
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best rogulikes of all time fr
Easily my Favourite Roguelike. Excited for updates.
Having played both Hades, Deadcells, and all the other action roguelikes of lesser notoriety, I can say this is my favorite. The game oozes with passion, is constantly updated despite being led by a single person, and is simple where it needs to be and incredibly complex where it needs to be. ie: the controls and basic game mechanics are easy to pick up, but the build-craft as you unlock characters and items and learn how to skew a run's RNG in your favor is very complex. I can go months without playing it and randomly get a whim to launch the game for a run or two out of nowhere, and few other roguelikes do that for me once I've put them down. Also, the game is the price of a fast food meal.
good
Great art style. Fun gameplay with an absolutely BANGIN soundtrack. Thought and care was and still is put into this game and it shows.
Bandit. Ninja. Ranger. Dancer... But no Rogues in Tiny Rogues... Hmm.
This is possibly one of my favorite games. I think about it often even when i dont play for long. It is very complex and yet so simple and charming. It has given me immense inspiration in my own projects and i love it dearly. thank you guys for creating this masterpiece.
Absolument génial
Tons of content. Several builds for all the different characters.
[h1] This is more of a mixed review, leaning towards negative. [/h1] [h2]Gameplay[/h2] Pretty straightforward but also confusing at the same time??? At it's core, a basic 2d top-down view pew-pew number go up pew-pew roguelike, with the gameplay loop actually being fun, but a bit too repetitive, even for this genre, barely bringing anything new to the runs. Most of the game is unlocked by default, which is pretty overwhelming to new players, especially given [b]little to no explanation[/b] One notable mechanic is [b]Alignment[/b], which is literally [b]required to progress further[/b], but doesn't tell you how to get it or why it's needed. I've seen a bit of new players stuck on floors 10 and 11, not being able to progress further. Overall, it's not a good game for new players to the genre [h2]Level Design[/h2] Oh boy... where do I start... Floors 1-9 are fine and linearly increase the difficulty, which is great! The bosses are also pretty balanced, yet lacking some visual clues for certain attacks. Floor 10... on the other hand... The difficulty is WAY higher than all other floors before, adding way more annoying enemies, which makes some rooms literally undodgeable, unless your DPS is high enough to fast-clear. [spoiler]Remember, this is a roguelike, where you won't always have decent stats[/spoiler] The final boss, Death, is also underwhelming for a Floor 10 one: No special attacks, just a beefy boss with projectiles and dashes. Shadow Planes is the first Floor 11 you unlock... and the most annoying one. Don't have enough DPS? Well, you are just dead, accept that. This is the most unfair enemy/level design I've seen in a roguelike before [spoiler]Even beating The Bloat from Isaac![/spoiler] The boss is, again, nothing special. Other floor 11 are fine and I like them WAY more. All of Floor 12's rooms have nothing really going for them. Just more projectiles on the screen and beefier enemies. But the bosses... Eden in Heaven is the best bossfight in the game, having actually unique attacks and mechanics... Unique compared to other 2 bosses... Yeah, they suck aswell, just a more beefier version of previous bosses. Overall, the design would be pretty mid, if it wasn't for the REALLY underwhelming final floors. [h2]Lore[/h2] Wait, there's lore? [h2]TL;DR / Final Thoughts[/h2] Only worth buying if you played this genre before and fine with [b]even more[/b] repetitive gameplay, otherwise go play isaac or smth, this is not worth your time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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