
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is my new favourite roguelike. You pick a class and jump straight into the action with each of the classes being so unique gameplay wise. Any time you take damage it's on you. Such a fair and challenging game I can't wait to play more
i really wanted and hoped that this game would be unique but tldr: the price point is not worth the actual gameplay. i would instead recommend playing binding of isaac (better deal), disfigure (free), or magicraft (slight price upgrade but major quality increase). if you look beyond the vocab and keyword soup, the gameplay is basically either increasing damage or attack speed. every class is basically ranged bc all weapons will have some range to it. sure there might be some gimmick for each class but the overall idea is to increase DPS. characters feel like repeats with slight variations so you either are a ranged DPS or a ranged DPS except you have more armor, etc. some animations are annoying too long and unskippable like the loot animation after a floor boss defeat.
ja
A MUST BUY! Truly the peak of the roguelike genre. It has amazing music, art, bajillions of combos, bajillions of equipment, tons of fun characters, a refreshing skill tree and the best part is: It's still getting updated! The dev is a giga Chad as well. He says the game is fairly priced, but truly its a steel to grab. Plus, after developing it mainly himself and adding game changing updates, he's like "Sorry I've been so slow in updating, I'm hiring another person soon." Plus, while some companies never fix their game when needed, he's like "Sorry guys! Forgive me! I almost died trying to rewrite the whole game engine to make it more fun. I keep working as soon as they let me out of the hospital". Overall it's an actively updating awesome game with an awesome dev
I really do like the concept of this game, but it has one negative that is so big i cant put in an positive review for now, unless it is fixed. And that is time consumption. A full run takes around 1,5 hours and you cant save anywhere in between. This is a huge negative, as it basically prevents one from starting a run. Once i understood i need to invest almost 2 hours straight into it every time i play, i have not once started it again. Consider to watch half of a LOTR movie straight on every time you start a run. At least for me, it is too much to ask for. Great concept & a great game otherwise, but this negative kills it for me.
I cannot stop playing this game. It is way too fun! Chomping at the bit for the abyss update.
一款很上头的肉鸽游戏,画面表现非常复古,但是游戏的搭配和玩法是很多样的
作者應該玩過不少遊戲,看到D2、RoTMG、 plants vs zombie、Undertale這些遊戲的影子。 剛買下就連續玩了11小時,非常推薦
One of the GOAT roguelikes!!!!
Absolute 10/10. I underestimated this game. I'm 30 hours in and still going strong. There's so much content and so many playstyles. The gameplay loop is varied and addictive. Highly recommend if you like roguelike games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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