
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is roguelite crack.
Az egyik legjobb játék.Amivel valaha játszottam,imádom.Az utolsó sörös (alkoholos)achi-t vagy 20 x próbáltam mire szereztem 2 sajtot.És végre meglett. Eng. One of the best games I've ever played.I love it.
This game is so good I need to uninstall it. A twin-stick action roguelike where builds get broken immediately. It's like if you took Enter the Gungeon or Binding of Isaac and distilled it down to the most minimal parts. There's practically no filler of any kind in this game. It's just all dopamine.
This game is additive and soooo ♥♥♥♥♥♥♥♥♥ HARD Somethime you need to find yourself in a ♥♥♥♥♥♥♥ BULLET HELL
内容丰富,轻松好玩,视效流畅,剥离了多余元素的一款纯rogue。虽为ea版本可玩性已十分惊人,boss战设计也很惊艳,高cinder房间弹幕虽然多但不乱,作为一款单人开发的游戏来说非常顶级。
La música, la cantidad de armas, cosas por descubrir, personajes, mejoras, todo es buenísimo y solo he probado dos personajes.
It's joy to play. it's not complex enough to need help or need to memorise all the game knowledge but not simple enough to shut your brain off. It's a game you can spend all day or 30 minutes of your focus and satisfied with it. When is come to retro/pixel art games sometimes the game been made half heartedly and for the sake of being retro. I ask myself can i see myself from the times when i was a kid, plug my setup to crt tv could i played this game? answer usually no. But this game feels like decades from the past. It reminded me to it. Only to been made recently with new tools. User interface, visuals, music feels just right.
If you like bullet heaven, roguelites, this is it. I was admittedly put off at first by the seemingly ultra simplistic graphics in the preview images, however, once you're in game, the graphics with the movement, look way better than a screenshot can portray. Lots of fun items to play with, and surprisingly unique ways to give some variety to the basic notion of attack and dodge. It's robust, in that after 26 hours, I'm still seeing things for the first time on the occasional run, which is nice. I love the devs communication via the news feed on steam, looks like the last few months have been very frequent, which is always a great sign. The next planned dlc-ish thing to be added looks like it will round out the 'story' and honestly, I'd love to see a form of endgame that really lets you get into that min-maxing via longer stages/more choices of routes, etc. All in all, fantastic job, done by one person, until recently. I can't seem to understand how these AAA companies can't divest into making really solid games like this, with the backing of a dev team to really keep that momentum (like Vampire Survivors seems to have managed) 8.75/10 - well worth it.
haha, death go splat
Such a fun game! And incredible dev support over the years; true passion project. Indie at its best. Fun, with *surprising* depth and replayabaility. What a treat!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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