
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Madalya: Demir.
por alguna razon cuando mato al slime me peta el juego, top
Meio qualquer coisa.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Za trudne bossy
muito bom
Games whose achievements meaningfully contribute to the play experience deserve a medal. Titan Souls is a great time even if you're not one of us filthy cheevo hunters, but I'd still highly recommend taking on the challenge. Incredibly satisfying.
O passado, o arcaico, o ancestral. Em um mundo de ruínas e de significações expressivas, pra mim, Titan Souls - ainda hoje - consegue manter-se imersivo e desafiador em cenários que parecem respirar um tempo perdido, esquecido. Na queda de criaturas, basicamente, mitológicas, o que irá te mover é a ganância pela verdade? As sutilezas de uma pixel art encantadora e de uma trilha que pode ser um respiro de batalha à batalha, pode ser mais do que o suficiente pra fazer você emergir nas aventuras desse, aparente, personagem desmotivado. Um é tudo, tudo é um.
Not that bad of a game just found its price excessive & gameplay quite flawwed. Main gimmick of the game is bosses dying in 1-2 hits is interesting but it just makes fights absurdly fast, to the point where they just end with little to no tension, doesnt matter if youve been trying a fight for an hour, you get a fluke and the boss is dead in less than 10 seconds after the fight started, none of these fights ever really feel actually challenging or rewarding so much as they are tedious due to having to repeat them until you get the right execution, it never really feels like youre getting better at fighting a boss so much as you just keep throwing your head against the wall until you beat the enemy.
[h1]Titan Souls: uma flecha, um erro e o fim[/h1] [b]Titan Souls pega uma ideia extremamente simples e transforma isso em um dos desafios mais memoráveis que já joguei.[/b] Você possui apenas uma flecha. Os inimigos também possuem apenas um ponto fraco. Parece justo, até você perceber que a maioria dos chefes consegue acabar com sua tentativa em segundos. Cada batalha funciona como um quebra-cabeça misturado com um duelo. Antes de vencer, você precisa entender como o chefe se move, onde está sua fraqueza e qual é o momento certo para atacar. [h2]Cada chefe é uma descoberta[/h2] Titan Souls não perde tempo com inimigos comuns ou missões paralelas. O foco está totalmente nos chefes. Cada um possui mecânicas próprias, exigindo uma estratégia diferente para ser derrotado. O que funcionou na luta anterior raramente funciona na próxima, mantendo a sensação de novidade do começo ao fim. [h2]Simples por fora, desafiador por dentro[/h2] Os controles são fáceis de aprender, mas a execução exige atenção e precisão. Muitas derrotas acontecem por um único erro, um movimento precipitado ou um ataque lançado no momento errado. Mas justamente por isso cada vitória parece merecida. [h2]Uma jornada curta que deixa sua marca[/h2] O grande diferencial de Titan Souls está em como ele consegue fazer tanto com tão pouco. Sem diálogos longos, sistemas complexos ou dezenas de mecânicas, o jogo cria momentos que ficam na memória apenas pela qualidade de seus confrontos. É uma experiência direta, desafiadora e cheia de personalidade. Daquelas que provam que uma boa ideia executada da forma certa vale mais do que centenas de horas de conteúdo.
나름 괜찮은 보스러시 게임인데 불합리한 놈들도 몇몇 있음 비공식 한국어패치 있는데 없어도 게임하는데 무리 없음 제값주고 사면 돈아까움 할인할 때 사셈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $391.7K | 990 | 87% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441.3K | 2.5K | 58% | $4.99 | |
| $441.3K | 608 | 75% | $24.99 | |
| $441.5K | 889 | 78% | $21.99 | |
| $440.6K | 763 | 40% | $19.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $441.6K | 489 | 92% | $39.99 |