
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked this game at first but it grows tiresome too quickly. The boss battles are fun, everything else is not. There's too much down time exploring for the next boss with absolutely no direction. You just have to keep randomly running around until you find a boss. One of the bosses was so well hidden that if I didn't look up the location in a guide, I would have never found it because it pretty much required running into walls looking for a hidden door. Yes, there was a small indicator of where it would be if you knew what you were looking for but just running around looking for the next boss, you wouldn't notice it. The game play is straight forward. Everything dies in one hit. You get one arrow. Recall it to bring it back when you miss, sometimes to hit the boss on the way back. It's partly a puzzle game in that regard, trying to figure out how to kill a boss, since you might have to kill them while recalling your arrow. The big problem, and it's constantly brought up in negative reviews, is that you will die a lot, and you have to run back to the boss room every single time you do. If the game gave us more direction on where the next boss is and just let us retry without so much pointless running around, I would have enjoyed this game. There's just so much down time in this game that you get a lot of time to think about those two negatives that it starts to annoy you a lot more than you're having fun.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O criador desse jogo é o próprio anjo banido por Deus. Ao apresentar sua obra ao Criador, o Divino a contemplou como uma criação tão hedionda que não teve escolha. Para não manchar o paraíso com algo tão vil, exilou o traidor na escuridão mais profunda, sepultando o jogo junto dele. Agora, esta heresia serve de punição para os pecadores mais sórdidos, pois no universo não existe tormento pior do que jogar isso. Quando a terra retornar aos céus, todos os computadores com uma cópia desse tomento pegarão fogo. Todas as almas perturbadas que, antes de morrer, tiveram a infelicidade de cruzar caminhos com esse jogo serão imediatamente arrebatadas. Esses não precisarão de julgamento pois, após testemunharem a face do Diabo em um videogame, terão o prazer de contemplar a face de Deus e regozijarão em Sua misericórdia. Tenho certeza que Ele colocou isso em minha vida como uma provação da minha devoção, agora seguirei caminho como novo homem pois sei que meus pecados foram purificados.
Игра для мазохистов. Управление даже на геймпаде неудобное, хотя казалось бы, всего 6 кнопок. Пробежка до босса после смерти занимает абсурдное количество времени. Осознание, как убивать некоторых боссов, не приходит даже спустя несколько смертей. Абсолютно пустой мир, где есть только вы, боссы и куча лестниц.
Despite the thumbs down, it is not terrible at all. It ranges from a 4 to a 6 out of 10 for me personally. It has gorgeous art, and music, alongside a cool world reminiscent of Shadow of the Colossus. However, the bosses mostly range from frustrating to boring and it all comes down to the fact that they take one hit to kill. Most involve beating your head against the wall until you manage to make that one perfectly timed, pixel perfect shot and then its dead. It often feels empty rather than any sort of triumph in overcoming a challenge.
Got it for like 1€. Got all achievements. The Bad Story not really explained. PC controls are abysmal. You can't change the controls. You can't properly aim the bow like on controller. Some bosses are really frustrating. Like requiring more luck than skill. This goes especially for the endboss. I had an idea on what the "weakspot" of the endboss could be, but just couldn't believe that the creators would do this. Had to look up a guide to check if this was really what I had to do and it was just as I feared. You just gotta be lucky. Can't win this with skill alone. Can't skip the credits. Can't skip the soul aquired cutscenes that plays after slaying a titan. Map kind of too big. Nothing to do besides bosses. No upgrades or anything. No skins, no shop, just nothing. Overall only really enjoyable on your first playtrough. The Good Great artstyle. Unique game mechanic. Many cool bosses with interesting gimmicks/styles. Don't have to beat all bosses to reach the endboss. Has a secret endboss (and one other hidden boss in hard mode). Boss runbacks not too bad. Has hard mode and no roll mode. If you are not going for 100% achievements you will mostly have fun with this! The 100% Most bosses have secret achievements tied to them. Half of them are fun, the other half is just frustrating. No roll mode should be called no fun mode. Forcing us to do that is just so really cheap and a big waste of time. A speedrun achievement wich is okay and fair. Can be fun! You also need to do a no death run, while beating all bosses. The game isn't made for this. It is possible, but realistically nah you need backups. Now the real impossible achievement is beating the game on hard mode with no death mode active. This is just the creators trolling and wasting your time. This is not possible without controller. Just a huge unfun mess.
Концепт хороший, управление на пк днище, ничего не удобно, ладно тебя шотают, ладно когда ты стреляешь ты стоишь, ладно что стрела одна, но никакого удовольствия у меня нет обучаться игре с таким убогим управлением, где направление выстрела направляется стрелочками, как и ходьба. Можно же было сделать направление через мышку? но нет, идите в сраку мы сделали прикольную концептуальную игру но не позволим вам ею насладиться, потому что на влом делать норм управление
Not for me. I like souls games, I like boss rushes, but this is a bit extreme on the difficulty scale. You have to angle arrows in the exact right way for certain bosses (looking at you Knight Elhanan). I'm sure this is a perfect game for someone, but I'm deleting it...
Итак, вам случайно попалась игра и зацепила идеей: вы герой с одной стрелой и возможностью её возвращать, а вокруг вас тонна боссов (на самом деле, их не особенно много), которых нужно убить. В игре нет такого понятия как "хп": по вам попали - смерть, вы попали по уязвимому месту босса - тоже смерть (но уже не ваша). Звучит и правда классно, да и визуальное и аудио-оформление в игре сделаны на уровне. Однако потом у вас просто сгорает жопа. Почему? 1. Играть возможно только на геймпаде. Просто забудьте про управление клавиатурой. Ну ладно, допустим геймпад у нас под рукой, прощаем, хотя это и не слишком приятно, когда выбора просто нет. 2. Беготня по пустой карте... Нет, ну правда, на ней буквально ничего нет, а сама она огромная. Я, конечно, понимаю, что это мир титанов, но проводить треть игры за беготнёй... Серьёзно? Притом игра не медитативная - вы хотите убивать уникальных боссов. Так зачем? Тут тоже можно простить, всё-таки мы здесь за боссами. Переходим к ним. 3. Боссы... Ух как мне не понравились 90% их представителей. Первое - вам нужно разгадать их уязвимое место: где-то намёки явные, где-то приходится пробовать разные варианты. Но это в общем интересно. Однако второе, что просто убивает желание играть: вы должны каждый свой шаг сделать идеально, отточенными движениями, [b] каким путём это задумал разработчик [/b]. Иначе, вы будете страдать и просто уповать на удачу - что вот на 50ую попытку вам повезёт и босс подставится. И вот при учёте второго пункта первый уже не кажется таким прикольным. Итого варианты: делать кучу попыток и страдать, потому что вы не идеальны (особенно при учёте того, что геймпад вам навязали и не факт что вы часто его используете) или посмотреть гайд и пройти всех боссов налегке. Стоит ли говорить, что ни то, ни другое - не весело? Либо вы моментально побеждаете, либо вас. Итого, остаётся беготня и однообразная музыка (да, на каждого босса она уникальная, но много времени в босс-файтах не провести). Я честно досидел до конца: убил всех боссов и где-то даже получил довольно редкие достижения. Но! Возвращаться и проходить её на хард-моде нет никакого желания. В общем, даже просто заходить в игру я не рекомендую. Она сделана либо для спидраннеров, либо для мазохистов.
А с каких пор такие игры не получают огласку? Это же охриненная игра. В каждого босса что-то уникальное вложили, каждый босс тут учит чему-то новому а идея слабых мест поистине неплохая хотя жопу подрывает знатно, но на это и расчёт, а финал? Финал тут вообще высший пилотаж просто, как я раньше не знал об этой игре? Рекомендую всей душой.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Una sola flecha, titanes de neón y la deconstrucción del boss-rush definitiva Si buscas una aventura independiente de acción pura, agilidad mental y reflejos mano-ojo en dos dimensiones que rompa por completo con los esquemas de los juegos de rol pasivos tradicionales, te suelte en mitad de un bellísimo mundo en ruinas y convierta cada enfrentamiento contra un jefe en un trepidante, desesperante y sumamente adictivo festival de muertes instantáneas, esquivas milimétricas y puntería quirúrgica, esta obra de culto es una joya imprescindible. Lanzada oficialmente en la plataforma de Steam el 14 de abril de 2015, lleva la querida e implacable fórmula del minimalismo extremo al más puro estilo de un Shadow of the Colossus pixelado con la dificultad de un Dark Souls, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, profundamente sesudo en sus tácticas y muy reconfortante de dominar en tu monitor. • Estética píxel y una ambientación de ruinas soberbias: La trama prescinde de diálogos literarios densos para lanzarte a una odisea mística silente, donde encarnas a un joven guerrero encargado de absorber los fragmentos espirituales de la verdad. Perderse por su mapamundi te invita a explorar las estancias de una metrópolis antigua derrumbada —dividida de forma lineal en biomas temáticos como templos de piedra idílicos, búnkeres de hielo, cuevas de lava y salas iluminadas con destellos de neón—, logrando una inmersión visual e identidad artística excelentes que entran por las pupilas desde el primer segundo. • Una sola vida, una sola flecha y mecánicas de tiro fluidas: La gran genialidad, revolución y seña de identidad absoluta de toda la propuesta radica en sus reglas de supervivencia extremas. Tanto tú como los jefes morís de un solo impacto exacto; la complicación radica en tu inventario, ya que solo posees una única flecha mística que, tras ser disparada contrarreloj en la pantalla, debes recuperar manualmente del pavimento manteniendo pulsado un botón para atraerla magnéticamente, volviendo los duelos un trámite de suspense fantástico. • Formato Boss-Rush puro y cero enemigos del montón: El título destaca por permitirte romper de forma radical con la monotonía de las caminatas repetitivas (grinding) al eliminar por completo a los monstruos secundarios del mapa arquitectónico. La campaña consiste en un bucle cerrado de más de 20 combates contra jefes gigantes de área únicos, obligándote a recorrer las salas de la arena únicamente para activar las hitboxes de estos colosos mecánicos, de piedra, hielo o plantas místicas de forma sumamente ágil. • Rompecabezas de combate y el punto ciego de los Titanes: El planteamiento de tus refriegas se vuelve súper adictivo al obligarte a memorizar de forma lineal los patrones de movimiento de las inteligencias artificiales. Para derrotar a cada Titán, te ves forzado a calcular minuciosamente tus giros de 360 grados y rodadas de velocidad para esquivar ráfagas destructivas, esperando el milisegundo exacto en que la criatura expone su punto ciego oculto de neón para clavar tu proyectil y limpiar el sector en tu monitor de forma muy vistosa. • Puntos a mejorar (Caminata de reaparición perezosa): Debido a su intencionada naturaleza centrada en la frustración y el ensayo y error rígido de la vieja escuela, sufrir una colisión defectuosa vaciará tu salud al instante, provocando un Game Over inmediato. El bache de ritmo molesto radica en que, tras cada muerte, el motor del software te hace reaparecer en el último punto de control fijo alejado de la sala, forzándote a caminar de forma pasiva y monótona durante varios segundos reales de reloj por los pasadizos solo para reiniciar el asalto. • Curva de dificultad extremadamente agresiva por pánico rítmico: La intensidad de sus acertijos mecánicos sobre el césped sufre un pico de exigencia mental salvaje al alcanzar los bloques avanzados de la campaña, requiriendo reflejos de cirujano en tus dedos. El hecho de tener que quedarte quieto de forma síncrona en la pantalla tanto para cargar la potencia de tu tiro como para succionar la flecha de regreso te expone a los ataques de área de los Titanes de élite, lo que sumado a la escasez de segundas oportunidades desquiciará y frustrará a los novatos. Quizás exija una paciencia de hierro para tolerar la corta duración compacta de su guion inicial (puede completarse en aproximadamente 3 o 4 horas si dominas tus reflejos rápidos) y requiera un mando adicional en tu PC para exprimir al máximo sus parábolas físicas, pero a nivel de ritmo técnico, espectacular y melancólica banda sonora acústica instrumental compuesta por David Fenn y fidelidad a la diversión independiente es, por mucho, un juego redondo del catálogo. ¡Muchas horas de flechas recuperadas al vuelo, titanes desintegrados, clasificaciones de velocidad ganadas en tu monitor y pura adrenalina cerebral aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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