
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another Victim of ♥♥♥♥♥♥ Modern Sequal of Glorious Original Game. I have so many notes on this one. I was so ungodly excited to play this, I grew up on Titan Quest 1, it might just be my favourite game of all time. I had really high hopes, spoiler alert, that were smushed into doo doo. I found the game so instantly disapointing - I ranted my boyfriends ear off for hours. There has been few times I have been so let down that it actually blindsided me; this was one of them. I was so angry, infact, I needed to wait a whole year to even post this review. Lo and behold, lets get right into it, my LIST: - Predominantly Game-of-Thronesy British Voice actors, making world feel considerably less Greek than the original. Why is modern media allergic to non-English accents? - Most abilties being instant cast, they feel less powerful than the OG game, you end up bottlenecked by energy/mana - The masteries are so generic and bland, so modifiable, that it makes your choice of mastery feel less impactful to your desired build. You can choose any mastery and build what you want. Its boring, its flavourless, your choices are obscelete. - Gear and skills are generic, and for the most part only give tiny percentages to certain things rather than impactful / flavourful new builds or meaningful upgrades. Every single reward, level up, new gear, feels extremely unrewarding and boring. - No way (that i could find) to view ailment (ailments were never explained, too) chance, bleed chance, stagger chance, etc. Still don't fully understand them. - Damage and speed is shown... but not dps... anywhere... or flat crit chance? - Mastery points should not have been split up into passive, active, and divinity. Divinity points giving NOTHING other than access to the next teir, and being their own seperate points system, means there is no weight or choice or reward when speccing them into one mastery or the other. Passive points being handed out each level in the same amount as active, despite having a much lesser weighting, felt strange. - Far more passives than actives, but they all felt like they did the same thing, multiple of same-feeling passives, small %dmg type increases.... - Crit chance isnt explained anywhere. within a couple levels I had 150% crit chance on a single ability (sweeping attack) does it make a difference to damage or anything? - Abilities and modifiers felt far less weighty than previous game. Points used to matter VERY MUCH and each one increased an abilities power considerably, and you had to weigh your choice of speccing into the mastery tier, points now dont feel as important. builds feel so flexible and modifiable that it takes away the challenge of pros and cons of certain builds, and reward/motivation for having a unique character/challenge of parameters. seems to be no increase to damage or armour when speccing into attributes? doesnt feel as important now, just for gear requirements. I used to be excited for level ups to spend points, now i dont even bother to do it every level, as it feels like a chore to read through all the similarly-flavoured options that all give me the same incremental microboost that somehow applies to every possible build - TQ1 felt like you built your character around a few skills, that felt very impactful. Skills all feel so similar now due to modifiers, and sharing skill points with the core abilities also makes the skill points feel weaker, i.e slightly upgrade primary attack, or get a whole new ability. - graphics have minor flickering issues in moving water, and it can be a little blurry/hard to see at times or distinguish assets. very blurry when moving. - every single thing felt flavourless, the quests felt uninspired, the rewards were meagre; I am truly sad to say that this game was Not Fun to play. TLDR: Game Bland. No meaningful choices. No flavour of Masteries from previous game. It's like AI drew a picture of TQ 1, but made it copy its homework from "Modern Top Down RPG Formula" and remove anything vagely bold or interesting. Sad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
专精可以丰富,卡顿可以优化,章节可以拓展……我觉得都还好。 但是,有一点出在设计根子上【改-不-了-了】! 游玩节奏一塌糊涂,设计师知不知道自己是个刷子游戏? 你不是魂游啊,你搞这么多谜语、暗道、机关、任务来回跑干啥啊? 最近跟暗黑2一起玩的,就觉得特别便秘,我就想爽刷,特别便秘,而且总是玩瞌睡了。 这个毛病,怎么改呢,改不了,而且设计师肯定沾沾自喜,我设计真棒! 我有很多EA游戏都在等待它茁壮成长,但是看泰坦2我感觉在看一个先天残疾人。
Оптимизация пока не очень.
I think most people's criticisms are accurate, however I believe the game continually gets better with every update. Also, I have fun playing it.
The game is infested with DEI
差评 树下打3次 花间打5次 门前打2次 打你个马 打半天没用
There's just no depth. Combat is slow and simplistic. Characters movements are weird and don't look natural to me. And I agree with the sentiments everyone else has. The original Titan Quest had so much depth and the combat was very good. You could play a different build every time you played the original Titan Quest. I am worried TQ2 will be released in this state and it will not be very good if it does. It will be a mobile game 'ripe' for monetization and that appears to be what we have early access too. An early mobile game. It is disappointing and honestly kind of heartbreaking. This is kinda 'slop.' I don't know if I will even finish this game when it releases.
Лучшая игра, никогда больше не зайду
Al juego le queda mucho para estar acabado aún. Viendo como salen las cosas a cuenta gotas no lo compraría hasta ver el producto final completo, que a mi parecer aún queda. Además la hoja de ruta que tenían preparada no la están siguiendo, ya van con un retraso que te cagas, así que nada recomendado de momento es una puta mierda. Y otra cosa que también me toca los cojones, todo el mundo pidiendo y diciendo que pongan el idioma Español en el juego...ridículos.... Si al juego parece que le queden 3 putos años para estar acabado, cuando lo compré parecía una Alpha muy pocha y corta, de verdad os importa el idioma? No deberían de centrarse en hacer el juego que no esta hecho?
Erst dachte ich wieder nur ein Diablo like, aber was mir besonders aufgefallen und als immens Positive bewertet ist, dass das Neugierde hier belohnt wird. In jeder ecke gibt es eine Versteckte quest oder ein Ereigniss, welches dir zusätzliche Attributs Punkte bringt. Sehr gut gemacht :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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