
Tiny Tanks is a fun multiplayer party game about colorful tanks, an endless flood of game modes and absolute destruction mayhem. To top it all off, everything is "physically accurate".
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game but ded
Nice idea and very funny with friends. BUT there is noone to play with :(
impossible to play with azerty keyboard without a rebinding feature also doesn't recognize my usb conntroller
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Languages: English, German, French, Spanish - Spain, Simplified Chinese, Russian, Italian, Danish, Dutch, Norwegian, Polish, Portuguese - Portugal +13 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tiny Tanks has been recently been re-released as the developer felt they needed to make some big changes. I saw the information on Reddit and thought my friends and I would enjoy it, so I picked up 4 copies. I think the core mechanics of the game are solid. The Smash-esque damage system makes sense and is enjoyable. The dashing mechanic adds to the silliness and excitement. The aiming and driving mechanics of the game feel good, and the destructibility of the map adds flavor and excitement. The tank customization is fun and silly. This foundation is what makes me recommend the game, because of what it can be. Not because of what it is right now. With that being said, there are still a lot of short-comings that need to be addressed before this game will get picked up as a main-stream "friendslop". First, much of the images you see in the preview video above on steam are no longer available with this release. The game lacks variation in it's content. Options in how you want to play are extremely limited at this time. In the couple hours we played, there are probably only 5 or 6 maps. There are only 4 or 5 weapons as well. You don't pick your game mode, you just pick the amount of rounds you want to play. The laser beams, shields, and fully destructible maps have not been reimplemented at this time. I think expanding the amount of maps and weapons is currently just a matter of developmental time, so I won't go into it as a complaint necessarily, but the change between what you see above in the video and what you purchase is important. In a game like this, I would expect similar kind of options as the Smash games when it comes to rounds, damage multipliers, weapon drop options, etc. I don't envision a competitive online environment, this game feels like it wants to make you laugh. That makes the game perfect for some sort of procedurally generated destructible map system (all red blocks). Downtime between maps should be minimized; Only briefly show me the score- we are trying to have fun so the score is kind of irrelevant. That being said, I love being able to drive off the podium at the end. Other than the lack of content, there are some bugs that still need sorted out. -Even in just our short amount of play time we had sound issues where sound just wouldn't load sometimes. The music would play but there would be no tank sounds. -We had crashing issues, especially when leaving or joining online lobbies. If I was hosting the lobby and quit the game, my friends games would crash. -And finally, the worst issue we had was some sort of video card speed issue. This game is not the next Crysis release, and yet it absolutely sent my friends video card into warp speed. He had to shut the game down because his computer was overheating. So in conclusion, the core mechanics of the game are present and I can see a bright future. It does seem like the developer has a ways to go to get to that future. If they are dedicated and keep developing, I can see a game like this being big and a staple in our friendslop rotation. At the $10 dollar price point I'd expect a more functioning game, but I got it on sale so I have no regrets.
Just nah.
i don't like this game im not saying you dont have to but ima get a refund for this.
At its core, Tiny Tanks is an unapologetic physics-based arena brawler. The premise is simple: up to eight players pilot tiny, customizable tanks and blast each other into glorious, destructible oblivion. But the magic, as always, is in the execution. The tank controls feel weighty and responsive, with just the right amount of arcade slipperiness to make every turn and rebound feel dynamic and unpredictable. The physically accurate destruction isn't a marketing gimmick; it's a central pillar of the gameplay. Maps crumble, walls shatter, and flying debris becomes as much of a threat as your opponents' rockets. This constant, evolving chaos transforms every match into a uniquely exhilarating experience. The brilliance truly shines in the sheer depth of its game mechanics, which are deceptively simple yet offer endless replayability. The combination of seven core game modes and seven modifiers allows for a staggering 49 distinct gameplay variants right out of the box. Want to play a classic deathmatch? Done. How about a deathmatch with low gravity and bouncy bullets? That’s an entirely new strategic layer. Or a frantic round of capture the flag where you're all in the dark and invisible? The possibilities are limited only by the whims of you and your friends. This "sandbox of destruction" philosophy is what sets Tiny Tanks apart from its peers. It’s not just a collection of levels and weapons; it’s a toolkit for creating your own brand of mayhem.The weapon design is equally inspired. Instead of a fixed loadout, weapon crates are airdropped onto the battlefield, forcing players to adapt on the fly. One moment you're firing a standard rocket, the next you've picked up homing missiles or a shotgun, fundamentally changing your tactical approach. This dynamic loot system keeps matches fresh and prevents any single strategy from dominating, ensuring that skill and improvisation win the day. When you couple this with the deep progression and customization system—where you unlock new tank parts, maps, and modes—you have a game that rewards commitment while never sacrificing its pick-up-and-play accessibility. The game’s multiplayer performance is rock solid, a rare feat for an indie title, and its full controller support makes it an instant couch co-op classic. While its past was a cautionary tale of a great game struggling with a lack of updates, the future looks incredibly bright. Tiny Tanks isn't just a game; it's a testament to the power of a great core concept. It's a game that, even with years of silence, has maintained a loyal fan base because its foundation is so incredibly fun. With the developer's renewed commitment and a promised update that will take it to new heights, this game is poised to finally receive the attention it has always deserved. For its incredible replayability, its perfectly executed physics, and its glorious, explosive fun with friends, Tiny Tanks is a masterpiece of its genre. My review is based on the holistic experience gathered from the last years on a different account, starting right at the first appearance at the GamesCom Cologne.
прикольная игра. интересно поиграть с друзьями ,но быстро надоедает
Cute little game with cute little tanks. Perfect to play with friends. If you love explosions and have friends, buy it!
tank go boom
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