
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.4Kreviews | 82% | — | $14.4M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cannot recommend in its current state. Despite it being only in Early Access, the updates doesn't seem to be adressing the major issues and rather the developers seem to be follow the same type of design. The skills and skill tree system is uninspiring, and skills really do not have much function other than doing the most damage. This is so sad, and it makes the game feel like a generic ARPG that's released in the last 10 years. The item affixes are atrociously poor, leaving much to be hoped for. And again, early access, but it seems like they will be sticking with these choices. The unique loot is so uninspiring. It is true in tq1 and gd and arpg alike the point is not the rarity of the gear, but what the gear brings to your build. But it just seems like there is no real reason to go for them as the stat bonuses are hardly better than rare or even magic gear. I can recommend Grim Dawn for those looking for an alternative. At this state, this seems as soulless as Diablo 4.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
| $34.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate to give this game a negative review because I want to give the devs time, but I don't see how they would listen any other way because there are clearly some design decisions here dragging an otherwise good game down. TQ1 was easily the best Diablo Clone of its era. I can still go back to it and have fun, as well as Grim Dawn which follows its same formula. This game however just falls completely short and I don't think it is due to lack of content. The core game design decisions being made here just seem to show that the devs don't understand what makes these games fun. 1. Loot: Completely boring and uninspiring. In these kinds of games, you are supposed to find loot that sets your imagination loose with the cool new things you might be able to do with it. Equipment should make new things possible, not simply increase percentages here and there. 2. Masteries: Same as with the loot, but this is even worse given how the mastery trees should be interacting as it is a core part of what makes TQ1 and Grim Dawn great. Looking at any 2 given masteries just doesn't inspire anything at all. A bunch of bland passives giving random percentage boosts. The little synergy that exists between any 2 classes is about as boring as it could possibly be. 3. World Size / Movement Speed: They seriously increased movement speed this past patch? And yet I still feel like I snail as I have to run all over this gigantic map because they have hidden skill points and whatnot all over the place? I would have surely rage quit already were this game any slower than it already is. So many dead ends and other useless map areas that you have to explore anyway because who knows where they have hidden permanent character boosts somewhere? It is terrible design. This alone is making me already dread that second character, because who the hell wants to do all that again? Who knows how many thousands of hours I have in Diablo 1-4, PoE 1-2, TQ1, Grim Dawn, and dozens of other action rpg's where I had no problem running character after character for days and weeks on end. This game by comparison is a boring slog and it is a shame because it definitely has potential. If the above 3 points were satisfactorily addressed then this would be an easy recommend for me and probably many others. These devs really should have properly understood and executed on the core game play loop before entering early access, because this isn't it.
Не знаю чем игра может зацепить и откуда столько позитивных обзоров, ведь контента в ней просто нет. Я, как человек любящий досконально задрачивать всю карту и все квесты, за 10 часов полность зачистил только карту первого акта и чуть не умер от скуки, потому что она огромная и абсолютно пустая. Никакого сознательного геймплея или билдостроя, никакого разнообразия в квестах, никаких нормальных данжей или испытаний, ну вообще НИ ЧЕ ГО нет. Игра невероятно простая в плане сложности, и её скорее стоит сравнивать с какой-нибудь Vampire Survivors, если из неё вырезать механику накопления предметов и возрастание сложности со временем. Бегаешь по пустой карте, где нет ничего, кроме мобов и бесконечно этих мобов фармишь. В начале игры ещё можно почувствовать какую-никакую сложность и подумать над билдом, но к середине первого акта становится очевидно, что достаточно будет просто одно заклинание максить и спамить им же, а когда я открыл скиллы призыва и ауры, то игра превратилась в симулятор ходьбы. Я до конца первого акта так ни разу и не умер, играя на максимальной сложности. И даже когда афк стоял на боссах, мои призывы их за секнунды разбирали и танчили всё, что только можно. Тут геймплея меньше, чем в интерактивных киношках, а динамики совсем нет, так еще и оптимизация говённая. Нет ни одной причины играть в это, разве что по приколу с друзьями и под пивом, и только если огромная скидка была, потому что платить тут не за что. 3/10
Superb Game - My favourite game was always Diablo II, but now I love Titan Quest II and Grim Dawn - if you like those types of Hack and Slash - this is for you.
재미있어요 근데 한글화좀 해주세요
Lamentable que no esté en español.
The ALT key for jumping is hard-coded. This game is not suitable for left-handed people.
Idiomas raros
Буду предельно краток. Это, конечно, не Titan Quest 1, фанатом которой я являюсь, но, тем не менее, в данной игре приятная графика и атмосферная музыка, неплохие второстепенные задания + сохранённый сеттинг Древней Греции. На момент написания данного обзора только что завершил 4-й акт. Играть можно, я очень доволен.
The devs are clearly hard at work and have been releasing big content updates at a regular pace. They actually seem to care, and they DO deserve a great deal of leniency, but my patience has been running out. Performance has been pretty mediocre from day one, and it has been getting progressively worse since. Now we're at a point where I can't get a decent framerate even on low presets and 1080p. Sure, the game is beautiful on high settings, but what's the point in that if it runs like a slideshow even on low? What's worse is that now they've introduced a bug that breaks passive abilities, which means that my main has been soft locked. Bugs can be fixed and optimization can be... optimized. What won't change is how progressively bland the level / enemy design and general art direction have gotten. There are some cool art pieces, places, and vistas here and there, but in general the game is uninspired. The locales are samey, the effects are just OK, and the enemies are your bog-standard lizardmen / skeletons / wild animals / spiders / centaurs. In fact, TQ1 had more enemy variety in its first act than the entirety of TQ2 so far. The devs have been promising to do something about it ever since Act 2, but we're on Act 4 now and pretty much nothing has changed. I know that the above feels whiny, but that's only because of how frustratingly obvious it is that there IS a good game underneath it all (especially at the current price). If the devs get their **** together and shift some of their focus on fixing what they've already released instead of pumping out new content, I'll change my recommendation to positive. As things stand, I don't think you should waste your time with TQ2.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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