
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So ein geiles Spiel, und das schon im EA. Sie machen wirklich vieles richtig, erinnert mich an eine Mischung aus Diablo 3 und 4. Grafik,Animationen und Sound sind einfach fantastisch. Talente sind simpel und trotzdem komplex in den kombinationen. es macht einfach Spaß, man möchte dranbleiben und mehr entdecken..bin wirklich sehr gespannt wie das fertige Spiel sowie das endgame wird, bis jetzt absolute kaufempfehlung.
The Abilitys are really boring and the gameplay is also a little bit bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It will be good.
It's pretty fun. Not the best ARPG, but still worth a playthrough.
Good story and nice graphics, beyond that unfortunately very underperforming. Itemization basically doesn't exist, never found a single green item that would be better than a yellow one. Epic items are everything but epic - I found a single ring that was useful and the level 14 version is better than every version I found afterwards, so there is zero sense of progression as the rolls do not seem to get higher with increasing level. I have many unused active skill points, as my action bar is already full and has everything that was synergetic. Way too little epic items boosting physical damage types and the few that do are worthless as they cannot accept relics and at least weapon relics are always strictly better compared to the lackluster benefits of the few synergetic epics. For my custom WW Bastion build there are barely any synergetic items to begin with, but I do not want to play a retaliation build - also no way to change the second mastery to make use of the many synergetic items and relics with elemental damage that I found. Really regretting the second mastery choice, but not interested in playing the story twice for a game that is purely offline. Crafting system is a pain, it has the typical few options for affixes but it feels insanely bad. I never once was able to get something rerolled to what I wanted, despite a hundred tries. Last Epoch and Diablo (since Horadric Cube) feel so much better in every regard when it comes to crafting and higher item tiers actually make sense there and at least a few are always used in builds - not seeing that here. Affixes are also pretty boring, even more boring than the ones in Diablo IV. Movement speed is a pain. I'm aware I can't expect Diablo IV levels of movement speed in this game, but here it's literally snails pace even with movement speed boots, focus on movement speed on skills and the respective charm. It also has a few bugs, my coop mate can't see any map markers and on crafting often loses materials without the crafting doing anything. But that's Early Access and fine - the systems itself however are deeply flawed and I don't see how that is going to change completely until release. That would however be necessary to make the game worth it. And that is really sad, while I somehow never played TQ1 a lot (despite totally liking the greek lore, I just never got to it), I did play Grim Dawn and that was great. Also probably played at least two thousand hours throughout all Diablo games and also some Last Epoch. Path of Exiles I didn't play, never could get into it despite being a D2 veteran - at some point I just started to value my time more than PoE does and I both hated its monetization and its UI. Just so you can sort the feedback in your head.
It's taking too long for new masteries to be added. They added a new mastery that hasn't been introduced before, which I was excited about but after playing it, it turned out to be really lame. Developers seem more focused on adding new content rather than focusing on the game-play which at the moment is really lackluster.
Its beautifull, combat works and seems smooth enough, voice acting is alright even though the story is not too intresting and pretty generic. What it lacks - difficulty. All the builds ive done have just absolutely slapped everything in the game so far and even the biggest bosses die in few seconds. Build variation and more freedom to create intresting stuff. (however this does not matter much since everything feels overtuned since there is quite literaly 0 challenge) Crafting / better loot - 90% of items feel like just npc trash, even the epic-grade items because they are either just downright bad or are too focused on doing one thing well and if you dont happen to have just that one skill then the item is just not even worth picking up. Crafting could be rally good way of making items that you'll actually want to use and not just have equip slots filled with items that have just 1 good line rolled on for multiple acts cause nothign better drops. Again, they would need to adjust the difficulty before this too because even with white gear the game is just super easy. Its a solid for EA game but they really need to add and adjust alot of things before the realease. Even so - good enough for EA.
Sadly as a TQ1 veteran I was really amazed for the sequel. graphic is Ok-ish. Not good but ok for an APG. But my issue is the lacking martial game mechanics. you have shields but no active blocking. no passive blocking. just a statblock. there is no active climbing or junmping. in TQ1 we had deep gamemechanics to learn and to abuse. Now every character gets an barrier....yeah a stupid magical barrier. WTF? you have meaningsless stats and meaningsless skilltrees. No thought no creativity, Some skills of TQ1 got partly copied (Ice shards) that was it. I had the hope that these things would change during EA. But sadly it hasnt.
awesome diablo 2 esque game with it's own uniqueness
Still rough around the edges, but incredibly fun to play and explore. I’ve always enjoyed Greek mythology, and as a fan of the original Titan Quest and Grim Dawn, I’m loving this game. Even though its gameplay differs quite a bit from those titles, it has won me over. I enjoy it far more than Diablo IV, and I find the straightforward build system refreshingly accessible. I was never much of a fan of Path of Exile 2 for a variety of reasons, so this feels like the perfect game to dive into right now. Yes, there are bugs. Yes, it needs more monster variety, and yes, it can become repetitive. But the core gameplay loop is excellent, exploration is both rewarding and engaging, and the atmosphere is fantastic. The developers are clearly passionate and have committed to addressing the remaining issues once the main content is complete. For me, this game is an easy recommendation, especially at its early access price. Some people say it’s poorly optimized, but I can’t agree. I don’t have a monster PC, yet I’m playing at 1440p with the settings maxed out and the frame rate locked at 120 FPS, and it’s been running great. I’m having an absolute blast with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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