that thing too and I had to use outside software to even allow myself to play a game normally. I don't get it why is it that hard to make an aiming system for mouse? If you're going to play on keyboard then just don't play this game. It's hardly enjoyable besides a few bosses that aren't that strict on aiming in 45 degree ratio.
太硬了
cute game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441K | 888 | 78% | $21.99 | |
| $441.3K | 2.5K | 58% | $4.99 | |
| $440.6K | 437 | 80% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 959 | 75% | $14.99 | |
| $441.6K | 489 | 92% | $39.99 |