
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ветеранам TQ1 и жанра сюда дорога закрыта. Разрабы переизобрели велосипед с палками в колесах. Купил игру себе на ДР, думал, будет подарок. По итогу — разочарование и ощущение, что меня кинули. Очень много часов в TQ1, Diablo 2, Grim Dawn, в том числе вне стима — так что я понимаю, как должны работать механики. В TQ2 они просто сломаны. Щиты и "Блок" (самое бесячее). Классического шанса блока в игре НЕТ. Вместо этого нам впаривают активный навык "Барьер" (Q). Это не блок и не защита в понимании жанра. Это тупо варварский крик на временное ХП с кулдауном, который нужно жать по кд, чтобы просто не сдохнуть. А если ты надеваешь щит, то он не даёт нормальной брони, а еще и жрет 40% твоего плоского урона. Я взял двуруч — выживаемость выросла, потому что я начал убивать в 3 раза быстрее. Где логика? Щит в TQ2 — это ловушка для новичков и декоративный штраф к урону. Кривой баланс атрибутов. Вкачивая Might (силу), ты получаешь жалкие +0.6% к урону за поинт. К 30+ уровню милишники превращаются в "битье ватой", в то время как маги живут за счет завышенных базовых цифр в скиллах. Прокачка персонажа не чувствуется. Вместо фикса — бесконечный ребаланс цифр. Разработчики уперлись в эту дурную систему и вместо того, чтобы пересмотреть фундаментальные механики (вернуть шанс блока, убрать штраф со щитов), просто крутят циферки в патчах и добавляют новые костыли. Игра превратится в бесконечный "балансный ад", где каждый патч ломает то, что работало. Отговорки "это тактика" не работают. Когда навык защиты нужно жать строго по кулдауну — это не тактика. Это обязательная рутина и плохой дизайн. В PoE 2 или Grim Dawn блок работает адекватно, а здесь — просто нажми на Q, чтобы не умереть. Причем, этот навык можно было бы оставить, отвязав его от щитов напрочь: ГГ же полубог, так почему бы не привязать эту способность к этому? Типа, ать, и как богатырь, здоровья поднабрался? Но да ладно. Итог. Игра сырая, дисбалансная и с переусложненными механиками там, где они не нужны. Если вы фанат первой части или классических ARPG — бегите в Grim Dawn (там кстати новое DLC) или ждите, пока разрабы не одумаются и не переделают эту систему с нуля. Пока что это просто переизобретение велосипеда с квадратными колесами за ваши деньги.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный диаблоид, но пока с косяками разными.
The Abilitys are really boring and the gameplay is also a little bit bad.
awesome diablo 2 esque game with it's own uniqueness
Tja, das Spiel ruckelt wie Sau wenn man in die erste große Stadt (Glaukos sei verflucht) nach dem Prolog kommt, also es geht einfach gar nix. Soooo und nun zum Spielerlebnis neben dem technischen Schuss ins Klo. Story ist cool, nicht sehr tiefgreifend aber das hab ich mir auch nicht erwartet. Die Steuerung ist bei weitem nicht so intuitiv wie im ersten Teil. Mir fehlen all die Bestandteile die schon von einem breiten Chor an Spielern besungen wurden. Ragdolls sind fade, random item drops, anstatt die items die ein Feind trägt. Man baut sein ganzes "Skillset" um eine Fähigkeit die man spammen kann und das wars. Wo sind meine respawn brunnen? Das System mit den fixen Spawns in den POIs ist öde. Musik ist gut. Spielwelt ist schön. Aber das Spiel reitet auf Nostalgie und nicht auf der Idee ein richtig gutes Spiel zu produzieren, es fehlt noch dieses gewisse Etwas um das Spiel wieder empfehlen zu können.
легендарное продолжение! Что-то сделали удобней, что-то пока не доделано, но играбельно, для раннего доступа - хорошо
Игра супер, но оптимизация ужасная. Изображение постоянно дёргается, даже с FPS 130.
游戏要做到打斗好玩 这游戏光做画面了 怪做的小 效果不好 而且游戏职业什么的都很乱
It's taking too long for new masteries to be added. They added a new mastery that hasn't been introduced before, which I was excited about but after playing it, it turned out to be really lame. Developers seem more focused on adding new content rather than focusing on the game-play which at the moment is really lackluster.
Its beautifull, combat works and seems smooth enough, voice acting is alright even though the story is not too intresting and pretty generic. What it lacks - difficulty. All the builds ive done have just absolutely slapped everything in the game so far and even the biggest bosses die in few seconds. Build variation and more freedom to create intresting stuff. (however this does not matter much since everything feels overtuned since there is quite literaly 0 challenge) Crafting / better loot - 90% of items feel like just npc trash, even the epic-grade items because they are either just downright bad or are too focused on doing one thing well and if you dont happen to have just that one skill then the item is just not even worth picking up. Crafting could be rally good way of making items that you'll actually want to use and not just have equip slots filled with items that have just 1 good line rolled on for multiple acts cause nothign better drops. Again, they would need to adjust the difficulty before this too because even with white gear the game is just super easy. Its a solid for EA game but they really need to add and adjust alot of things before the realease. Even so - good enough for EA.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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