
Tiny Tactics is a Tower Defense game with a heavy focus on mazing, with mechanics inspired by the Auto Chess genre.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having just gotten the last achievement currently available for this game I have to say: I clearly greatly enjoyed it. I have a hard time describing specific things that make this game so much fun though. If I must credit anything it is the game's simplicity and focus. This game has very little to distract from a satisfying core tower defense loop. Refresh the shop, pick the right person, place them in the right place. There's enough complexity in the ways the many towers interact to maintain a nice fast flow state effect without distractions to break you out of said loop. On top of that the towers here are characters which are juuuuust personable enough to be memorable without being so overdesigned as to get in the way of the core gameplay. I wouldn't say Tiny Tactics is, or is trying to be, perfect. Honestly, despite usually feeling the other way, this is the rare game I would LOVE to see a sequel to. The foundation here is rock solid. But there are many tweaks, balances, level design details, and quality of life improvements that could push this base up to "one of the indie greats" levels quite reasonably. If someone ever does make a sequel though I beg you to retain as many of the characters as you can, I've grown rather attached to a lot of them!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im Sale für nur 0,81€ gekauft....sehr zu empfehlen! Das TD macht Spaß, nicht zu einfach nicht zu schwer selbst in anderer Sprache leicht verständlich und spielbar mit Grundkenntnis. Also wenn ihr Tower Defense Spiele, holt es euch...ihr werdet es nicht bereuen.
It's fun in the beginning but gets boring after a while. Every level feels the same and I don't see much point in continuing on.
i personally dont like it
A fun casual game - however; after the beginning it is *extremely repetitive and easy*. Once you find the winning combo, every single level is just repeating the same thing and becomes a completion grind, even on nightmare difficulty. Still fun, if you are into that and it's nice to do while listening to podcasts or watching youtube.
Tutorial is not good. too much stuff without explanation and too early in the game.
タワーディフェンスがしたくて、9割引きで購入 楽しめた
初回起動時フルスクリーン 実質1ステージしかプレイできない バグ多い 初回に最大解像度でフルスクリーンにするの、マジで止めてほしい ルールの説明も殆ど無いし マップ2つ目(実質ステージ1)で詰ませるゲームだとは思わなかった リロールの仕様・同一クラスを固める仕様 説明が無いのと日本語非対応 起動時のSTARTボタンのアニメーションウザい ウィンドウサイズはドラッグでリサイズできるのに、セッティング開くか再起動すると強制的に戻される糞仕様 リサイズするとユニット説明の背景が消えたり、UIボタンのアイコンが消えるバグ ユニットプールがショップで隠れる。ショップは非表示できるけどカメラ引けばいいだけなのにカメラ動かせないし、ウィンドウサイズ変えるとバグるしUIの実装が糞 マップ周囲に木なんて置かなくていいから見やすい画面配置してほしい ✖ 90%offで買えた ○ 10%しかプレイできないゲームだった 残念です
so many units and so many classes. but not fun at all. dull unit design makes it hard to recognize which one is which. and it is really confusing which unit I selected, and what they are doing. all those UI/UX fails only make my eyes sore.
This is actually my favorite tower defense game. The variety and how the units interact is borderline genius. Would immediately preorder Tiny Tactics 2 if they started making it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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