
Tiny Knight is a single-player adventure platformer set in a fantastical world, where you set out on a hunt for a mysterious figure who destroyed your village.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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If you care about your eye health avoid at all costs. During the whole 12th level game keeps flashing the loading sign. Hurts the eyes and gives a headache. Below is a link from Twistor's game guide. You can watch Twister's video from 18 months ago to see what I am talking about: https://www.youtube.com/watch?v=7HhV76FWG8M Almost all other levels also have minor glitches.
[h1] Tiny Knight [/h1] [u] Steam Errungenschaften: 16 [/u] [b] Handlung [/b] Der kleine Held ist wie in jedem Epos erstmal ein Niemand. Es kommt der Oberbösewicht und klaut unserem Dorf das ganz wichtige Artefakt. Im Spiel hat man dann 16 Level zu bewältigen, um dem Skelett King das Handwerk zu legen. [b] Gameplay [/b] Gespielt wird mit Tastatur und Maus. Tiny Knight hat laut Steam eine volle Controller Unterstützung aber die habe ich nicht ausprobiert. Es gibt keine offene Spielwelt und eigentlich kann man sich nicht verlaufen. Wer alle Kristalle im Level sammeln möchte, muss bei 2-3 Level trotzdem gut hinschauen, da diese teilweise versteckt sind. Und bis auf den Endboss sind alle Bosskämpfe einfach zu gewinnen. Man kann sich mit den erspielten Kristallen dann neue Skins erstellen und die mit anderen Waffen ausrüsten. Magie kann man auch benutzen, ab einem gewissen Level. Minuspunkt: Die Waffenwahl schien nur optisch relevant und verursacht keinen differenzierten Schaden. Und die Magie war jetzt auch nicht der Burner. Das witzige daran ist, das es eigentlich völlig egal ist, denn die Gegner sind sehr leicht und dem Spiel angepasst. Pluspunkt: Es gibt einen Hardcore Modus für die Hartgesottenen unter euch. Aber da es keine Erfolge dafür gibt und man spätestens beim Endboss froh darüber ist, den Hardcore Modus nicht zwingend spielen zu müssen, habe ich den auch nicht mitgenommen. [b] Grafik [/b] Ja da sollte man jetzt kein Witcher erwarten. Es sind 16 Handgemachte Level und die ersten beiden Level haben mich optisch nicht überzeugt. Als ich dann in die Dungeons gekommen bin (ab Level 3), sah es viel besser aus. Ich hatte im App Store geguckt, ob es ein Mobile Game ist und ich bin da nicht schlauer geworden. Es sieht halt optisch danach aus. [b] Sound [/b] Der Sound ist sehr stimmig. Ich fand ihn als Spielbegleitung auf jeden Fall passend. [b] Steam Erfolge [/b] Bis gestern noch verbugt aber jetzt mit neuem Update, sind alle 16 erspielbar. Kleiner Tipp / Spoiler vielleicht (gibt ja keine versteckten Erfolge): [spoiler] In einem Level bin ich gestorben und mir fehlte am Ende 1 Kristall. Erst nach mehrfachem spielen des Levels ist mir aufgefallen, das beim Zwischenspeicherpunkt scheinbar auch mal was wegfällt, sprich das Savegame im Level ist dann defekt und man muss das Level neu starten um alle Kristalle zu bekommen.. Also am Besten nicht im Level sterben und immer auch in die Ecken gucken um alle Kristalle zu finden (z.B. bei der Seestadt). [/spoiler] [b] Fazit [/b] Ein kleines und schnelles Adventure Spiel, das grafisch mich nicht aus den Socken gehauen hat. Aber spätestens nach dem 3. Level zieht es dich in den Bann. Die Story ist ausbaufähig falls es da mal einen Nachfolger geben sollte. Den derzeit angegebenen Preis von 8,99€ finde ich unangemessen. Ich habe es als Sale Schnäppchen gekauft und das sind dann schöne 16 Erfolge und 1 perfektes Spiel. Das war mein Kaufbewegrund und nicht mehr. Aber wie gesagt im Angebot kann man da schon zugreifen. Wenn euch das Review gefallen hat und ihr mehr Reviews lesen oder selber welche veröffentlichen wollt, dann besucht unsere [b] German Reviews [/b] Gruppe!
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Hours played at review time, across 31 reviews with recorded playtime.
[b]Briefly: [i]Tiny Knight[/i] is a cute but simple action adventure with minor puzzle elements.[/b] In my view, [i]Tiny Knight[/i] is [i]Convex'[/i] attempt to make a linear [i]Zelda[/i]-like action adventure. [list] [*] The protagonist is a child with sword and shield. [*] A bad guy [strike]kidnaps princess[/strike] steals a magic crystal of the village and you have to beat him up to get it back. [*] You start with a lousy weapon but find bigger and better swords along the way. [*] Cute graphical style, where even monsters can be cute. [/list] Well, while it is definitely not on-par with [i]Zelda[/i] games, [i]Tiny Knight[/i] has some success despite its faults. [h1]Time for justice and revenge[/h1] The very first level introduces the protagonist and the story. You, as the tiny knight, live in a village protected by a huge magical crystal of untold powers. Tiny knight is a kid who trains to become a great hero. It appears you are also the only person capable of using a sword in the village. Then an evil skeleton king destroys the village and steals the crystal. Who would have guessed? [h1]Might and magic[/h1] Tiny knight immediately sets out to rescue the crystal and beat the bad guy. He can already swing a dagger and later a sword. The weapon is small and there's a tiny delay when swinging it, so it can take some time to get used to fighting. Yet it is easy to dispatch all minions of the skeleton king. I guess the skeleton king did most of the work himself when destroying the village. If swordfighting is not your forté, you can also simply jump on enemies like a plumber of some kind to kill them. A shield can be used to block both regular melee and ranged attacks (though I found it unreliable to use because of hitboxes). Finally, at a certain point you learn magic to shoot fire and ice. Again though, there's a delay of almost half a second of initiating and then shooting the bolt. During this time you can move, reposition and turn like normal. Alas, with the lack of targeting system it is easy to miss completely by turning away at the last moment. Control aids of 3D games from late 90s could have done wonders for this game. Other than fighting, the controls are well implemented. I used keyboard and mouse. Maybe it's just me but I felt they were actually more natural controls than using my Xbox 360 controller. With K&B combo, mouse controls camera, swings and defense, while ASDW moves the guy. However [b]if you don't like those controls[/b], note that there is no way to change the keys in-game, so you would have to resort to 3rd party programs for that. [h1]Dungeons...[/h1] Levels are comparatively well varied. The forests, towns, dungeons and graveyards may have secret areas, side tunnels and insta-killing traps like lava or sawblades. There are fortunately only a couple of places requiring 3D platforming, as all movement is freeform and the only indication of character location is the usual round shadow underneath. Good thing that you can rotate camera freely, e.g. to bring it above you while platforming. To fully complete a level, i.e. gain gold completion, one has to find all or almost all crystal pieces. You get some of them by killing enemies but most are hidden around the level. [strike]Note that at the time of writing, two levels are impossible to complete with "gold" status because of missing crystals. Developers have kindly promised to patch this after summer 2016 but this has yet to happen.[/strike] EDIT: Everything works now as of January 2017. Almost all levels have minor puzzle elements, like "beat these guys to open a door elsewhere" or "jump on these pads in correct order, you'll never guess what it is". Those were okay but with little more work they could have been very cool, as now they stayed too simplistic to my taste. Music is nice, with the epic tone you'd expect for this kind of game. [h1]...and dragons![/h1] Tiny knight faces the usual cast of enemies: skeletons, skeleton archers, skeleton mages... even some non-skeletons, like magical bats and dragons. While the visual assets (that I'd describe as "cartoon cute") are not default stuff, they can be bought on Unity store (like [url=https://www.assetstore.unity3d.com/en/#!/content/5589]all the skeleton enemies[/url] and some [url=https://www.assetstore.unity3d.com/en/#!/content/26704]other enemies[/url]). Despite being a bit generic they fit the theme well. Still, maybe a bit of customization would have made them more awesome. The enemy attack patterns are slightly varied. The melee fighters usually just charge mindlessly, but there's the usual cast of ranged arrows and spells and armoured enemies who can be hurt only when they reveal their vulnerability to unleash a great attack. It's a shame that ranged enemies just stay still while shooting. While the regular enemies were tad lame, I liked the boss fights a lot. The four boss fights are reasonably varied and challenging, though only the last boss proved so difficult that I had to try several times before finally beating it. You see, the bosses start using new tricks after getting hit and the last boss had a new pattern to show after each hit. Consequently, the end boss was the best boss in the game! Too bad that the ending is the lamest ever, with no cutscenes nor fanfares but basically a simple "You win the game!". Somehow I expected something more. [h1]Conclusions[/h1] [i]Tiny Knight[/i] has its moments. The combat system could have learned from all the 3D action adventure and platforming games seen since last 20 years but it's still pretty fun. However, it only took me 3 hours to beat all levels to gold completion for the achievements. There's also a hardcore mode, i.e. a single-life mode to beat all the levels in order without dying. As there are many dangerous traps, it can be very difficult. I made it only few levels through before succumbing to defeat. For its relatively short length and mediocre presentation I do not think [i]Tiny Knight[/i] entirely worth its full price of 9 euros. However, I bought it at 50% sale, for which I was happy with, so I'd give this title a tiny recommendation with a note: wait for a sale.
Brings back fond memories of playing Zelda for Nintendo, fun little game. Paid 9.99 for it and then come back online 2-3 hrs later and it's 20% off, f*cking Steam! 7/10
https://youtu.be/oz0BLtEs8mA Tiny Knight is an easy/chilly little game with a few flaws but still enjoyable. I played the first 5 levels so far if anything changes on later missions I will add it to this review. The world is very colorful but somewhat generic (lots of classic fantasy enemies like skeletons). Unfortunately I had my problems with the camera which will go through walls from time to time. You start the game with your bare hands but will get more equipment (sword, shield and more) as you progress in the game. The gameplay itself is pretty simple with block/jump/attack actions and small puzzles in most levels which can be solved without much hassle for grown ups. I see this game as a perfect fit for the younger audience who is not that experienced in video games. If you have kids this can be a good introduction to gaming! ;)
[h1]Tiny Knights Review[/h1] Tiny Knights ist ein Gelegenheitsspiel aus dem Hause Convex und auch deren Erstlingswerk. Es ist ein kleine Abenteuerspiel, dass in mehreren Leveln aufgebaut ist, wo man Edelsteine (Gems) sammelt und gegen allerlei Gegner antreten muss, um das Ende des Levels zu erreichen. [b]Die Grafik[/b] Die Grafik ist meiner Meinung nach gut gelungen, auch wenn bei der Grafik immer Luft nach oben ist, ist es dennoch sehr schön anzusehen und natürlich auch zu spielen. Die Effekte halten sich zwar in Grenzen, aber die Atmosphäre und die Stimmung des Spiels kommen sehr gut rüber. [b]Das Kampfsystem[/b] Das Kampfsystem ist aktiv, d.h. ihr müsst die Gegner selbst angreifen und auch ausweichen. Bis jetzt ist das Kampfsystem sehr einfach gestaltet, aber ich denke die Entwickler werden hier noch Hand anlegen, um die Kämpfe interessanter zu gestalten. [b]Die Spieldauer[/b] Die Dauer des Spiels schätze ich so um die 5-8 Stunden. Danach hat man alle Levels erfolgreich absolviert und auch die Errungenschaften eingesackt. Die Errungenschaften sind auch sehr gut gemacht, also man kann diese auch in einem Durchlauf erhalten. [i]Fazit:[/i] Tiny Knights ist ein Gelegenheitsspiel, was meiner Meinung nach sehr viel richtig macht. Wie sich das Spiel noch etwickelt ist noch nicht abzusehen, aber für ein Erstlingswerk ist das ein überzeugende Leistung der Entwickler. Gruß Shadow Ich bedanke mich bei den Entwickler für den Key und ich hoffe Ihr macht so weiter.
A fun little "puzzle" platformer. Be warned, some of the puzzles are just praying to RNJesus and then the "jump puzzles" are sheer dumb luck in some places as no shadows and even the slightest mistouch and you slide off to your doom. Also, there is a level where you have to jump across moving platforms to an archer. He can shoot you as you are landing and have it slide you off the platform thus taking 2 out of your 3 hearts in damage (there is fall damage if high enough). If you don't mind restarting levels because of varying bugs occassionally screwing things up and can see past those then you can enjoy this game. Graphics are ok, music is nice, and the whole mario kill effect can be fun as well as the enemies friendly fire. Update: devs quickly fixed the big issue that I marked as a no so it's now a yes.
This game is great and it looks very nice. Controls are great and still need to try it with my Xbox360 controller. I have not made far at the game, has you can see at my gameplay time haha. But this games has one issue. It seems the game is always at High at settings and when I change it to Medium or Low at launcher and in game, the game is still set as High. I know it just not my laptop, I have the same issue at my PC. And my laptop isn't that strong and can't most the time handle big games and sometimes games like this. It would be great to fix this issue so I can play the game smooth and not have alot of frame drops.
I love this game! Some of the art is what you may expect -- you will encounter skeletons and dungeons. The animations are smooth, the game is balanced, and especially so if you choose the Hardcore mode - if you want a challenge, then I suggest you go Hardcore mode. The challenge is what I'd say is just right -- it won't pain you for hours like Dark Souls does, but it isn't a walk in the park either. You regularly encounter new enemies you need to learn how to counter, and the boss fights are engaging and challenging. The learning curve is great. You're given the bare minimums to start with, and at no point in the game do you feel pressured to memorize certain mechanics. It all comes streamlined and smoothly. The only real quirk I have with this game was at one point the camera clipped into the terrain -- but just once. If you like challenging slashing games, you're gonna like this game.
So relaxing, so polished. This totally help relieve that ulcer Hyper Light Drifter was surely giving me.
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