
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One shot, one life — that’s all you get. The mechanics in this game may seem simple at first glance: shoot, dodge, kill. But behind that simplicity lies the one thing you’ll need more than anything else — skill. This is easily one of the most skill-based games I’ve ever played. You have to learn timings, movement, aiming, strategies, and just when you think you’ve got everything mastered, the RNG steps in to remind you who’s in charge. For example, while grinding for the Iron Titan achievement, a single mistake can wipe out all your progress. Despite the difficulty, everything about the game is amazing. The world-building is fantastic, and the art design in every area is beautiful. The Titan designs are especially impressive — each one is unique, with its own movement patterns, attack styles, and personality. No two Titans feel alike. What I loved most is that every Titan can be defeated with a simple strategy, pushing you to get creative and think fast in the heat of battle. The soundtrack fits perfectly with every zone and every boss fight. It elevates the experience and makes every encounter feel epic. I achieved the platinum trophy, and while most of the 27 achievements are straightforward — with 24 of them simply involving killing Titans in unique ways or completing various modes — the final three truly show how tough the game is. Iron Titan, Aerodynamics, and Iron God were brutal. The number of deaths I racked up trying to complete them is insane, but they deliver the game’s core message: adapt, stay consistent, don’t give up. In the end, the platinum was tough, but also fun and incredibly rewarding. If I had one critique, it’s that the game could use a bit more lore. Right now, the only way to understand the story is through a 20-minute YouTube video. But honestly, the lack of narrative is also part of the game’s charm. No words needed — just jump in, learn the mechanics, explore, and slay the Titans. Overall, I really enjoyed this game. It demands a lot of skill, but every victory feels worth the struggle. Loved the game — solid 10/10 in my opinion, and I’d definitely recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
стреляю точно в центр слабой точки, регает рикошет
这逼游戏但凡射箭手感正常 难度都得降一半,搞那么大个地图也不知道是干嘛的
Характеристики разработчиков: Умение рисовать: 3/10 Умение создавать звуки и музыку: 10/10 Креативность создания боссов 100/10 Честно? Мне понравилось, было хардкорненько.
Total masterclass in game design, A bow with one arrow, thats all you need to make one of the best boss rush games ever. Heavy vibes from "Shadow of the colossus" with amazingly made bossfights. The "true ending" bossfight might be one of my favourites ever.
玩这个b游戏的享福了,这游戏强制四个方向键加上c射击x翻滚+跑步,能把翻滚和跑步算进一个键的也是神了哈,只能8方向瞄准,手感烂成一坨,打过boss全靠堆命,而且还有一大堆垃圾跑图,欢迎大家来品石哈
Боссы крайне не сбалансированы, спрятаны, управление под клаву мышь отвратительное, нельзя переназначить клавиши, что делает игру без геймпада крайне неудобную и еще более несправедливую. большие и пустые дистанции между боссами, а я напомню что их еще и найти нужно. хоть большинство не составит труда, но не для всех это так
жиза, я тоже против годзилы с 1 стрелой ♥♥♥♥♥ пойду
Divertido, mas nem cheguei a zerar. Descobri que esse tipo de jogo não é para mim. É fica morrendo e tentando tudo de novo, bem estressante. Aos que forem jogar, desejo a mais respeitosa boa sorte. Mas a história é simples: cara comum matando monstros enormes. Mecânica: anda, rola, atira e puxa a flecha e o mais importante, decore o padrão de movimento do inimigo e seu ponto fraco. A trilha sonora é bem foda. Nem cogitei em platinar Nota Final: 9/10
DON'T play with keyboards. Different scenarios for RNG makes sometimes impossible to play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.8K | 4K | 73% | $4.99 | |
| $440.4K | 793 | 87% | $19.99 | |
| $440.2K | 804 | 41% | $19.99 | |
| $440.1K | 816 | 76% | $14.99 | |
| $439.9K | 847 | 90% | $14.99 | |
| $441.3K | 2.5K | 58% | $4.99 |