
Tiny Crate is a Crate Chucking Action Puzzle Game ! Leap over spikes and stack up crates to reach the portal in each puzzle. Collect hidden musical notes (-:
Modeled estimate, not a reported figure. How we estimate →
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About

Tiny Crate is a cute little precision platformer with puzzle elements!
Lift and toss crates to traverse over spike pits and reach higher ground!
Weigh down buttons to create platforms and solve puzzles.
Pass-through Blocks will become solid when tripped.
Push yourself and make tight jumps! You got this <3 (:

Solve more than 36 puzzles across 5 worlds, each puzzle hides a secret musical note.
Create your own unique character with a choice of color palette.
See how fast you can speedrun each stage and compete against the local high score!
The fastest runs for each stage are recorded as replays, race against your ghosts.
Playing on a Touch Screen device? Touch Controls are available in-game.
Do you want to feel Complete? Unlock 32 Unique Trophies.

All inputs and controls can be set to any keyboard key or game-pad action you like!
Customize your play experience.
Having trouble focusing on puzzle elements?
Dim or remove the background details to focus on each puzzle!

Tiny Crate is Open Source, and made with Godot Engine.
Tiny Crate was first released on September 5th, 2021.

View Tiny Crate on GitHub

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).
Tiny Crate is a focused and methodical puzzle-platformer that builds its entire experience around a single, well-defined idea: manipulating crates in tightly designed levels that demand both logical thinking and precise execution. Developed and published by Harmony Monroe, the game presents itself with a minimalist, retro-inspired aesthetic, but beneath that simplicity lies a gameplay loop that is surprisingly demanding. It is not a game about broad mechanics or expansive systems; instead, it refines a small set of interactions into a series of increasingly intricate challenges. At its core, the gameplay revolves around moving, stacking, and throwing crates to navigate obstacles and reach the end of each level. These crates serve multiple purposes—bridging gaps, activating switches, and creating temporary platforms—and their versatility is what gives the game its depth. However, understanding what needs to be done is only part of the challenge. The execution is just as important, as the platforming elements require careful timing and precise positioning. This combination of puzzle-solving and dexterity creates a steady tension, where even a correct solution can fail if it is not carried out accurately. The level design is one of the game’s strongest aspects. Each stage is compact but thoughtfully constructed, introducing new variations on the core mechanics without overwhelming the player. Early levels act as a gentle introduction, teaching the basics of movement and crate interaction, while later stages build on these ideas with more complex arrangements of hazards and environmental elements. Features such as pressure switches, spikes, and conditional platforms add variety, ensuring that the gameplay evolves even within its narrow scope. The inclusion of optional collectibles provides an additional layer of challenge, encouraging players to revisit levels and refine their approach. Precision plays a central role in shaping the experience. The controls are responsive, but the margin for error is often small, especially in later stages where timing becomes more demanding. This creates a strong sense of accomplishment when a level is completed, as success feels earned through both planning and execution. At the same time, this emphasis on precision can lead to moments of frustration, particularly for players who are less comfortable with exacting platforming. The game does not offer much leniency, and repeated failures are part of the learning process. The pacing is well-suited to short, focused sessions. Levels are brief, allowing players to quickly attempt, fail, and try again without losing momentum. This structure keeps the experience engaging, as progress feels incremental but consistent. For those who enjoy optimization, the game also includes elements such as time tracking and performance metrics, adding a subtle competitive aspect. Players can challenge themselves to complete levels more efficiently, extending the game’s replay value beyond its initial completion. Visually, Tiny Crate adopts a clean pixel-art style that emphasizes clarity over detail. The environments are simple but effective, with clear distinctions between interactive elements and hazards. This readability is essential for a game that relies on precision, as it allows players to quickly assess each situation and focus on execution. While the art style is not particularly elaborate, it is cohesive and functional, supporting the gameplay without distraction. The audio design is similarly understated, providing basic feedback for actions such as jumping and interacting with objects. The soundtrack maintains a light, unobtrusive tone that complements the game’s pacing, though it does not stand out as a defining feature. Like the visuals, the audio serves its purpose effectively but remains secondary to the gameplay itself. One of the more notable aspects of Tiny Crate is its narrow but deliberate scope. The game does not attempt to introduce a wide range of mechanics or systems; instead, it focuses on refining its core idea. This gives the experience a strong sense of consistency, but it also means that the gameplay can begin to feel repetitive over time. Once players have fully engaged with its mechanics, there are few surprises left, and the challenge becomes one of mastery rather than discovery. In the end, Tiny Crate succeeds as a tightly designed puzzle-platformer that delivers a satisfying blend of logic and precision. Its strength lies in how effectively it develops its central mechanic, creating a series of challenges that are both engaging and rewarding. While its limited scope and demanding difficulty may not appeal to everyone, it offers a focused and well-executed experience for players who enjoy skill-based gameplay. Rating: 7/10
Fun little game. Levels are short, controls are a tad floaty though. I like the hidden musical notes in levels which is a nice touch, wish there was some sort of checkpoint system though. I feel like the game crams too much too soon introducing some of the trickier mechanics, more levels to help people get used to things before introducing another mechanic would've been a little better but it's fine as is.
请您奖励这条评论,我还差2200点去买那些骚逼头像和背景,给我点赞牛子精灵会让你增长2cm,奖励我的人牛子增长20cm .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
見てのとおり、即死針の上でひたすら単調作業をやらせてくるアクションパズル ゲームの難易度自体は高くないけれど、ひたすら同じことをやらせてくるので、眠たくなってくる 各ステージに音符マークが隠しとして存在しているけれど、 ノーヒントで壁を押せとか、やらせることがあまりにも不毛すぎる 無料ならともかく、金払ってまでやるゲームじゃないよ……
JUEGAZO 😎👍💛🌟
Utterly terrible. Who made this game? I tolerated it until world 2 then I gave up.
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For a pixelated puzzle game it's surprisingly good. Given there is no demo on steam, you can still try the old version at itchio. I'm not sure there is enough content to pay for, unless you only want to support the dev.
游戏无法绑定鼠标按键,只能绑定手柄或键盘。建议键鼠玩家在选项里“触摸屏”项选择“总是”、“老鼠”项选择“在”,游戏过程中将鼠标悬停在屏幕右下角的“C”上,用鼠标左键点击即可等效抓键(扔键)。 技巧1(简单)—— 抓跳 方法:站在箱子上,同时按下抓键和跳键。 作用:在增加1格跳跃高度的同时,带上箱子。 备注:最早在 关卡 4-5 必需此技巧(或技巧3)。 技巧2(极难)—— 速扔 方法:使用“抓跳”技能后,在极短时间内按下抓键(扔出箱子)。 作用:使箱子比自身更早下落至地面,自身可以落在箱子上。可以仅使用单个箱子通过长距离地刺。 备注:仅在 关卡 BONUS-2(游戏倒数第3关)必需此技巧。 技巧3(困难)—— 二段跳 方法:在极短时间内连续按下2次跳键,且按下第2次跳键后不要松开。如果绑定且使用多个跳键,需要在按下第2个跳键前松开第1个跳键。 作用:增加少许跳跃高度(从不足4格增加至4格以上)。 备注:最早在 关卡 BONUS-3(游戏倒数第2关)必需此技巧。 技巧4(困难)—— 抓+二段跳 方法:同时使用 技巧1 和 技巧3 。站在箱子上,同时按下抓键和跳键;随后在极短时间内再次按下跳键、不要松开。 作用:在增加少许跳跃高度的同时,带上箱子。 备注:仅在 关卡 BONUS-4(游戏最后1关)必需此技巧。 使用CE修改器的变速功能,减慢游戏速度,可大幅降低最后三关的难度。其他关卡很简单,无需变速。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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