
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh i beat it already. 70% runback and map traversal, 20% unskippable animations, 10% puzzle bossfight gameplay. find the boss, figure out the thing, execute it. the art's neat, and controls felt responsive, although bare. the second you beat the final boss, a steam achievement pops up, which if you had any sense of immersion or simply experiencing the game's world or its atmosphere during its final moments, you are instantly pulled out of it. any interest in endgame "Beat the game on awesome mode" content is culled by its majority downtime game design this is a cute and neatly wrapped game jam game
[h2]A good idea stained by too much pointless walking and annoying boss runbacks[/h2] This is a boss rush where both you and the bosses (of which there are 19) have 1 HP, which makes this more like a puzzle game. Observe the bosses moveset, and figure out their gimmick/weakness/opening to one shot them. (btw: you don't have i-frames with dodge rolls) BUT, the game opens up too much in the 2nd area. You will spend quite some time running around in a relatively big and empty map to find the bosses lair, and thats just frankly boring. If that sounds off-putting, I can understand it. The 14% completion rate speaks for itself, most quit at this area for this specific reason. If you make a boss rush, just make a boss rush, don't try to force exploration and open world in your game, especially if you don't flesh that aspect out. However, I can still recommend it, the bosses are fun and varied. You can beat the normal mode in a few hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most involved gaming experiences I've ever had. Gotta play it again soon, it's been a decade since I last played it. Time to see if I've fallen off.
说实话不是很好玩,甚至可以说毫无乐趣。 特别提醒,键盘不能改键,只能用zxc键位。 战斗体验一般,与其说是战斗,不如说是解谜,而且是吃反应的解谜。BOSS和你都是一条命,你需要找到找到BOSS的弱点,然后一击毙命。从始至终你的武器只有一把弓和箭,你可以把箭射出去然后收回来。打完BOSS毫无任何提升。而这游戏本质就是BOSS rush,从头到尾只有打BOSS,因此,地图设计完全多余,因为就算你试图探索,也没有任何奖励,只有BOSS房。另外,最痛苦的一点是,每次输了,就得365里路,完全在浪费时间和消耗玩家耐心。 个人认为唯一的优点就是音乐了,舒缓的音乐加上较为好看的美术,很有氛围感,但是当你打BOSS寄了,要365里路时,这种氛围感会变成一种塑料的廉价感。
Joguinho bem único. Um dos primeiros jogos que vi na steam por meio de videos na epoca do lançamento. Muito promissor e bem desafiador. Mas nada impossivel em vista das gameplays dos outros. Quando pude jogar finalmente o jogo entendi sua dificuldade, cada movimento e pensamento importa. Nele você tenta encontrar qualquer janela de oportunidade possível, mas até achar você já virou patê 78 vezes. Jogo dificílimo de vencer, ainda mais nos diferentes modos de jogo que ele disponibiliza. Recomendo esse jogo demais, mas se for uma pessoa que se estressa com jogo online, passa longe, você ou vai jogar dinheiro fora, ou vai enlouquecer tentando zerar ele.
Depois de certo tempo você entende como cada boss funciona e dai fica fácil... No modo padrão do jogo kkkk... Ai vc inicia um modo mais difícil e entende que vc estava no tutorial.
如果你觉得你是国服第一VN可以试试这个游戏
Game consists solely of boss fights, and those aren't even fun. It's a "run around until you get a hit on the boss and hope you don't die in the meantime" simulator. Even with a gamepad, controls are janky and the sprint/roll system isn't responsive enough to facilitate it being used as it is. Definitely not worth the asking price of almost NZ$22
Hard, and would be fun, if you didn't have to walk all the way back to the boss when you died. Did not have the pacience to continue playing
Você tem um arco, UMA flecha e um sonho. Ah, e os chefes te matam COM UM ÚNICO GOLPE. Titan Souls é um espetáculo de jogo, provando que um simples souls-like indie com gráficos pixelados dá pau em muito AAA quando o assunto é diversão. Passar horas tentando derrotar um chefe pode ser extremamente frustrante, mas a sensação de finalmente vencer é gratificante demais. Dito isso, vale a pena xingar até a décima geração do capeta enquanto joga essa maravilha. 👍🏼
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.8K | 4K | 73% | $4.99 | |
| $440.4K | 793 | 87% | $19.99 | |
| $440.2K | 804 | 41% | $19.99 | |
| $440.1K | 816 | 76% | $14.99 | |
| $440K | 3.2K | 97% | $8.00 | |
| $439.9K | 847 | 90% | $14.99 |
Related
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| $634.3K | 1.6K | 85% | $14.99 |
| $1.5K | 13 | 100% | $4.99 |