
Everybody are missing in a town. Find the answers of town mystery in a point and click adventure game with escape the room mechanics
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8 / 10 【点击 解谜】 完全物超所值的一款点击解谜游戏。游戏的主要内容就是在不同场景找密码锁和秘密,解读不同形式的密码。后期谜题的形式略显重复,但交互体验很好,剧情也算有吸引力。推荐打折入手!~
имба ломает голову
Пока играл, левое полушарие мозга лопнуло)
interesting
Overall I liked this game. I originally played the free levels on mobile, but never committed to buying the rest because I think there were only a few more available at the time (maybe the rest of Act 1?) and I wasn't sure it was worth it. Now there are 15 levels and a bonus level! I was happy to revisit it especially as I see they're working on a new one. The game is a series of small diorama rooms set up in escape room fashion; you often have to solve a series of codes and puzzles to advance - sometimes to get to the next room, sometimes dashing around in multiple rooms to collect clues to juggle multiple puzzles at once. The hints can be frustrating in this respect because what they think you should be working on next might have nothing to do with what you're actually looking at, even if you can work towards a solution without running off to where the hint leads you. Initially the game is pretty logical and straightforward, but as you get into the later levels things go a bit sideways and hit increasingly frequent frustration choke points. Sometimes the codes you have to find are filtered through multiple layers of obfuscation - in addition to finding the key symbols/numbers you have to reorder them based on other clues or doing math. In one particularly egregious case, I couldn't figure out how to turn the dials to the correct orientation because I was lining them up by their relation to each other on a series of scraps of paper you have to rotate and align. The hints had the dials oriented by the way they had the full sheet of paper turned. I have no idea why - and couldn't figure out how I was supposed to know the paper was supposed to be oriented that way instead of the 3 other ways you could turn it. Sometimes I worried I was just being dumb - there was the occasional "I should have thought of that!" - but more often than not I found more possible solutions than it was worth trying every variation of or the game relied on some leap of logic I couldn't make sense of even with the solution in front of me. Consequently I relied more heavily on the hints and external game guides in the later chapters, but I suspect part of this was due to fatigue with the convoluted solutions. I also ran into the occasional mechanical issue where I couldn't click/zoom in on an area I wanted or it didn't trigger a clue - even if one was there. Again there aren't too many of these but it seemed to happen more often later in the game. I usually resolved them by consulting a guide (to find what I was missing) and then going back and being more aggressive about trying to get the clue or zoom screen to come up until I hit the magic point that triggered it. Again, though, overall I enjoyed it. The artwork is cute and when you're in the flow of puzzle solving and they're properly leading you from one clue to the next it's quite fun and engaging. The underground (and underwater) levels were my favorite.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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