
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um ótimo jogo de Boss Rush, com uma mecânica boa de somente atirar uma flecha pra matar o chefão na hora e no timing certo, onde vc vai passar bastante raiva e ter q morrer varias vezes até aprender o move set do bixo, mas quando conseguir vai ser muito satisfatório 10/10
解密与操作相结合的一部作品。一击击杀的机制,所以挫败感和通关之后的成就感都很强。怪大部分是机制怪,需要一边躲攻击,一边找破绽反击。全成就有点吃操作,过程也很折磨。中规中矩的作品。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
riko
Don't think I can recommend this to anyone. You'll spend less time in the fights than you'll spend walking to them; not necessarily because you'll die a lot, but because once you see one rotation of their move set, the solution to the fights become very obvious. The game still has the resolution issues it had at launch, which may have contributed to the fact that sometimes I would die from an attack that wouldn't hit me, and sometimes I would live despite being attacked or knocked into a wall. Such issues really dampen what needs to be a fact-paced, fluid experience. I've decided to give up on the game after a glitch in the fight with the colossus in the ice (the one seen in the trailer) caused me to get continually stuck in place between its head and the crystals from its beam attack, while the camera freaked out. I'd put up with stuff like that in games where the reward is worth the trial, but that's not the case with Titan Souls.
손 맛 좋네요
Brutally difficult but fair. Simple but rewarding. Bosses are the only enemies you’ll see here. They die in one hit, but so do you. Each fight is a process of learning the attack patterns, then finding the right time and place to strike. Titan Souls can feel more like a puzzle game if you’re okay with dying a lot. I had a ton of deaths, but it was pretty satisfying conquering every boss.
bonzao
bom eu to jogando a pouco tempo mais eu ja vou falar,primeiro o jogo parece bem basico bem facil depois vc ve que vai morrer MUITAS E MUITAS VEZES oque é necessario pois com as tentativas voce vai aprendendo a função do seu inimigo oque presisa acertar entendeu
支援手掣 不含中文
very hard but very good, I wish it had more bosses, but nothing is perfect
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441.3K | 608 | 75% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 954 | 75% | $14.99 | |
| $441.6K | 489 | 92% | $39.99 | |
| $440.5K | 3.7K | 91% | $4.99 | |
| $441.8K | 5.6K | 91% | $4.99 |