
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is awesome. If you like Classic Zelda Style bosses, that's pretty much what this game is. It's very difficult at first, but fun once you get the hang of it. I really enjoyed it.
El reto que te propone el juego es bastante bueno, unque no fui capaz de completar todos los logros me parecio un juego alucinante
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like the fast food version of SoulsBorne games — you one-shot the boss, and the boss one-shots you. What really makes it difficult is the core mechanic: you only have one arrow, and after shooting it, you have to retrieve it. Because of that, the game relies heavily on timing, precision, and sometimes a bit of luck. The boss designs are great and fit the mechanic well. The soothing soundtrack helps take the edge off the frustration when you have to retry. Overall, it’s a recommended game, even though the mechanic didn’t click with me personally and gave me a hard time.
play only if you're a masochist
Decently fun, not willing to try and go for some of those ridiculous achievements though
10/10分,满分。 作为喜欢玩游戏的玩家,我对《泰坦之魂》的比喻是一盘精心调味的农家小菜,原料精简但品质优异,调味克制却风味十足,火候不强然控制精妙。玩家在简单的战斗动作中体验与boss平等的战斗体验,即杀与被杀,只在一瞬之间、一念之中,宛如日本武士比拼拔刀速度,西部牛仔较量反应快慢。然而还不止于此,玩家在锻炼中获得成长,在紧张中把握机会,一切的一切都不需要游戏任何的言词,反而是人们意识深处久久未能得到锻炼的战斗的本能被激活,任凭身体跟随本能,将我们带向那个灵魂渴望的胜利。任何人,无论是懵懂稚嫩的新晋游戏玩家还是饱尝百味的资深游戏选手,我相信都可以从这款游戏中获得属于自己的快乐。 作为喜欢制作游戏的设计师,我对《泰坦之魂》的评价是一款游戏精简系统设计的典范,简单的战斗系统构筑,搭配仅仅一项巧思,即箭头的释放与回收,就能让玩家将自己对战局的影响力遍布整个战场,同时设计伤害在战斗双方均一击必杀,在平衡玩家的能力和boss的能力上做到了对等,解决了其他游戏中前后期数值平衡的难题。但是,这样无疑增加了boss设计的难度,如何在一击必杀的前提下制作出差异化的战斗体验,如何在不进行强制流程的情况下引导玩家的行为,相信读者们在体验过这款游戏后,一定都能有自己的见解,笔者也感悟良多。毫不夸张的说,《泰坦之魂》团队设计的这些boss战,将战斗流程规划,战斗表现效果结合到了惊人的舒适平衡,这点从他们不强制玩家对boss的挑战顺序做限制就能看出,他们对自己的设计非常自信,相信玩家无论以什么顺序攻略,只要努力下去就马上会有回报,只要思考下去就绝对能有成长,只要战斗下去就一定能有胜利。我们常说,艺术是解开人类心灵谜团的钥匙,《泰坦之魂》团队,用他们的游戏设计,让我们能在其中沉浸享受,体验流畅一气呵成,不得不称赞其用心良苦。团队能孕育此等精华,并于我们相遇,对玩家和开发团队来说都是一大幸事。
Never have the risks and rewards been so rage inducing to obtain, nor cathartic once achieved. 10\10 would fight the souls again.
Legal, mas muito difícil, tenha ciência disso.
juego que te reta a tener un time reaction y un ingenio a veces un tanto rebuscado, pero demasiado solido ta bueno B)
Divertido, desafiante, visualmente bonito: preciso pedir mais de um jogo?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.6K | 954 | 75% | $14.99 | |
| $440.5K | 3.7K | 91% | $4.99 | |
| $441.9K | 564 | 75% | $24.99 | |
| $440.1K | 804 | 41% | $19.99 | |
| $440.1K | 862 | 82% | $19.99 | |
| $442K | 4.8K | 91% | $4.20 |